Vault 114: The Olympians' Vault

Post » Mon Mar 14, 2011 4:15 pm

Vault 114: The Olympians' Vault

All forms of publicity favoring the vault program of the United States, now holding widespread popularity, have been seen throughout the country recently. Around here, in New York and sometimes even in neighboring states, there has been particular spotlight on this “special offer” for Vault 114. They say they're “rewarding the best of us to preserve the best of us,” or something like that. They'll take almost anyone, so long as they meet their standards in a few harmless tests-and any that pass get up to 20% off on the price of admission. Those within the top ten get 65% off, and those within the top five get in absolutely free.

There have been complaints about the ridiculously large number of tests you have to take, but it's completely worth it when thinking of the promise to be in the population's “Olympians'” vault. Even more so when thinking of the guarantee to be safe from any possible nuclear apocalypse.

---

I don't honestly expect to receive enough interest for this sort of roleplay to ever actually become a reality, but I've taken to somewhat appreciating the idea personally-and with the Warren seeming to near its end, if not already having officially met it, I figured I may as well make an attempt.
And note, I'm open to ideas in changes of the basic, core ideas of the roleplay, the vault, etc.

Plot ideas, general concepts, etc:

-Current (Possible) Conflict: It starts where all 2000 participants in the Vault 114 experiment(currently in nearby parts of New York) rush to enter the shelter just before the Great War makes an impact at home. Obviously, all will have to adapt to the unusual conditions of a vault, both those advertised and not. For the citizens, they will have to decide how to handle their new conflicts in life(leaving open all kinds of possible actions, whether positive or negative). For the scientists and overseer, they will have to decide how to rank the perfection of a human being, how to handle the population to ensure they produce better offspring themselves, and how to enforce the rules and manage the project in general. The conflict is rather general, as my RP ideas tend to be-in attempts to keep it open to multiple conflicts/plots(a few of which I intend to cause myself).

-Concepts about Vault 114:

-Vault's Capacity: 2000
-Unique Features of the Vault:
*There is almost no residential room made to the typical size of other vaults, either being smaller or bigger(each room varying), the most extreme even lacking furniture, functions, etc. and the opposite type inversely has even excessively luxurious objects, functions, etc.

*There are three of most things, each varying in pleasantness and usefulness.

*Status and well-being in the vault solely depends on one's abilities and how much, as a whole, they are considered to surpass or fall behind the rest of the population. This is ranked, and this list is publicly known.

*There is about fifteen scientists included in the vault population to discretely aid in the experiment, all significantly knowledgeable in things such as genetics, human anatomy, etc. Genetics especially. These scientists act as a “council” under the overseer and have notable political power and privileges in the vault. These scientists did not have to meet the other vault members' requirements, as they are doing their job-though this job isn't publicly known outside of the council and overseer.

*The five vault members ranking in the top five in excellence of all things as a whole(the score of everything about their abilities, looks, health, etc. was averaged) are to be granted free admission to the vault.
*The five members below the first set are to be required a payment 65% less than the average vault member(when it comes to all vaults, not just Vault 114).

*All those who admitted had to be at least slightly superior to the average human being, and were required to pay at a somewhat reduced amount(about 10-20% or so) to the average vault dweller.

*Would be roughly twice the size of an average vault to hold more residents, in the case that a nuclear war actually ever occurred-in which case resupplying members would be impossible for a long period of time-and in general to offer a larger gene pool.

*Would have an “advanced”(in the Fallout world) computer(s?) to help contain the vast amount of data of both the overseer's and scientists' logs, as well as the ranked list of the vault's population. (Note: The ranking right now would be numbered from 1-1,185, with the first overseer being among the scientists hired).

-Rules(very prone to change):
1. A paragraph(five sentence) minimum per post. I say this because, in my experience, it is a paragraph that's typically needed to make something interesting and significant. Of course, pointlessly rambling doesn't do any good, but horridly brief posts with just as pointless of actions don't either.

2. In the biography, you can feel pretty free to write whatever kind of character(that's possible) that you want. If there's a problem, I'll point it out. Note that just because these characters are supposed to be the “Olympians” of the world doesn't mean they don't have flaws-and they can be severe flaws(remember that the score is averaged). And when it comes to one's history, they don't care much. So long as the person in question isn't a known murderer and such.

3. In the roleplay, do not assume you can do anything big that's not already obviously possible for your character without my permission. For example, a man who's already in charge of the army can declare war(though it has to make sense, no one declares war randomly-there has to be some sort of reason behind it all, and it has to be logical for his followers to actually follow). But announcing that some big faction exists, or anything of that sort, shouldn't just be done without checking with me via private messages or OOC chat within the roleplay thread. I (think I) am pretty lenient on this sort of thing-if you know your character has the ability to do something already(and it would make sense that they would do it), you are free to go ahead and do it.
-There are exceptions to this, the exceptions almost always(if not entirely) applying to the case that it effects another important character and/or character owned by someone else. Or in the case that someone/something is being damaged. For the former issue, there has to be consent from the me or the player(depending on whether or not the character is owned). For the latter, it would have to be plausible, and not over the top(this actually applies to anything in RP, really).

4. Use proper grammar, spelling, etc.

5. Follow the general roleplay and forum rules, which includes being respectful to fellow players.

-Character Sheet (Draft):

Name: (Completely Full Name)
Gender:
Age: (Anything Within a Human's Lifespan)
Skills, Talents: (Can be Both Skills from Fallout and Other. Ex: Architecture and Speech. Keep in mind, however, that the scientists looked for good, basic abilities. Such as how high one's IQ was, how pretty they looked, how good their immune system was, how strong they were, how talented they were(this would have to be notable though, being better than average wouldn't be of much interest to them), and so forth. So mention their skills in the basic things too(if you need help, look at S.P.E.C.I.A.L.))
Ranking: (Put a Number Here, if a Vault Dweller. Delete this Part if not a Vault Dweller.)
Position: (Scientist, or Vault Dweller? If the latter, what is the character's job in the vault?)
Appearance:
Personality:
History: (Don't forget to explain their reasons for being in a vault, anything notable.)
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Mashystar
 
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Post » Mon Mar 14, 2011 7:02 pm

It's a good idea tick but unfortunately being stuck in a vault dosn't appeal to me. But like I said an interesting idea. Also very nice vault-tec experiment a vault full of "Olympians" as you put it. Maybe it could appear in a future fallout game loli wander if the script writers or anything ever come here for ideas
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Maeva
 
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Post » Mon Mar 14, 2011 9:00 pm

It's been a while since I've seen a vault RP. Then again, I haven't been here for quite a long time. I'm interested.
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Jake Easom
 
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Post » Mon Mar 14, 2011 5:28 pm

I really like this idea. I came up with a character concept right after I read it, so I'd definetly join.

I don't know who else would though. The forum has been so empty lately its. . .depressing :sadvaultboy:

Maybe Venix could play as someone stranded outside of the vault to ally any clasutriphobia? Just an idea.

Yes, well, I would join and I encourage others to sign up. Hear that people? Do it. :)
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Brandon Bernardi
 
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Post » Tue Mar 15, 2011 4:45 am

Oh, wow. I'm pleasantly surprised to see some people actually reply, even if one can't join. Thanks guys. :] It's nice to hear people at least like the idea, even if not as a RP.

And sure, I'm open to other ideas such as that-so long as we could find a way to make that work.

I admittedly had forgotten to write up a character sheet format, so I'll edit it in. Like everything else, it's just a draft. :]

There's also one definite plot that I'll already be adding in with the overseer(who I'll be playing, in this RP, at the beginning, but unlikely to ever play the role of again unless I need to). The little details I haven't decided, but the character's going to be less than pretty and not extremely charming(not even rude, per say, but not charming-socially awkward). It'd be clear to the vault dwellers-who are expected to slowly grow socially Darwinist, even elitist views-would recognize this rather notable flaw and (correctly) come to the conclusion that the overseer was not placed as overseer simply for being the top score. Which is bound to cause conflict.

And another bit of the plot is how this overseer will be handling the population, or as any of the scientists probably would-as scientifically as possible. As it's their job. She'll discretely kill off the worst of the population in their next tests, making a story for the reason they're gone and making it a shameful thing to have to go.

This is if we play from the beginning of the vault's time. We could, actually, "skip" a number of generations later. As I had another plot in mind that would only work after the vault existed for a while(or would work best, anyways, after that sort of period of time). The vault would need new blood, and the council and/or overseer would have observed the outside world(as it's finally starting to be more inhabitable/less fatal) by then. Realizing that there's been some interesting mutations, that actually have one or two upsides, they might consider testing radiation on the vault dwellers in different ways to see if they could change them genetically, positively.

Obviously, such an attempt would completely fail(or most likely, at least, since this is a RP). But it'd provide interesting conflict within and without the vault. And people could be outside of it. Not many vault dwellers, but plenty of wastelanders and such. In that case, the vault dwellers would have the advantage of hundreds of years(or so) of selective breeding(and there has been very little, if any, inbreeding so far(probably)) to make them better than the average pre-war human. The wastelanders have the obvious advantage of already knowing how to survive, being used to the bacteria, radiation, and so on.

