[BETA] Vault 64

Post » Sat May 28, 2011 7:09 am

I found it, thx.
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REVLUTIN
 
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Post » Fri May 27, 2011 7:26 pm

Well, well!
I purchased the OA DLC and the stealth armor in there only goes in stealth mode when your sneaking. After looking it over to see how they did it, I put the same 'condition' on my own stealth armor in-game. So, now the armor will only go into stealth mode when your actively sneaking... :celebration:

I have also been fixing (or trying to fix) a number of the reported issues. Perhaps I will have another beta version ready next week! :)
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Alexandra Ryan
 
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Post » Fri May 27, 2011 8:42 pm

just a note. shouldnt the lockers in the storage room be labled either by name or by signes as to what the y are meant ot hold? it gets rather annoying having to check EVERY locker in order to find what i'm lookingh for sometimes
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 5:46 pm

Uhm, they are...

http://i97.photobucket.com/albums/l237/WillieSea/ScreenShot23.jpg
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Ben sutton
 
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Post » Fri May 27, 2011 6:27 pm

eh i'm not seeing it. they all appear blank to me
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Alba Casas
 
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Post » Fri May 27, 2011 10:13 pm

eh i'm not seeing it. they all appear blank to me

Do you have the textures in the correct folders?
\textures\WillieSea\Vault64\container\locker_*.dds
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Brian Newman
 
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Post » Fri May 27, 2011 8:14 pm

ofcorse I do. was that sho t of t he ammo dispensers near the shooting range or the ones in the Storage area?
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SaVino GοΜ
 
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Post » Sat May 28, 2011 4:38 am

Storage Room.

http://i97.photobucket.com/albums/l237/WillieSea/ExpV64064.jpg
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 9:53 pm

not getting it. and i kn ow i've installed the textures properly or else i wouldnt be able to see any other new textures
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Horror- Puppe
 
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Post » Sat May 28, 2011 8:50 am

not getting it. and i kn ow i've installed the textures properly or else i wouldnt be able to see any other new textures

I dont know what to tell you. As you can see, it works fine for me.

Are you using any kind of Archive Invalidation?

It would also be nice to know exactly what you do see. Do you mean you see the 'default' locker with the holes in the top and bottom of the locker door and not the blank sign?

http://i97.photobucket.com/albums/l237/WillieSea/ExpV64020.jpg


[EDIT]
Are you using any kind of Archive Invalidation?

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Micah Judaeah
 
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Post » Fri May 27, 2011 7:15 pm

yes I see the default locker i'm not sure what i'm doing wrong here
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Jenna Fields
 
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Post » Sat May 28, 2011 6:39 am

Hey WillieSea, good to see you decided to try out the DLC's. If you decide to get another, I highly reccomend Mothership Zeta. It was the best for me, and maybe an epic spaceship could be your next house mod after this. Think of the posibilities that you could have with alien technology. You would no longer have to be as realistic, since it is highly advanced alien technology. I think a giant spaceship home would be so awsome. Don't you?
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Samantha hulme
 
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Post » Sat May 28, 2011 12:49 am

Hey WillieSea, good to see you decided to try out the DLC's. If you decide to get another, I highly reccomend Mothership Zeta. It was the best for me, and maybe an epic spaceship could be your next house mod after this. Think of the posibilities that you could have with alien technology. You would no longer have to be as realistic, since it is highly advanced alien technology. I think a giant spaceship home would be so awsome. Don't you?

Yeah, the first DLC I got was Mothership Zeta. It was the only one I was really interested in. And, since I went through the 'pain' of getting the LIVE account, figuring out 'how' to get the PC version, buying points (and not wanting to waste any) I decided to get all 5 DLC. Since 4000 points == ( 5 DLC @ 800 pts ea ) No left over points... :coolvaultboy:

I was thinking a space station home would be cool... And I would try to keep it organized in a wheel fashion, with the teleport and bridge in the center of the 'spokes'.
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Wanda Maximoff
 
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Post » Fri May 27, 2011 5:55 pm

So you are seriously considering it? I hope so. If you do decide to do it, you should incorporate the death ray in there somewhere. That thing is BEAST!
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Catherine N
 
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Post » Fri May 27, 2011 5:45 pm

i am also having the no labels problem, am using archiveinvalidationinvalidated, and all textures installed ok, any suggestions?
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Rebecca Clare Smith
 
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Post » Fri May 27, 2011 11:48 pm

I am also using 'ArchiveInvalidationInvalidated!.bsa'.

