You could use the cleaned versions already present in the game. I'm not sure if the cleaner is worth it but it 'just' means creating a model for the "cleaner" a way to operate it and a script that switches the formId's.
[Edit] I seem to have found a bug. This didn't happen the first time through the vault but on the return this is what I got:
1. Perhaps in a later update.
2. This happens when you have your game patched to v1.5. I will assume the problem persists in the v1.6 patch as well. All exterior objects that are not set to persistant references are 'cleaned up' by the game. So, the only thing left are the objects I have set as persistant references. Can you verify your game version?
Just to update, WillieSea, I ran your mod in my new game without FOOK and am not getting any CTD issues.
I also wanted to make a small suggestion, given the pristine condition of the vault, I would suggest making a new first aid kit item (simply cloning the normal one would work) to place specifically in Vault 64 (and other sensible locations once you release the resources) that will not spawn dirty water.
I also found a small typo in the research terminal, in the room where the special rocket launcher is in the safe. (btw that passcode was a [censored] to figure out. The first 4 were easy enough but the others I just dumbed my way through working out the sequence.)
1. Good to know.
2. Done. I made a new texture as well as a new leveled list that removed the dirty water from the chances of it showing up.
3. Thanks, its fixed now. No new upload just yet though. :goodjob:
I have found the secret office and switch to the escape passageway from the entrance! I had to use "tcl" to find the secret office because the switch in the overseer's office was not working.
What I meant for the thing in the prison cell, was just the same thing you used for the secret office door and the escape passage way, that sliding stone/metal door. I am not sure what you would put in it, I just thought It would be cool to have something like that from Oblivion. Lol.
1. Okay, apparently this has stopped working correctly. I will look into it. In 'unfixed' mod versions, it works fine.
2. The secret wall I used for the office would not work well in the cells I am using for the prison. The pieces do not fit together.