In any case, if this RP can't manage to work, I might write up a fanfiction or somethin' of that nature. :]

I ought to mention, now, too, that there are "testing" rooms and exercise rooms and the like to keep everyone fit and to be able to occasionally check up on where everyone is on the ranked list.
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chirsty aggas
 
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Post » Mon Mar 14, 2011 4:49 pm

This appealed to me too, actually. Similarly to Mr. Surfer, a character idea popped right into my head, too, haha. My worry is that if it turns into a fast RP where I would have to check the thread numerous times throughout the day, I won't be able to keep up.
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SiLa
 
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Post » Mon Mar 14, 2011 6:39 pm

That's actually another advantage to the paragraph rule-unless all the posters are that fast at typing and that quick to think of a thorough response-in my RP experiences. However, if "flooding's"(that's the term I've heard for it in past) a worry, I can always have the RP temporarily halted to wait for another player. Not five days, mind you, but at least for a little while(up to a day or so). And I'm happy to maybe maintain a summary of events throughout the pages on the first post of the thread. :]
Usually its not a severe problem around here, in my experience, though. If people are waiting for the others they're RPing with, anyways.

In any case, I'm open to ideas to keep the RP as fun as possible. I'm not sure which idea people'd prefer for the Vault-the one that starts from the beginning(after which we could keep progressing in time every thread we make), or at the beginning of the "end"(which we could progress too, but the Vault itself would likely be doomed within a few threads, though then there could be others outside of it too).

Since we already four members(including myself), if we could get one or more two people to join, I'll go ahead and make the thread. Unless one of the members suggest they want the latter of the two possible types of ideas, I'll go with the first one I offered(since that's the one everyone would be responding to :]).

Again, glad to hear people like the idea. :]
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Louise Dennis
 
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Post » Mon Mar 14, 2011 12:54 pm

Mr. Surfer? :glare:

Good ideas. This would make a neat fanfic if a RP proves unfeasible. I agree with Ms. Skirt about a slower-paced RP. I tend to be unavailable weekends and such.

I like the concept of the "story" beginning before the bombs fell. That way people could describe the PreWar world for a bit, and what their lives were like before the world ended and they were cooped up in the vault with each other. It would also give you a lot of room to describe the (harsh) adjustment to life in a vault.

If I did "play" - and as a creative idea to you if this doesn't go forward - I think it would be a good idea for the Olympian Vault to have a control group. That control group could be full of "normal" people who think they've won the lottery and have been assigned a cushy spot in the vault only to discover that they are at the very, very, very bottom of the vault hierarchy.

You said there were three sets of everything, so the control group could have the worst food, accommodations, and conditions. The experiment would see if over time the control group "bettered" itself or if they stagnated in relation to all of the Olympians.

I actually wanted to play the person on the very bottom of the hierarchy - number 1,999 - the person who gets shafted on absolutely everything (a room without furniture) without knowing why they were shafted or how they can move up the hierarchy.

I don't know why I want do that. . .maybe I'm a sadist. . . :blush: but it screams possibilities to me.

Thought I'd throw that out there. . .
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Tom
 
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Post » Mon Mar 14, 2011 7:53 pm

The only thing I am unsure about is that I don't know how a ranking would work in a Vault -- OR is that an artistic thing that we are establishing for this RP?

Also, you mention that there is inequality when it comes to room size and furnishings, is this something we can establish for our characters, or would you do that for us because it's your RP? I would be fine either way, and I can assure you I would be more inclined to torture my own characters...

Edit: "Ms. Skirt" is so ironic to me, haha :D
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Yvonne
 
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Post » Mon Mar 14, 2011 6:14 pm

Since I've seen you all on the forums before, but haven't really RPed with you personally or anything of the like, I'm not sure what you'd prefer me to call you. x] So, for this moment, I'll just use your full usernames.

SentientSurfer-
The slower paced bit works fine with me too, since I often have a lot of school work and have random moments where I simply can't get on.

And alrighty, sounds like a plan then. :]

Oh, but as a note-the lowest ranking will technically be 1,985. This is because there are fifteen scientists who took up the slots. And they aren't ranked. Otherwise, you're totally free to make that character. :]

Originally my thought was that all these people would have been better than the average person at least in some way or other, and thus most would be used to feeling like the "top dog" or at least in competition with the top dog. Then, the ones put on the lowest part of the list would suddenly be equated to the worst of the population-quite opposite of a situation they'd be used to. However, an average bear wouldn't be used to being treated like worse than average either, so that could work. Especially since ti would quickly make the vault go from a haven to a hell for them.

Plus, it's likely the overseer will isolate them-ensure they can't reproduce more than a little(between themselves) to be able to compare more obviously between them and their "superiors." And that'd be interesting for the plot, useful for the scientists. So I'll go ahead and add that into the RP's thread once I make it, if I do.

Skirt with a weapon-
The way people are ranked is entirely dependent to the Overseer's and Council's view of what counts as "perfect." Especially if they think one trait matters more than another. This particular Council and Overseer have tested everyone and averaged the whole score(from 1-100, and decimals are included). But yeah, you get to choose your character's ranking on your own(it may change on testing, but you'd have the main say on that as well). So long as it makes sense based on their abilities, flaws, etc. SentientSurfer's character, for example, should be very average in skills(maybe even compounded with a notable flaw, if the character is supposed to be the worst of even the control group).

For the rooms, you can mainly decide that too. As there are far too many, all pretty much different, for me to bother describing every one. ;] Just follow the general idea. If your character is beneath the half way mark in ranking(993), then the place should be worse than what most vault's residential places are like. To a point it makes the inhabitant nearly or actually suffer to be living there. Obviously, the disadvantage gets worse the lower you go. And inversely, if the person is above 993(the highest ranking is 1, to make sure that's clear) in rank, then their room becomes more and more lavish and better. From 980-1,020, those are the roughly average ones-with 993 being the most average.

I ought to point out that if one's rank does change, they leave their last rank's room go to the room of that designated rank.

I'll probably describe the public parts of the vault-though you're free to put input on what they'd be like.
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Isaiah Burdeau
 
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Post » Tue Mar 15, 2011 4:17 am

I have a feeling that the ranking is something that will make more sense or become clearer as we play/I get into the thick of it. That happens sometimes ;)

I am undecided about whether I want to play just one person, or a pair of fraternal "wonder twins" :P
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Jeneene Hunte
 
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Post » Tue Mar 15, 2011 4:39 am

I had an idea for a guy pop into my head. I feel as though it would not fit though, say, if he was a Crongessional Medal of Honor recipient.
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Sophie Morrell
 
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Post » Mon Mar 14, 2011 11:00 pm

Skirt- Indeed, I hope so. :] Confusion is one of the worst problems to have in a RP.

TheRealWolfman- If you like, he could be. So long as he doesn't end up unrealistically perfect and without flaw and the like. The Vaults have few standards, as far as I can tell. So long as he doesn't have a lot of connections/power in the military or government, it's fine. The only reason it'd be a problem if he was such as thing is that people that were important in the government and military were protected, so exploiting him in such a case would seem off when following Fallout lore. Unless the government and/or military came to dislike him for some reason.
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Sakura Haruno
 
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Post » Mon Mar 14, 2011 11:18 pm

Do the vault darkness have to be mechanics, or is this kind of like that area, or can they be writers and artists?
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leigh stewart
 
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Post » Mon Mar 14, 2011 4:33 pm

Wolf -- one of mine is an artist, so...;)
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El Goose
 
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Post » Mon Mar 14, 2011 2:43 pm

Indeed. This isn't a game, so what would typically be considered "pointless" there isn't so here. On that much, it can be whatever would fit the Fallout setting. (Which means, pretty much, anything around the fifties and then whatever was in the pre-war in Fallout. Including unethical things, obviously.)

Also, I'd prefer if you all make your profiles now-that way you can post write away once you have the chance. Rather than once you have the time for both a post and a bio. As I know some can take a while to manage it-including myself. I'm thinking, at this point, with no complaints, the draft is pretty much the final thing. I really don't see what I could add to it.

I'll probably write up the Overseer's bio today, and then a different Vault Dweller type whenever I get the chance.
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Neko Jenny
 
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Post » Mon Mar 14, 2011 9:26 pm

-Character Sheet (Draft):

Name: Tiberius Edgerton Serbius
Gender: Male
Age: 28

Skills, Talents: Guns; unarmed; lock pick; melee; repair; sneak; Ladykiller; Strong Back; Heavyweight; Intense Training; Rapid Reload; Retention; Swift Learner; Comprehension; Educated; Run n' Gun; Travel Light; Gunslinger; The Professional; Toughness; Commando; Cowboy; Quick Draw; Stonewall; Finesse; Mister Sandman; Fast Metabolism; Long Haul; Piercing Strike; Silent Runner; Sniper; Adamantium Skeleton; Center of Mass; Jury Rigging; Light Step; Weapon Handling; Concentrated Fire; Infiltrator; Paralyzing Palm; Ninja; Spray n' Pray; Slayer; Nerves of Steel; writing; painting; drawing

Ranking: 247

Position: Vault Dweller; Columnist; Writer and Artist

Looks: Short brown crew cut. Smooth features with face, good looking guy, good days is a 9 to most girls, though he considers himself a 6 or 7. Not too big, is built with lean muscle do to all the cardio training done within Corps. Kind of large chest, 42 inches and heigh of 5'10", weight of 190. Has scars on chest; back; left foot; and hands, not able to see without being up close, or he's not wearing clothing. Has a deep, smooth, comforting voice, relaxes some even, but he doesn't like the sound the sound of his voice, unlike some in the world.

