Hi, i have just looted Vault 34, and i am stuck on which decision to make under the "Hard Luck Blues" quest. My character is not especially Evil but glides inbetween aiming to be Good. I am torn as to what to do on this one, usally i can make a decision on the spot, so i am curious, what did you do ?
(A)
Spoiler Save the Farms crops to supply the Wasteland?
(B)
Spoiler Save the trapped Dwellers of vault 34?
Thanks for any guidence, the decision is tearing me apart :violin:
I'm on my second playthrough right now. On my first (which I completed at first being somewhat toward the NCR, but then deciding to help Yes Man) I went ahead and freed the trapped people. I actually never found them afterwards, but I did assume they must be ghouls. His thoughts were basically that although difficult, one can find farmland somewhere else, that since Rad-X and Radaway does exist, perhaps it could be modified somehow to treat the crops before consumption if they did just have to keep growing on irradiated land. As an addendum, this character isn't a ghoul racist either. He finished with Cass in tow, but he did run around with Raul for a bit too. I basically make all of my "good" characters not racist toward Super Mutants and ghouls.
I just did this quest on my now second playthrough. She is much more of a NCR loyalist, and I plan on doing the NCR ending with her most likely. She decided to help the sharecroppers. My logic on that with my RP for her was that the Mojave is a desert, thus perhaps that IS the only plot of land left that isn't already in use by someone else that can be farmed well, desert in general doesn't make good farmland (As far as she knows at least). Yes, there were people trapped in the vault, but how long ago? Given how anyone else down there is now a feral ghoul, the trapped could very well be feral, and are most likely ghouls anyway. Mind you, she isn't ghoulphobic or racist vrs them, she is right now wandering with Raul and in fact has done his quest to get his old gunslinger outfit. But she did rationalize that the people, probably ghouls trapped are either feral ghouls, or just plain nuts due to being trapped so long and thus probably beyond help. The sharecroppers need their farm to be unradiated. (Apparently they aren't actual feral, I'm posting what she assumed/rationalized, not what might actually be the case)
Both characters consider themselves to be "mostly good" sorts. And in general, they do pick the "good" path. But I do also when I can try to pick "the other choice" when it's two shades of gray, and then decide how they can make it fit within a "good path" concept in their head. Having said that, IMO my first playthrough I see as more of a "good" person, but the second isn't evil at all. And the first playthough, that character is also wondering if helping Yes Man was all that wise, he's wondering if he just gave control to the equivelent of Skynet from the Terminator films now.
ME, if I was wandering out there, with my personality? If I knew for sure that the sharecroppers could farm somewhere else, and that it wouldn't be too difficult for them to do so, and they wouldn't be kicking someone else out of their farm, would free the ghouls. I might then go to the sharecroppers and donate a good chunk of my radaway and rad-x, along with give my suggestion to see if it could be used somehow to treat the crops. If the sharecroppers basically couldn't farm somewhere else? That would be much harder for me, I suspect I'd help the sharecroppers, but agonize over it as well since even though I am helping the sharecroppers be able to farm on good land and thus feed many people, I would be leaving some people to slowly go insane, and/or then die.