By the way, the DC has a ridiculous amount of vaults. There were only 120 vaults for the whole 50 states, and the DC (one city!) had 5 or 6, compared to California, which despite being the most populous state got the same number?
Well as we know, the Vaults were never going to be the answer to repopulation, even if the 122 Vaults were designed to spec, that's only 12200 people provided every spot was filled. But instead we get 17000 commited to a repopulous effort, again provided the Vaults are full to capacity, which they weren't. These would turn out to be fragmented communites, but still much better off than most other self-made communities (Vault City for example). But the Enclave thought it would be fun to seek out and terminate these inhabitants, and they're a government body, which worked beside Vault-Tec before the Great War anyway. Vault-Tec could even be a government division. And the government had their own personal populace away from civilisation. I think it's safe to say the public Vaults were no more than experimental holding cells to satiate human sociological curiosity.
I gotta ask, now that were talking about vaults and the history, seeing as how only 1 vault was a "control" vault and it succeded very well, why didn't they make more "control" vaults?
There were 17 control Vaults.
What do you mean "control Vault"? Do you mean one that was to seal itself, re-open after ## years, just as Vault-Tec advertised? There were way more control Vaults than that. I haven't played Fallout 3, but from the first two games we had:
Vault 8 - From Fallout 2. Opened in 2091 and the residents used their Garden of Eden Creation Kit to create Vault City, which is visited in the game.
Vault 13 - From Fallout 1. This Vault was supposed to open at a set date, no panthers, no 99-women-to-1-man ratios, no Mormons. However, it was opened ahead of time because the Vault Dweller (the protagonist of Fallout 1) had to set out to find a replacement Water Chip.
Vault 8 - From Fallout 2. Opened in 2091 and the residents used their Garden of Eden Creation Kit to create Vault City, which is visited in the game.
Vault 13 - From Fallout 1. This Vault was supposed to open at a set date, no panthers, no 99-women-to-1-man ratios, no Mormons. However, it was opened ahead of time because the Vault Dweller (the protagonist of Fallout 1) had to set out to find a replacement Water Chip.
Vault 13 wasn't a control Vault. The water chip was planned to fail with no replacements. It was then on the Overseers initiative that the original vault dweller was sent out into the wastes for a solution.