Personality: Quiet, keeps mainly to himself, extremely faithful, isn't unpredictable, but doesn't take any crap, ladykiller without knowing, as in he might not be Hercules, but to women he is no matter who she is, like some crazy animal desire they get at the sight of him. He doesn't even try to be this ladies man, he is shy when it comes to beautiful women. He can handle himself but he doesn't try to take a leap and make a relationship. Goes back to when he was a child and his mother left him. He feels as though it will not work out, or she will leave eventually. He can be a friend, but he doesn't look for anything deeper. He also doesn't want to hurt her, since he knows the craving within the devil dog is something that is difficult to quench.

Making guy friends is not a problem. His best friend works at the agency and they go out for drinks ever now and again. They have helped create new art for Fancy Lad Snacks, and Sunset Sarsaparilla. Vault-Tec had even come to him for advice on a friendly, down home logo. A logo that would say, "Come join us, we won't experiment on you." This was a bit strange to ask for but he came up with something.

Nights are the worst part. Nightmares of his past break through their barriers in his dream. He sleeps with a KA-BAR under his pillow because he cannot shake the feeling that the enemy is near. He sometimes has flashbacks during the day, but he has gotten them under control in the past two years. Doctors call it Post Traumatic Stress Syndrome, or PTSS. They prescribed him Med-X, but he doesn't take it because it doesn't help. And besides, Med-X isn't the answer to all ailments.

Exercises regularly, Not a proud, but humble man, even though he has what would thought to be a proud past. Since leaving the military he has tried to figure out who he is off the battlefield. Something he struggles with on a daily basis is pushing down the devil dog inside of him. It is his own personal demon. However his faith is what keeps it at bay. He feels the dogtag on his chest, but also the small silver cross that rests there as well.

History: Joined the United States Marine Corps at age 18 as an 0311- Infantry. He would go on to become Marine Force Recon. He did two tours in Anchorage, as well as a few missions behind enemy lines, and several in Anchorge. On a mission in Anchorage things escalated from bad to much worse. In his squad of four, all three of his brothers took enemy fire. The enemy had sprayed recklessly. Cpl. Tennemun took two rounds in his non firing arm. LCpl. Jackson received a round in each leg. PFC Robinson received a shot in the shoulder of his firing arm. Sgt. Serbius at the time put PFC Robinson on his shoulders, who held on with his remaing strength with his good arm, and Sgt. Serbius dragged his other two Marines by their vest to safety. While being dragged away the two Marines provided cover fire. It was a few miles to safety, but after getting back to base he was recommended for a Congressional Medal of Honor by his commanding officer. He would receive this, but at a price. This was not his first firefight. He had lost brothers along the way, from his time as a Private to his time before a Sgt. He had watched brothers get stabbed in the throat, get shot in the head, and get pulled into darkness never to be seen again. He turned to Christ early in his career. After receiving the Congressional Medal of Honor, he would go on to help recruiting campaigns, and to help convince the people to support the war. After this he would leave the Corps, and move on to pursue his passion. Tiberius moved on to join an advertising agency, and to help write slogans for things advertised. He received a call one day. It was a Scientist proposing to him a spot in Vault 114. He went by their offices and after a long process earned a spot at 247. He hopes that he can get some more peace from his past with this decision.

Additional notes: The skills and such are mainly things to describe the abilities and perks he learned, and gained from his time in the Corps. It is more of a description then the set of skills he uses on his day to adman day job.
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Kellymarie Heppell
 
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Post » Mon Mar 14, 2011 3:21 pm

I will post a bio in a little bit.

EDIT: Your post is golden WolfMan. Thus, this post is no longer necessary.
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GLOW...
 
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Post » Mon Mar 14, 2011 4:48 pm

Surfer- Alrighty, thank you, I'll get right on that and edit the post.
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Stephy Beck
 
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Post » Mon Mar 14, 2011 9:05 pm

I have had my eye on this for a while, but for some weird reason, I found it nearly impossible to read. I kept looking at the screen but I just couldn't comprehend anything that was on it, has this ever happened to anyone else?

Anyway, looks like that there's a lot of great people joining this one, so I'm going to try this out. Room for one more, I think I'll make seven. Regardless I'll start working on my sheet.
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Jenna Fields
 
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Post » Mon Mar 14, 2011 3:10 pm

Alright, got that edited version up, hope that is better.
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Mistress trades Melissa
 
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Post » Tue Mar 15, 2011 3:43 am

Names: Leon and Denise Nickelston

six: Male and female, respectively (fraternal twins)

Age: 8

General physical attributes:

Leon – chubby with dark hair that tends to the “shaggy” side. He likes whipping it around in performance and thinks it makes him look more intense. Brown eyes, permanent scowl.

Denise – an absolutely beautiful child and knows it. Light brown hair, crystal-clear green eyes, face like a doll. She is a little awkward and clumsy, which is more likely due to her tendency to become over-excited.


