Vault 34 - Moral decision

Post » Wed Mar 30, 2011 4:30 am

Hi, i have just looted Vault 34, and i am stuck on which decision to make under the "Hard Luck Blues" quest. My character is not especially Evil but glides inbetween aiming to be Good. I am torn as to what to do on this one, usally i can make a decision on the spot, so i am curious, what did you do ?


(A)
Spoiler
Save the Farms crops to supply the Wasteland?



(B)
Spoiler
Save the trapped Dwellers of vault 34?



Thanks for any guidence, the decision is tearing me apart :violin:
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Angela
 
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Post » Wed Mar 30, 2011 1:59 pm

The needs of the many versus the needs of the few. You expect a forum dweller to answer that?
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NO suckers In Here
 
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Post » Wed Mar 30, 2011 3:13 pm

Hi, i have just looted Vault 34, and i am stuck on which decision to make under the "Hard Luck Blues" quest. My character is not especially Evil but glides inbetween aiming to be Good. I am torn as to what to do on this one, usally i can make a decision on the spot, so i am curious, what did you do ?


(A)
Spoiler
Save the Farms crops to supply the Wasteland?



(B)
Spoiler
Save the trapped Dwellers of vault 34?



Thanks for any guidence, the decision is tearing me apart :violin:

i saved the vault 34 people but it took me forever to make a decision thats wht keeps the game fun!
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Madeleine Rose Walsh
 
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Post » Wed Mar 30, 2011 1:28 am

Seems quite clear-cut to me.

All you have of the Vault Dwellers is a message on a terminal. You don't know if that message is hour, months, or decades old. There's no knowing if any of those people are still alive (un-feral ghoulified no less, unlike the rest of the in the vault).

However letting that reactor run irradiates water going to the farms, which means more people will suffer and starve, as it would seem that the Sharecropper Farms is the biggest food production operation in the entire Mojave. Also, hungry soldiers aren't good soldiers, which means NCR would have even more trouble against the Fiends and Legion (which may be a good thing if you plan on supporting the Legion).

On the other hand my current character stumbled upon the vault by chance and didn't know of the farms' situation, and thus saved the vault people (too bad she couldn't read the floating text on the screen :P)

I really don't see a "Good vs. Evil" decision here, both choices can be both depending on your motivations.
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Prisca Lacour
 
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Post » Wed Mar 30, 2011 7:35 am

Hi, i have just looted Vault 34, and i am stuck on which decision to make under the "Hard Luck Blues" quest. My character is not especially Evil but glides inbetween aiming to be Good. I am torn as to what to do on this one, usally i can make a decision on the spot, so i am curious, what did you do ?


(A)
Spoiler
Save the Farms crops to supply the Wasteland?



(B)
Spoiler
Save the trapped Dwellers of vault 34?



Thanks for any guidence, the decision is tearing me apart :violin:


Dude, don't think of good and evil and all that jazz. What would YOU do, kill people for some crops. Save the damn people fool!
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cutiecute
 
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Post » Wed Mar 30, 2011 10:10 am

B)
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Kristina Campbell
 
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Post » Wed Mar 30, 2011 10:45 am

It is a tough choice, I am inclined to belive that the food from the farms would save more lives, unless one of the vault dwellers is a World changing genius....oh the dilema!

But then again, the farmer guy says the land is crap for growing crops, so they could just plant a field elsewhere.
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Hope Greenhaw
 
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Post » Wed Mar 30, 2011 2:35 am

It is a tough choice, I am inclined to belive that the food from the farms would save more lives, unless one of the vault dwellers is a World changing genius....oh the dilema!

But then again, the farmer guy says the land is crap for growing crops, so they could just plant a field elsewhere.


he complains more about the lack of water, as does the female sharecropper than the state of the soil

the choices are too ambigious to make a reasoned judgement, how many are trapped, can the situation be solved later, does the water effect other areas too..freeside?

personally i took the bigger picture and screwed the ghouls
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Kellymarie Heppell
 
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Post » Wed Mar 30, 2011 3:54 am

I have come to a decision *drum roll*

Spoiler
The Vault dwellers Shall live :thumbsup:



i just read that last post, now i am undecied again :wink_smile:
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Lavender Brown
 
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Post » Wed Mar 30, 2011 7:55 am

When you save the ghouls you can meet them later in Aerospace Park. Thing is they are supposed to give you something but its glitched and totally worthless so...
I just decided to screw them and save the crops :P
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JD bernal
 
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Post » Wed Mar 30, 2011 4:11 pm

I saved the Vault Dwellers....the farms can be relocated but they have no other options. Found them at the office park later, there should have been an option to re-unite them with thier wayward brethren at Nellis...they'd be a lot safer there as they seemed to be quite naive.
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Eliza Potter
 
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Post » Wed Mar 30, 2011 5:17 am

Spoiler
I was like "Dude, I have 90 in Science, Repair and Lockpick, and none of them can save you? Tough Luck, the dev hates you" and overload the reactor.

The fact that Vault 34 is hellish radiated makes my skin green and angry.

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Kelsey Anna Farley
 
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Post » Wed Mar 30, 2011 10:07 am

The ghouls can rot in their vault.

They didn't help me while I was getting my ass chewed on by ferals and soaked in f'ng radiation from those gdmf'ng glowing ones.

[censored] 'em.
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luis ortiz
 
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Post » Wed Mar 30, 2011 7:13 am

Saving the vault dwellers gets you literally nothing. They appear at the Aerotech Office area if you save them and the game doesn't glitch...they're supposed to give you something but the quest is glitched. There's no reward for saving the vault dwellers. Plus as someone mentioned, the message could've been decades old so I never used that option and had to check the wiki to find out the results.

Help the sharecroppers, think long term, helping the NCR feed masses of people is more important than some old vault dwellers that really shouldn't still be alive after all that time.
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Jason Wolf
 
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Post » Wed Mar 30, 2011 2:50 pm

I saved the vault dwellers because they were in immediate danger.

When I did that quest, I was thinking back to the quest I did in Freeside where I learned that the NCR has a tendency to hoard what they have. Also, at Helios one, I had decided that NCR was just stingy with their power.

So, even though I was helping NCR in the long run with that particular character, I decided that my guy wouldn't be able to live with the thought of those people being trapped there indefinitely, and I was happy with that decision.
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Ruben Bernal
 
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Post » Wed Mar 30, 2011 9:32 am

Seems quite clear-cut to me.

All you have of the Vault Dwellers is a message on a terminal. You don't know if that message is hour, months, or decades old. There's no knowing if any of those people are still alive (un-feral ghoulified no less, unlike the rest of the in the vault).

The message isn't decades old, by all appearances the disaster in vault 34 appears to be recent as Chris Haversam left it only a couple years ago and he's quite human.[though he's under delusions that say otherwise]. So at most the message is a couple years old. And being a vault surviving a couple years is nothing. You also have no reason to believe they aren't alive.

GraniteDevil, the trapped vault dwellers are human.... so you mean the humans can rot right? and how can they help you there trapped.

As others have said the Sharecrop farmers can relocate, and eventually the vault 34 mess could be cleaned up. The trapped vault dwellers are living on borrowed time.
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Guinevere Wood
 
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Post » Wed Mar 30, 2011 9:33 am

Unless you are a [censored], you'll always choose saving human life over helping NCR economy.
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Alina loves Alexandra
 
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Post » Wed Mar 30, 2011 8:05 am

I was dissatisfied with this choice. So I can't rescue the trapped Vault Dwellers, and THEN disable the reactor? Why does it have to be one or the other? I chose to save the farms; who knows how long they've been trapped, I could be saving skeletons - or worse, Reavers - for all I know. Unless the message is dated, there's no way to know if anyone is still alive, and still sane - whether ghoulified or simply snapped from the fact of being trapped.
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CSar L
 
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Post » Wed Mar 30, 2011 6:44 am

As bad as I feel choosing to let the Vault 34 people die, I choose the farm over the Vault Dwellers. I dont pretend 'who knows how old it is', instead, I see those 3-4 Vault survivors as heros, sacrifices for a nobler future, albeit unknowingly they are heros.
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Jessica Stokes
 
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Post » Wed Mar 30, 2011 3:22 pm

Spoiler
I think better NCR economy = better Nevada economy = better wasteland economy.
And if you did the White Wash you would know clean water is tight thanks to that stupid reactor.

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Gracie Dugdale
 
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Post » Wed Mar 30, 2011 2:13 am

As bad as I feel choosing to let the Vault 34 people die, I choose the farm over the Vault Dwellers. I dont pretend 'who knows how old it is', instead, I see those 3-4 Vault survivors as heros, sacrifices for a nobler future, albeit unknowingly they are heros.


Wow lucky Vault Dwellers...

Seriously, some crops over people lives, they can move their farm, if they weren't so damn incompetant they could clear the fiends out (which Caesar has no problem doing in one og the endings) and start settling there. Look at the West-Side Co-op and what the Followers are doing.
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JAY
 
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Post » Wed Mar 30, 2011 10:31 am

they didnt leave any caps out on the console for me so it was pretty easy decision to make..........sharecroppers can pay me later on. even santa claus expects cookies and milk.
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Angelina Mayo
 
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Post » Wed Mar 30, 2011 8:31 am

Wow lucky Vault Dwellers...

Seriously, some crops over people lives, they can move their farm, if they weren't so damn incompetant they could clear the fiends out (which Caesar has no problem doing in one og the endings) and start settling there. Look at the West-Side Co-op and what the Followers are doing.

The reactor is polluting the water to NCR farm now, but eventually it would spread out.

Again, no way to do both, so tough luck for those who avoided Vault 11 and 22 but trapped in the end.
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Rudi Carter
 
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Post » Wed Mar 30, 2011 6:05 am

There are a couple of quests where one can make the choice to ignore the crops and the sharecroppers. I thought that would hurt more people in the long run.

I chose A.
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Emily abigail Villarreal
 
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Post » Wed Mar 30, 2011 4:47 am

Pretty much all the food from the farm goes to feed NCR soldiers, and maybe citizens. Anyone not apart of the NCR most likely will never see a things from that farm. So it isn't a decision about the greater good. Its all about whats good for the NCR. If the ncr was a bit more caring towards everyone that isn't apart of there little republic I would help them more, but all I see is them rolling over anyone that resists, and allowing anyone that doesn't pay there taxes to die of starvation kids included as you can clearly see a bunch of kids struggling to get by in Freeside even though NCR hands out food, and water to NCR citizens there. So ya I always help the vault dwellers. Screw the NCR.
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kitten maciver
 
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