Beta Test by WillieSea 07/12/2009
Let me know if you find any pieces missing in the mod, like missing textures or missing meshes.
Please DO NOT use any of the resources from this mod for your own mods. This is still a beta mod.
When the mod is finally released, you will have full use of any resources in the mod.
Where is the vault?
Its just NW of minefield, up the hill. A map marker will show up when you have located the briefcase in the statesman hotel. Follow the clues, starting at Vault Tec HQ. There is a 'disc' on one of the fancy office room desks.
The download can be found here: Full package v46 on 07/26/2009
http://rapidshare.com/files/260420113/ExperimentalVault64beta46.7z
And download this, its the 'missing' Mister Handy meshes:
http://rapidshare.com/files/263405384/MeshesCreaturesFolderV46.7z
THIS IS A BETA TEST.
ITS RECOMMENDED THAT YOU NOT USE YOUR GOOD SAVE GAME TO PLAY IN CASE SOMETHING HAPPENS.
If you tested before, uninstall the previous beta test:
-Please Delete the \meshes\WillieSea\Vault64 folder first.
-Please Delete the \textures\WillieSea\Vault64 folder next.
Starting the quest:
The vault will not be easily available to anyone, even if you know where it is. Here is the scenario:
1. At Vault-Tec HQ, you find an electronic note that a message was sent to select senate members at the capital building. The message was encrypted and this note provides the key.
Testing *cheats* available. These will not be available in the finished mod.
1. Outside the vault entrance is a briefcase on a rock. It has three mini-nukes, a stealth boy and the keycard to get inside.
2. In the reactor room is a chest with a bunch of large capacitors for starting up the three reactors.
Your suggestions are welcome. Since they are just suggestions, I have the right to implement or not anything posted in this thread.
Bug reports are very welcome. But remember, this is a beta so not everything may be fully working or implemented yet.
If you have questions about any part of the mod, let me know and I will 'try' to answer them.
Previous WIP thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=985764&st=0&start=0