Skills, Talents:

Leon – musical prodigy extraordinaire with perfect pitch. Master of piano and violin (often laments the fact that he cannot accompany himself live and has not once had an accompanist up to his level or standards), advanced in voice, amateur composer. Intelligent and extremely perceptive, the latter attributed to his sensitive and artistic nature. Major flaws include elitism/highly inflated ego, and inability to take direction or criticism, having been granted “freedom of artistic expression” his entire (short) life. Limitation caused by his implant: severe lack of physical endurance.

Denise – mathematical genius, cunning, and calculating. Mastermind of chess. Sparkling and charismatic personality which makes it more difficult for others to understand how or why she is present in the Vault. Major flaws include jealousy of her brother's talents combined with being constantly reminded how he was born first (inferiority complex), and overcompensates by being high energy even in situations when it is inappropriate. Limitation caused by her implant: inability to perform any task requiring fine dexterity (e.g. lockpicking, sewing with a thread and needle), and to a lesser extent, gross motor skill clumsiness.


Rankings:

Leon – 553
Denise -- 554


Positions: Both are Vault Dwellers

Leon – Concert Pianist/Violin Virtuoso, spends most of his time practicing these instruments. Provides some coaching/guidance for other musicians as requested.

Denise – Scientific Aide to help determine experimental strategy. Computers crunch and spit out the numbers and arrange variables as chess pieces on a board, and she is asked to provide the next, best strategic move. She is oblivious to the true meaning of this, and occasionally will make an eccentric, illogical move because always playing to win is “boring”.


Personality:

Leon – Stereotypical brooding artist, constantly feels misunderstood. He does not enjoy traditional children's activities like playing simple games with others or watching television/entertainment reels. He is serious to a fault but this feeds well into his devotion to practicing his instruments. When he is in front of the piano or the violin, he pulls all the emotion he doesn't express otherwise and cries or laughs through the music. His highly inflated ego makes it difficult to talk to him, especially when being offered instruction or criticism. However, if the child inside him can be appealed to in the right way, he can be reasoned with.

Denise – Outgoing and excitable, complete opposite of her brother on the outside. She has no real grasp of her true genius and as mentioned, has a lot of trouble even imagining she is all that special. As such, she thinks she is in the Vault mainly to support her brother because their parents couldn't afford to join them. Denise is far more likely to be seen playing with other children (if present) or just playing in general, reading books, playing online chess, or re-arranging her brother's musical scores for mathematical integrity.

Both children were tested for mental fitness in terms of having to finish raising themselves without their parents, as well as, of course, for being suitable for the Vault experiment. They express maturity far beyond their years but it should be expected that immaturity will surface occasionally. This is the reason why their ranking puts them between the top and the middle for overall ranking and rooms.


History:

Leon and Denise Nickelston are the fraternal twins born to Victor and Annabelle Nickelston. They are from the city of Waterloo in Ontario, Canada. Annabelle would accurately be described as the “trophy wife”: she came from a rich family, and married a rich man. She possessed above average looks but otherwise had no distinct talents or attributes.

Victor is the former CEO of Research And Technology (RAT) Inc., the company that invented a small, personal-sized organizer, computer, and anologue messaging device called the Pip-Berry. The revolutionary micro technology shot RAT into both stock market and media heights, making Victor very rich, and very popular. It also made him certain friends...

It would become apparent that Annabelle had difficulty conceiving children. After her fifth miscarriage, and third botched fertility treatment, Victor employed some scientists of his own choosing to spearhead the artificial insemination. While RAT appeared to focus on technologies that were primarily electronic, it was rumoured publicly that the man was starting to dabble in genetics, and “cyborg” technology. Some speculated that he had made a few new friends within a mysterious branch of the American government, the Enclave, who funded this new direction of research. This was never confirmed. The result was finally a viable pregnancy for Annabelle: fraternal twins.

From a very early age, it was obvious, and a little disturbing, that the children showed incredible intelligence, far beyond what was ever expected average, or even above average, at the various age milestones. Leon was reciting musical sequences in perfect pitch by the age of two. By three he was picking out musical phrases on the piano. Denise demonstrated an incredible ability to reproduce numerical patterns by the time her fine motor skills had developed well enough for her to be able to deliberately arrange objects, such as her toy blocks. The Nickelstons – primarily Victor – nurtured and further encouraged these talents, and had the money and other resources to do so.

As the children grew older, the rumours began to fly faster and more furious regarding whether or not there had been some genetic modification to the embryos. Victor never publicly addressed this, and it was never confirmed. However, it was never outright denied...

Victor was riding high on his success when, in 2073, he was offered a magnificent sum of money for the purchase of his company, all technology, and all associated information, rights, and developments. The American-based RobCo was very interested in the micro- and nano-technology RAT had produced. He made the sale. Soon afterwards, RobCo re-named the iconic device to Pip-Boy, and mass produced it to issue to all Vaults.

By 2076 (or 77 or whenever they fill the Vault), Victor and Annabelle had squandered the majority of their money. North America was in full-on resource rationing, and the luxurious lifestyle the Nickelstons had come to enjoy – and refused to give up – cost them dearly. Some cash would remain tied up in assets, but the rest had been invested in education funds for the children. As nuclear war became apparent, Victor made the decision to apply for Vault spots for his extremely gifted children, knowing that there wouldn't physically be a college or university for them to attend in a decade. When he found out there was a Vault looking specifically for those of the population with exceptional skills, talents, or attributes, he knew it would be a perfect place for his children to thrive, and survive. The children passed all physical, psychological, and intellectual testing easily, and were admitted.

Edited to add: While I am at it, I should emphasize that the children do have cybernetic implants that they are not aware of. Depending on the kinds of physical tests and scans performed prior to their admittance to the Vault, this information may or may not be included in their confidential case files, meaning the scientists could be fully aware of this. I'll leave it up to Tickchtock to decide upon this, and considering Appler is a geneticist, perhaps she hand-picked them to be included for the interest of study -- but the "higher ups" know. They always know ;)
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Brandi Norton
 
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Post » Tue Mar 15, 2011 5:02 am

Edit: Skirt- Very cool bio. :] I like how you implemented Fallout lore into it, and the characters are interesting. I might try to do something similar(have more obvious Fallout lore in a couple bits) myself, now. Never really thought of such a thing prior.
I suggest mentioning a flaw of theirs in abilities(as with Wolfman's, it can be minor), but otherwise it's all very good.

Yttrium- Awesome. :] Ought to be fun to RP with ya again.

On the recent bio(which I'm extremely happy to see), SentientSurfer would be correct. I do apologize if the way I worded the Skill bit was misleading, I'm not always the best at explaining things. But yes, I'd rather you remove any mention of perks-as they really won't be needed here. (You can keep the bit of being a smooth talker with the women and such there, but the named perks themselves ought to be gotten rid of) While this is a RP for Fallout, it doesn't totally(hardly, really) follow game mechanics-so it's awkward to give it perks and the like. Simply state what he's good at, as if you were writing a character from any universe, in both the things one can pretty much only get from genetics(strength, intelligence, etc. (S.P.E.C.I.A.L. has all the important examples, from what I can tell, on that one)), and the things one can improve based on work and based on genetics(writing for a non-game-type example, guns for a game-type example). I am really sorry for this mess, I can see you put quite a lot into that bit and I doubt you whipped that all up within a second or two in your head.

The only other thing I'd like to see is some direct mention on what he's poor at-history or skills would be the best place to put it. His personality has both good and bad, so it's perfectly fine-it's just that there's no obvious mention(from what I saw) of any personal flaw in his abilities. Doesn't have to major unless you want it(and actually shouldn't be too major, considering his rank, unless he's that amazing in other things). Everything else is interesting, and awesome. :]

I might re-write the draft explanations to try to prevent future confusions, I'm noticing I've caused a couple of troubles of my own.

And actually, I did forget something, appearance. Please add that to the bio. My apologies, again. I can't believe I forgot something so basic.

My own bio, my first one that is. I'll be having at least two characters in this RP.


