Vault 111PCThe Institute Theory..and more

Post » Tue Dec 01, 2015 8:49 pm

Really this is the only thing I'm worried about with FO4. If the main quest ends up being a moral choice between "save the robots" and "slave the robots" I'll avoid the MQ entirely. The second Boston was revealed, every person that's never written a story worth reading came up with that idea. No thanks

Oh ok. Yeah I just looked at the super brief summary on IMDB for both of those. Even so, I wouldn't consider those themes to be "straight out of bad B horror/scifi-movies, spaghetti westerns, gangster flicks" as you stated. Seems like all reasonably sound ideas in a post apocalyptic world? The idea that you're a synth and just living a lie the entire time or that your synth baby somehow grows up is far different from those themes.

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Dalley hussain
 
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Post » Wed Dec 02, 2015 2:23 am


Hear hear! First person that runs up to me crying robots are people too in F4 is getting put down like a raider. Robots are tools not people. If any robot steps out of line I'm putting it down and sending it back to the institute in pieces to have its programming fixed or scrapped entirely.
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Sanctum
 
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Post » Wed Dec 02, 2015 12:38 pm

The pc being a synth is the number 1 thing I hope is not the case for FO4.

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Vahpie
 
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Post » Wed Dec 02, 2015 6:38 am

::Chuckle::... well since WIki tells me Steel Dawn was loosely based on the western Shane I guess you could say that the FO3 MQ is straight out of a bad b sci-fi movie which is straight out of a spaghetti western

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Richus Dude
 
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Post » Wed Dec 02, 2015 10:36 am

Here's what's going to go down.

You make it to The Institute and they tell you they need your help hunting down rogue robots, because they're just tools and a threat to the safety of everyone in the Boston Wasteland. So you're like "Sure, let's hunt down some toasters" and it goes Blade Runner for a bit, but then you find the Railroad and they tell you, you need to help them because of morality and Do Androids Dream of Electric Sheep and you do. Then they stab you in the back because it turns out they have an evil plan to destroy Boston because "Humans must die, so Robots shall live" So, you stop them. Then the Brotherhood from the DC Wasteland show up and they're helpful, until they reveal they're actually remnants of the Brotherhood from the east who survived the NCR and they want to start a war with the Institute because "Steal All The Tech", then the actual DC Brotherhood show up. So it's East Brotherhood vs DC Brotherhood vs Robots vs The Institute.

Then the Final Mission is you in Power Armor fighting one on one against Cthulhu. I can see it coming a mile away.

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Emzy Baby!
 
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Post » Wed Dec 02, 2015 11:58 am

Mind. Blown. :ooo:

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jadie kell
 
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Post » Tue Dec 01, 2015 9:21 pm

Well ... there's no point in even playing the game now.

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Stace
 
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Post » Wed Dec 02, 2015 4:46 am

As long as I'm not a walky talky toaster

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Emerald Dreams
 
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Post » Wed Dec 02, 2015 11:22 am

Of course you're not, the whole "you're actually an android" is just a Red Herring.

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Steve Fallon
 
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Post » Wed Dec 02, 2015 2:23 am

Um, that's exactly how they were portrayed in Fallout 3, complete with Underground Railroad to whisk them out of slavery. Created by humans, but also human themselves. (Or perhaps sentient non-humans; something can be non-human and still deserve freedom and self-determination.)

Personally I don't particularly care whether the PC is a synth or not. And I'm not siding with slavers, of any sort, ever. Some principles should go beyond real life.

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cassy
 
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Post » Wed Dec 02, 2015 2:51 am

lol I'd play that.

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Ian White
 
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Post » Wed Dec 02, 2015 6:11 am

Because dey took our jerbs. I mean what is a lowly human mercenary to do when the synths will just take a job at a fraction of the cost because they don't require material needs. Well this mercenary is going to fight back that's what. Death to the Synths.

