1. i noticed several panels with red lights on them. were you planning on using them as fire or security alarms of some sort. would be kind of cool to give them a purpose.
2. would it be possible to put video feeds from the cameras your going to install in security room and possible the overseers office.
3. add napkin and silverware to the table top texture but thats no big deal since its been it was technically never completed.
4. im not noticing the issue with the lighting. the only area its dark is in the escape corridor which im assuming its supposed to be darker. in fact on my monitor i was getting a bit of glare when i was trying to read the notes on the board in the cafe. it goes away if you move around a bit but perhaps if you made the notice board less glossy or moved the lightsource a bit it would look better.
5. edit: its not a big thing but the clock in the training room is just a bit crooked. i tend to be a bit monkish about that kind of stuff pictures and whatnot.
1. Panels with red lights on them? Do you mean the red lighted keyboards with a monitor above them? Or the Green things with a lever on them? They are just wall clutter. I suppose I could make it so it turns the siren on if activated.
2. Not possible. I had no plans to try and change the displays since all the monitors show only static though-out the game. I tried to figure it out once, how to replace the screen with a picture, but could not figure it out.
3. Yeah, there will be more clutter in the dining area.
4. Yes, the escape tunnel is supposed to look 'less' used, the lights further apart. Now if I could figure out how to remove the shine on the billboard... I have tried a few tricks but it did not help much.
5. The clock is actually straight. I though it looked crooked too, but its just the surrounding angles that make it look crooked. :shrug:
1. Will you be adding the spark effects and pressurized seal effects on the vault door when is is closing?
2. Could you maybe not put trees in the atrium? It kinda ruins the technological feel with tall, green trees in the middle of the biggest room. Could you maybe move all trees into a special room all by themselves? Like, have a giant room with a bunch of trees and plants, and there will be vents leading from that room into all the others to supply the whole vault with oxygen?
1. Huh? Everything on the gear door is part of the normal gear door animation. And I don't know enough about NIF files to try and edit that.
2. I like trees in the Atrium. Its the central gathering point for the vault, so I wanted some plants in there to help sooth the vault dwellers nerves from being underground all the time. I don't want to add a bunch of rooms that the player really has no reason to visit more than once. So I was not going to add a 'garden' room.
1. or are there gears in the game files, make the atrium look like a clockwork techno feel for the vault
1. Nope, there are no gears, other than the door gear. I would like to try and keep it simple since its supposed to be a 'not complete' vault.
Cool Mod, I haven't played it but from what I've read this is a really technical mod and your doing a good Job. I hope you the best of luck with this Mod and I bet it will be one of the top mods due to all the new features it has that a few big mods dont have.
Thanks for the well wishes. I hope a few people like it when its released. And I also hope it is a learning ground for new modders, to see how I did things and copy them.