Still haven't really been implementing the Vault sequences (and TBH, I probably won't for a while because developing main companion content is WAAYYY more fun ), but I will say that I have exceeded over 250 lines of dialogue so far on Jason's companion dialogue -- that are fully implemented and voiced, that is. Mostly just working on more detailed companion features right now -- I'd hate to go spoiling all of them, but I will say one is a new medical system, where you can treat his injuries with your own medicine skill or find someone with the required expertise (vanilla doctors, plus Moira, Dad, and Doctor Li since they qualify via plot) to do so for you. This would be for both combat injuries and plot-specific ailments, plus an attempt to just add more immersion overall to the character.
Edit: Oh, one thing I just finished implementing. Unlike Cross, who whines and moans about how she'll leave you if you do something bad but never does anything, Jason actually WILL leave if you prove yourself a very sociopathic person. Permanently. Bear in mind that it's not karma related (the way the system works, you'd be considered Satan himself if you stole enough discarded pencils), it's doing something that's just pure EVIL in a quest, and those options should be pretty obvious. It's just more of a common sense thing; I know that I certainly wouldn't be willing to tag along after my friend if he's guilty of blowing up entire towns for money or selling children into slavery. Unprovoked killing will bother him, but it's nothing something he'll strongly object to, especially after "hardening" his personality to accept it.
BTW, I will still be providing home support for Tenpenny Tower, but you'll have to acquire the suite by other means --- either cheating or using a mod so that you can purchase it.
Love these features! I feel like a little girl in a candy shop, can't wait to have him in my game :wub: