Vault 34 - Moral decision

Post » Wed Mar 30, 2011 2:31 pm

Your not supposed to like it but the lives of many is more important than the lives of few.
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Sammi Jones
 
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Post » Wed Mar 30, 2011 3:31 am

Wow thankyou all, i have enjoyed reading all of your thoughts & reasonings, which seem pretty split down the middle. No wonder i had trouble choosing myself. I think i will make a save, try both & and see if the Vault Dwellers or Farmers are more appreciative, and get to look them in the eyes :wave:
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Ann Church
 
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Post » Wed Mar 30, 2011 3:01 pm

Pretty much all the food from the farm goes to feed NCR soldiers, and maybe citizens. Anyone not apart of the NCR most likely will never see a things from that farm. So it isn't a decision about the greater good. Its all about whats good for the NCR. If the ncr was a bit more caring towards everyone that isn't apart of there little republic I would help them more, but all I see is them rolling over anyone that resists, and allowing anyone that doesn't pay there taxes to die of starvation kids included as you can clearly see a bunch of kids struggling to get by in Freeside even though NCR hands out food, and water to NCR citizens there. So ya I always help the vault dwellers. Screw the NCR.


But after you negotiate with the NCR in that Kings quest, they give food to locals too. It ties together for me.

My feelings about the NCR are that they have a leadership problem but all of the people I deal with in the many quests are soldiers and doctors and pretty regular people who really care about all the people of the wasteland. That's how they talk anyway. That's what made the difference for me. Like Boone says, People forget how it was before the NCR came...meaning all the raiders, Caesar's Legion enslaving people, etc.

:fallout:
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jess hughes
 
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Post » Wed Mar 30, 2011 12:34 am

if you do this quest before white wash or youve met the westside co-op and anderson, the choice is easier, once you've knowledge of where this water is also going, then the odds change, as i said earlier...the ghouls die
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~Amy~
 
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Post » Wed Mar 30, 2011 3:25 am

if you do this quest before white wash or youve met the westside co-op and anderson, the choice is easier, once you've knowledge of where this water is also going, then the odds change, as i said earlier...the ghouls die


WHen you say the Ghouls die, do you mean the vault dwellers ? becasue if so they are not Ghouls, i am trying both scenarios first, and i met the handfull of trapped valut 34 people, and they are normal, two hot chicks wiht them two, i would guess those 2 men are lucky gits & would prefer to stay down there & die happy :foodndrink:

However, as the quets is bugged & no reward is given for saving them, then i am going to save the water supply from being radiated, & hopefully stop mor epeople becoming sick.
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 8:26 am

As bad as I feel choosing to let the Vault 34 people die, I choose the farm over the Vault Dwellers. I dont pretend 'who knows how old it is', instead, I see those 3-4 Vault survivors as heros, sacrifices for a nobler future, albeit unknowingly they are heros.


:rofl: All I can say is... I hope you never decide to make me a hero!
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Robert Jr
 
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Post » Wed Mar 30, 2011 8:52 am

Wow thankyou all, i have enjoyed reading all of your thoughts & reasonings, which seem pretty split down the middle. No wonder i had trouble choosing myself. I think i will make a save, try both & and see if the Vault Dwellers or Farmers are more appreciative, and get to look them in the eyes :wave:

You've hit on an interesting point, maybe without knowing it. Part of what makes this decision so engaging is that you don't get to look anybody in the eyes before you decide. You don't get to talk to the trapped people or the farmers. You don't get to ask, hey, is it OK if I leave you guys to die if it saves thousands of starving babies. You don't get to ask, hey, how tough would it be to move this farming operation a few miles away. You don't even get to ask, hey trapped people, are you still alive or dead already.

Also want to agree with Kristoffer that the writers sadly fell down with making the decision compelling. What the hell, I can't unlock one door and then seal some vents? Just one or the other? Why? So I decided that what was really happening was that there was another floor or something that was so radiated that automatic systems had sealed it off already, and the people were trapped in there. And I had to decide whether to fire the explosive bolts that would break the seal for good in order to let them out.

Personally, I'm too much of a wimp to let someone die right in front of me for the sake of some abstract greater good. I can already see a lynch mob of hysterical moms saying I made their babies starve. Too bad, moms. I helped the people screaming for rescue right in front of me. So sue me.
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yessenia hermosillo
 
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Post » Wed Mar 30, 2011 6:16 am

I chose to free the valut dwellers. There's a whole wastelasnd out there. I assumed they would just up and move the farms elsewhere.
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Imy Davies
 
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Post » Wed Mar 30, 2011 10:32 am

Save the farms.

Why would you sabotage the farms, which supply food for people around the area, so that a few, meaningless people could live? The choice seems fairly obvious.
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Jaylene Brower
 
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Post » Wed Mar 30, 2011 6:34 am

I let them out because I hated Vault 34 so much that I couldn’t even let npc's be stuck there.
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Emmie Cate
 
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Post » Wed Mar 30, 2011 4:16 am

On the other hand my current character stumbled upon the vault by chance and didn't know of the farms' situation, and thus saved the vault people (too bad she couldn't read the floating text on the screen :P)


This. :)
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Love iz not
 
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Post » Wed Mar 30, 2011 5:11 am

It is a tough choice, I am inclined to belive that the food from the farms would save more lives, unless one of the vault dwellers is a World changing genius....oh the dilema!