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Ebony Lawson
 
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Post » Wed Dec 02, 2015 9:47 am


Yeah non human living things deserve freedom and self determination for sure and slavers are always going to be crushed under my boot. Good thing those synths aren't slaves but rather rust buckets with faulty programming and the Institue aren't slavers but rather people trying to get their robot property back elsewise I'd be in a real pickle. :D Stupid faulty robots. And those railroad thieves. Where do they get off stealing people's property. The nerve of some people.
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Mackenzie
 
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Post » Wed Dec 02, 2015 10:08 am


I'd like to avoid destroying the robots if possible myself. I'm sure the institute would like their property returned in at least easily repairable condition but sometimes a broken robot just has to be dismantled.
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Cagla Cali
 
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Post » Tue Dec 01, 2015 10:32 pm

My toaster is a toaster, it can't be a calculator no matter how hard it wants to crunch numbers

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Adam Baumgartner
 
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Post » Wed Dec 02, 2015 1:05 am


There are no new stories.
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OTTO
 
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Post » Wed Dec 02, 2015 1:37 am

Well, I am confident Vault 111's purpose was more than just cryogenics.

Bethesda has followed a pattern or reincorporating ideas from cancelled/prior fallout games. The terraforming GECK from FO movie/Fallout Tactics 2, Harold's fate from VB, Vault 87 from FO Bible 1(Base Omega) and the list goes on and on. The only other time in fallout we find androids was a story idea while Fallout 2 was in development. An intelligent computer created an entire town of androids. All of the surrounding areas wanted some of this technology for themselves. I believe, in FO4, this "town" will be Sanctuary Hills...then the bombs fall.

The Super Mutants in Boston could be related to BOS enslaving them for research at the Institute, which is similar to the idea found in Van Buren. Caesar paid very well for live Super Mutants and he shipped them East.

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Jhenna lee Lizama
 
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Post » Wed Dec 02, 2015 8:50 am

It was a simple answer. Tissue engineering is a very interesting field of research. Maybe you should attempt to give it a little attention.....AMEN!

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Jonny
 
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Post » Wed Dec 02, 2015 5:40 am

I feel like this "they're people" vs "they're toasters" thing is going to be the new skyrim civil war.
It won't be able to be mentioned without it turning into an argument with nazis and/or real life slavery/racism being brought up.




I probably will play for and against the synthetics through different playthroughs just to see how it plays out (like I did with skyrim). Assuming it's actually a plot point in a quest (main or side).



But whether I'm for or against them, I really hope they don't make the SS an android. Just sounds so lame.
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Guinevere Wood
 
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Post » Tue Dec 01, 2015 9:44 pm

One thing i am sure of, one of our "human" companions will be an android.

And we won't know about it for some time.

i would be especially funny if they let you work against androids and your best companion which you always brought along, bought the best gear for him,etc...someday will tell you what he is and will try to kill you.

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Nathan Maughan
 
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Post » Wed Dec 02, 2015 10:15 am

Yes I am because that is how it is seen in Fallout 3. That's my point in which your having a hard time understanding. Many may think they were "born", like in Blade Runner. They see themselves as "living." Why would a robot care about his fate if he was nothing more than a robot?

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Melly Angelic
 
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Post » Wed Dec 02, 2015 1:55 am

Because terrible people programmed it to be able to think it's alive.

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Danger Mouse
 
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Post » Wed Dec 02, 2015 9:34 am

Moral and spiritual development can be attained through the shedding of dogmatic belief structures. This results in the elimination of God towards the attainment of self-realization. Freedom of any creature will always be obtained with the death of his creator....
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Phillip Hamilton
 
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Post » Wed Dec 02, 2015 2:39 am

Not to get all phylisophical here, but how is this any different from how we meatbags work? René Descartes gave us the famous quote "I think therefore I am". I don't believe synths would be any different.

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Elea Rossi
 
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Post » Tue Dec 01, 2015 8:58 pm

I'm still leaning in the direction of a stasis based chair like was shown in vault 112.

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Ray
 
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