Name: Amelia Hart Appler
Gender: Female
Age: 30
Skills, Talents: She has a very high IQ(though not reaching the level of a genius), and is skilled in the fields of science and medicine-having a particular interest in genetics. However, she is significantly uglier than the average human being and somewhat socially awkward-and to compound with that, has skills even poorer than the average person in anything outside of her talents.
Ranking: N/A
Position: Overseer, Scientist
Appearance: Ms. Appler has held the position of "uglier than the ugly best friend" but "prettier than a woman mutilated by fire and prolonged exposure to radiation," which might help you better comprehend her "status" in the looks department. If ranked from one to ten, Amelia would likely be ranked from a two to a very low three. Her blue eyes are large, and bulge slightly from her head-as if pressing to pop out entirely-and ironically enough, most only find the color of those eyes appealing about her looks. A very deep, shiny blue that, if looking alone, is actually rather calming. As if to make matters worse, darkly brown eyebrows(just a bit too thick to be as feminine as one would like) are set heavily on those eyes, close to them and sliding downward slightly on the outer edges to make a somber look no matter how genuinely happy Amelia might be. As for the thirty year old's mouth-the lips are of average size, but not anywhere close to full and far from anything considered "sixy." In all actuality her face, as a whole, seems as if it never fully grew to advlthood when it comes to spacing, her features a little too close together to be normal-and causing Appler to own a sizable forehead. Due to her jaw shape, the geneticist's face is unpleasantly rounded-making her face too broad, and seeming almost fat no matter how thin the woman becomes. Due to slight health troubles, she often has wrinkled eyes and a tired look about her, with a few acne scars scattered randomly about her face and a look that makes her seem about three to five years older than her true age.
Her body is not ugly, but not appealing. The woman is flat as a stick, and if she put on enough clothing and covered her face, could easily be mistaken for a man. Which, based on her experience of being a woman and the more traditional standards attached to it, wouldn't be the worst thing in the world.
Personality: Amelia Hart Appler is not a cruel, sadistic monster, not an obnoxious, arrogant elitist, or a golden-hearted angel who's so gorgeous on the inside that her crude looks outwardly are compensated for. Most would describe her as either cynical, realistic, or cynically realistic-often relying on pure observation and facts to determine her opinions. This can, at times, make the woman even appear robotic-sometimes paying more attention to a person's actions rather than the person him or herself. Most, who bother to wonder why, gather that she likely picked up this behavior from her rather antisocial childhood-if they know of aforementioned childhood. Often her reactions seem oddly passive and, occasionally, even apathetic-and yet plainly calculating and pondering.
However, this isn't to suggest that Ms. Appler is without emotion. For one thing, she ensures all call her Ms. Appler. Not simply because she is Overseer, and not simply because Ms. Appler tends to be formal, but because she honestly despises her first and middle name-finding it too feminine, especially when it comes to her experiences of how "feminine" she's considered by others. She finds it unfitting, awkward, and even rude and emotionally scathing. Furthermore, beneath the numerous, thick layers of near indifference and calm, there's a strong, burning flare of ambition in her-and feminism. Sprouting from her inability and growing absence of desire to follow traditional female roles. This feminism and observant attitude has led her to, in general, find social standards and the like to be utter bull-and she often disregards it completely. Should someone bother her with it enough, they might even manage to pry out of her some burning, hateful fury and resent.
While this purposeful neglect to recognize such standards means she does some unusual things or views in usual ways, and obviously improper ones, it also means she typically treats most vault dwellers with respect-no matter their ranking. Despite the fact that part of her job is to encourage that sort of view to make the vault experiment successful. While she's socially awkward, and really odd in general, she'll at least give you a pleasant hello and the like.
History: Excluding her surname, the scientist's name is a thinly veiled reference and dedication to the famous Amelia Earhart. Though the scientist has never fancied it, despite her respect for the pilot- finding it instead more like a poorly and desperately made attempt to make the woman at least sound prettier. As if, should it ever work, it actually compensated for the apparently hideous face and body the lady owned. Apparently the very symbol of inadequacy, without treading into the zones of grotesque freaks that belong to the circus.
Originally, with insistence from her parents, Amelia put all the effort in her childhood into looking as pleasant as possible-despite her natural disadvantages-she wore make up from a young age, wore the latest fashions, tried to fit in as much as possible in the matter of appearance. After all, the more traditional of views suggested a women needed to find a man to love and care for, to raise a family with-and to that you had to be pretty. Yet her attempts were almost completely fruitless-often children, sometimes even her "friends," at her school would mock her. The most common of "nicknames" being "Bug Eyes" or "Chubby-kins." This led to a temporary attempt at near starvation of Appler's part, though she quickly gave up when the nickname didn't drop.
It grew worse when sixual attraction became far more possible, and a severe case of acne (to most, unsurprisingly) plagued Amelia Hart. It was this, the sudden new-found love of science(especially in the fields of genetics, as she began to question what caused so-and-so to be like this, and so-and-so to be like that), and other observations that made the teenager finally give up even bothering. Yes, her dark hair continued to be styled in the popular fashion, but even her clothing tended to go against typical trends-no longer did she bother trying to be pretty. Power-success of a different sort, and knowledge was all she hungered for. Did she envy, and does she envy, other, prettier women from time to time? No one has been able to be certain-though there's certainly hints suggesting the answer might just be a "yes." Yet it seems, after a decade or so of this change, Amelia isn't about to try to stay in the race with the knock-outs anymore. Or even entertain the idea of romance of any sort.
Since those days, Appler has been successful in her new path in life. A rather notable and seen as a very level-headed scientist, she was put as the "leader" of the scientists and thus naturally Overseer. Having joined Vault Tec when they offered a promising promotion to her career three years prior. The woman remains single and still referred to as "Ms. Appler" by all who know her. Many aren't even aware of any other title that she's ever been called.
It ought to be noted, however, that Appler has a suspicion that her placement as Overseer was not simply for her abilities in her field-but also because of her obvious flaw in her looks and other things. Which could, eventually, very well cause an uproar in the social atmosphere of the vault. To say the least, Amelia doesn't like the possibility of what her peers might be using her for.
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Sarah Kim
 
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Post » Mon Mar 14, 2011 2:26 pm

Aha -- suddenly inspired. I will edit accordingly~~
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chinadoll
 
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Post » Mon Mar 14, 2011 8:54 pm

Great. Like how you added the flaw bit in that way. :] Technically added, of course. You're free to play them once the RP actually gets up.
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Riky Carrasco
 
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