But then again, the farmer guy says the land is crap for growing crops, so they could just plant a field elsewhere.


farmers can move, others are stuck and doomed to die a horrible death
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CSar L
 
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Post » Wed Mar 30, 2011 2:33 am

My presumption was that the reactor would pollute for decades. This pollution, which is radioactive is going to kill more than the few trapped. This is all based on a false premise:

The choice is bogus. Why not free the captives, then come back and shut the reactor down later? Maybe I forget the details but I don't get how you couldn't let them out, then come back and clean up.

From that premise, there is really no choice. A little more radiation can be endured while the people are freed.

I appreciate the developers attempt at a Kobiyashi Maru, but it didn't fully make sense to me.
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Naomi Ward
 
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Post » Wed Mar 30, 2011 2:36 pm

My character is willing to sacrifice herself for the greater good, but sacrifice is not something I can decide for others.
Not being able to look them in the eye or telling them about the situation makes it all the more difficult. But Vault 34
is a horrifying place I wouldn't wish on anyone, let alone let people die down there. So the NCR is going to have to
move their farm in my current and future playthroughs.
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Averielle Garcia
 
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Post » Wed Mar 30, 2011 1:14 am

Seems quite clear-cut to me.

All you have of the Vault Dwellers is a message on a terminal. You don't know if that message is hour, months, or decades old. There's no knowing if any of those people are still alive (un-feral ghoulified no less, unlike the rest of the in the vault).

However letting that reactor run irradiates water going to the farms, which means more people will suffer and starve, as it would seem that the Sharecropper Farms is the biggest food production operation in the entire Mojave. Also, hungry soldiers aren't good soldiers, which means NCR would have even more trouble against the Fiends and Legion (which may be a good thing if you plan on supporting the Legion).

On the other hand my current character stumbled upon the vault by chance and didn't know of the farms' situation, and thus saved the vault people (too bad she couldn't read the floating text on the screen :P)

I really don't see a "Good vs. Evil" decision here, both choices can be both depending on your motivations.


If you're going to run the NCR out of there anyway, you might as well free the dwellers.
What I want to know is why you can't free them and come back later to shut down the reactor.
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Sheeva
 
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Post » Wed Mar 30, 2011 2:00 pm

If moral choice is the only problem, toss a coin.
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krystal sowten
 
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Post » Wed Mar 30, 2011 12:48 pm

If moral choice is the only problem, toss a coin.


Is that what you do when driving along and see someone crossing the road at a Pedestrian Crossing in R/L, toss a coin to see if you run them over or not ? :rofl:
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мistrєss
 
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Post » Wed Mar 30, 2011 3:52 pm

I’m sorry, but I was too busy fighting for my life to take the time to read a ‘help me’ note on a computer my first time through, maybe next time.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Mar 30, 2011 4:25 pm

With this character i saved the vault dwellers, and just now i came across a group of sharecroppers that were leaving Mojave because the farming is hard enough and the radiation was the last straw, meaning no food for anyone. Bad ToJKA :slap:
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Izzy Coleman
 
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Post » Wed Mar 30, 2011 4:02 pm

You can always find another plot of land to farm. Hardship from less food is not the same thing as imminent danger to human life. People are trapped(like the Chilean miners)and without your help they will perish. There is only one answer if your looking to make the good choice, save the vault dwellers.

If 10 dwellers are trapped in one room and 2 are trapped in a different room, and you can only open one door because you have only one nearly broken bobby pin, then your damned for heartbreak no matter what you do. I would save the 10 and pray the 2 I have to leave behind understand I had no other choice.
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louise hamilton
 
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Post » Wed Mar 30, 2011 7:56 am

I saved the people. The thing is I didn't already have the Hard Luck Blues quest so I didn't know what "crops" it was talking about.
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Nicole M
 
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Post » Wed Mar 30, 2011 10:21 am

I sealed the reactor, wasn't much of a choice really.
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Nikki Hype
 
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Post » Wed Mar 30, 2011 4:31 pm

You can always find another plot of land to farm. Hardship from less food is not the same thing as imminent danger to human life. People are trapped(like the Chilean miners)and without your help they will perish. There is only one answer if your looking to make the good choice, save the vault dwellers.

If 10 dwellers are trapped in one room and 2 are trapped in a different room, and you can only open one door because you have only one nearly broken bobby pin, then your damned for heartbreak no matter what you do. I would save the 10 and pray the 2 I have to leave behind understand I had no other choice.



What if the 10 you saved later killed thousands of innocent women and children and the two you left would have found a cure for a disease saving thousands or it was your wife and child. There is no right decision in this scenario. You make a chose and move on.
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Kat Lehmann
 
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Post » Wed Mar 30, 2011 11:19 am

They lie and say they give you an itam if you sabe them.

That is the reason they should die.

Learn to gib proper itams, dumb vaulties.
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Kara Payne
 
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Post » Wed Mar 30, 2011 4:39 am

Glad you made this thread Adcal. I just stumbled upon this quest while I was loot- I mean scavenging the vault. At first it seemed pretty simple, find the reactor and shut it down. But then I found that SOS on the terminal and froze not sure what to do. But after reading all the posts I've come to my decision. I love stuff like this in games, makes me think about my decision.
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Mario Alcantar
 
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