If the textures are there, I don't see why they would not work for you but they do for me.

They are simply texture sets that point to the new texture and applied to each individual locker. It was a lot of work, let me assure you...

:brokencomputer: Would you be willing to try some tests for me? I re-do a few of the texture maps and see if that fixes the problem. Perhaps when the mod was cleaned, it ruined the links to the textures and lockers. But, I don't see why that would effect you two and not me. It should be a problem across the board for everyone.
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Laura Shipley
 
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Post » Sat May 28, 2011 3:13 am

sure testign sounds good
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Charlie Sarson
 
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Post » Sat May 28, 2011 3:28 am

If you want to test the missing locker texture fix, download and try this.

It contains the textures folder exactly as it should be for the 10mm and 10mm silenced pistol.
The are the first two lockers on the right of the first row after entering the weapons storage room thats just off the computer room.

Download test:
http://rapidshare.com/files/266003092/ExpV64TestLockers.7z

Image of what it should look like in the GECK:
http://i97.photobucket.com/albums/l237/WillieSea/LockersTest.jpg
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abi
 
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Post » Sat May 28, 2011 8:23 am

still no joy, just the regular lockers with holes in :(

EDIT: the ammo boxes are labeled fine, its just the lockers
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Enny Labinjo
 
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Post » Sat May 28, 2011 12:46 am

oh and on the nw version i can't seem to close the door leading from the vault entrence area to the Vault hallways. the terminal i select "close" and nothing.
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kennedy
 
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Post » Sat May 28, 2011 5:06 am

still no joy, just the regular lockers with holes in :(
EDIT: the ammo boxes are labeled fine, its just the lockers

Dont know what to say. Perhaps you have a mod that does something with lockers? Like I say, it works fine in my game.

oh and on the nw version i can't seem to close the door leading from the vault entrence area to the Vault hallways. the terminal i select "close" and nothing.

Hmm, could be. I did 'redo' that door, perhaps I forgot to redo the 'close' option. :goodjob:
You may not notice, but the sign above the door is red when the door is locked, green when its not, on both sides.
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gemma king
 
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Post » Sat May 28, 2011 4:11 am

my load order is

unofficial patch
unofficial patch operation anchorage
unofficial patch the pitt
global travel system
gts essentials
weight.esp
anchoage.esm
comm.esm
t3t_anchorage extras
molemans upgraded anchorage weapons
fallout3.esm
galaxynewsradio100[M]
thepitt.esm
brokensteel.esm
pointlookout.esm
reykjavik.esp
zeta.esm
mickexpansion01.esp
vault172r.esp
experimentalvault64
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JERMAINE VIDAURRI
 
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Post » Sat May 28, 2011 5:50 am

examining things myself in GECK shows the texture is listed in the nif, but it still doesnt show up on the preview :(
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Amanda savory
 
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Post » Sat May 28, 2011 9:33 am

Dude, Willie....sweet to see you're modding Fallout 3! You did some amazing work on Oblivion, can't wait to see what you do here.

Can't test for now, not enough time really, but its very cool that you're back in the game.

If you've made any FO3 mods before this, I haven't seen them, since I just got my internet back recently.
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Wanda Maximoff
 
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Post » Sat May 28, 2011 6:27 am

examining things myself in GECK shows the texture is listed in the nif, but it still doesnt show up on the preview :(

The load order does not mean much to me since I do not use other peoples mods for the most part. If I want something, I make it myself.

What version of GECK do you have? I am now at v1.5.
What version of the Game are you playing? (in game, press ESC and click Display. It should show the version on that page I believe.) I am at v1.7.
Do you have a low end or on-board graphics card? I have an ATI Radeon HD 2600 XT.
What OS are you running? I have Vista Home.

If you've made any FO3 mods before this, I haven't seen them, since I just got my internet back recently.

I have released one mod for FO3. It was my first test mod to try out the new functions in the game.
http://www.fallout3nexus.com/downloads/file.php?id=1770
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Jani Eayon
 
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