[WIP] Vault 64 - v2

Post » Tue Dec 29, 2009 5:59 am

Stand Mod? Guess you will have to remind me.
I was going to use clothing manequins.

No, I dont think I will put a dance room in. That was one of the things giving me trouble with the last version. I was trying to get too exotic and missed the point of a technology vault. :shrug:



Ya the clothing thing we talked about.


No pole dancers? *Cries*
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Richard Dixon
 
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Post » Tue Dec 29, 2009 8:04 pm

Any news WillieSea? Hows the pager duty going?
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Hannah Whitlock
 
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Post » Tue Dec 29, 2009 8:27 pm

Pager duty is over. I have a dead-line to meet on the Halloween mod and it has been taking all of my time. I should be able to devote more time to the Vault after next week.
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Benjamin Holz
 
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Post » Tue Dec 29, 2009 12:51 pm

Ah, I had forgoten about that one. Well, good luck with that too, I'll surely play it aswell. Do you have a thread for your Halloween mod too?
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jessica robson
 
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Post » Tue Dec 29, 2009 11:21 am

Okay, I have turned my contest entry in and I will start working on this mod again. :)

...now, where was I?...

The halloween thread:
http://www.invision.tesalliance.org/forums/index.php?/topic/1814-halloween-challenge-2009-the-oubliette/
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Sammie LM
 
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Post » Tue Dec 29, 2009 9:39 pm

Do we have to wait until the 31 to play your mod? If so, I can wait :whistle:
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Steve Bates
 
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Post » Tue Dec 29, 2009 7:50 am

Do we have to wait until the 31 to play your mod? If so, I can wait :whistle:

It will be released on the 31st at the TES Alliance. Then there will be voting for 3 days on your favorite spooky 'cells'.
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Connor Wing
 
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Post » Tue Dec 29, 2009 8:58 am

I am currently remaking the simulator room. I would like to get the 'Battle the Ghouls' game in for some serious testing. :)

-Timed on how long you stay in the game.
-Number of ghouls you killed.

All of your equipment will be removed upon entering the arena. You can then choose an armor and a weapon to use in your battle.
You then enter the arena to start the game. To leave the game, you reenter the entrance passage.

The ghouls will start slowly, and be low level ghouls. As the game progresses, the ghouls will materialize faster and get more difficult.
At the games end, you will be shown your current score and the all time high score that you have had.

Ideas are welcome for this game.
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Alan Whiston
 
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Post » Tue Dec 29, 2009 5:46 am

Why does it remove all our items? What if I want to use my own equipment?
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Greg Swan
 
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Post » Tue Dec 29, 2009 8:38 pm

Because that will be part of the game.
Perhaps I could have two modes. One that keeps score and removes your equipment. The other where you can go crazy with what you have.

Its a 'simulation' that has the safety controls disabled. So, don't die in there!
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Alisha Clarke
 
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Post » Tue Dec 29, 2009 5:38 pm

considering how much fun the ghoul safari mod was i believe that this will be the single most fun part of the entire mod. :)
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Izzy Coleman
 
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Post » Tue Dec 29, 2009 7:09 pm

The first version of this mod already had this game. But I plan on making this a bit more funtional. Plus there will be a gallery where you can just 'watch' fights if you wish.
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KRistina Karlsson
 
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Post » Tue Dec 29, 2009 5:55 am

Really looking forward to this Willie,after playing your Haunted House mod for Oblivion I know we`re in for a mod made to very high standards.And I really like the idea of being able to watch arena battles,that could be very entertaining.
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Jani Eayon
 
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Post » Tue Dec 29, 2009 5:01 pm

Really looking forward to this Willie,after playing your Haunted House mod for Oblivion I know we`re in for a mod made to very high standards.And I really like the idea of being able to watch arena battles,that could be very entertaining.

lol
I dont want to confuse anyone about the Vault 64 mod.
The references to the Haunted mod above was for an Oblivion mod Entry on TES Alliance for a spooky mod. This has nothing to do with vault 64. I had taken a break from V64 to create the entry for the competition.

Now that I have turned in that spooky entry, I can dedicate my spare time to the vault once again.

The Simulation room is almost fully created now. For those that saw version of of this room, you know its a rather complicated room to create. I just have the side rooms to add now.
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claire ley
 
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Post » Tue Dec 29, 2009 4:29 pm

The simulator pod room's first simulation is taking place.

http://i97.photobucket.com/albums/l237/WillieSea/V64Screen12.jpg

Zombie Fight 2072

Environment:
Think of a laser tag room with ramps and bridges and other architecture for running around in. Plenty of hiding places and cover.

Settings:
1. Watch Game from gallery above.
2. Play Game which removes all your inventory.
3. Free Play which lets you use your own equipment.

Game 1 - Watch game.
Set of three mercenaries that battle the ghouls.
An arena map board with buttons on it can be used to cause explosions in the arena below. Depending on how long you leave the button will depend on the power of the explosion.
Frag - 5 seconds
Missile - 10 seconds
Mini Nuke - 30 seconds

Game 2 - Play game.
All your inventory removed during play.
You choose an armor and then a weapon to use.

-Armor
Vault Tec Jumper - weapons automatically reload
Leather - Constant healing ability
Recon - Stealth ability
Power - Heavy defense

-Weapons
44 Magnum with knock back/down projectiles
Shotgun with flaming ammo for extra damage
Silenced 9mm - low damage but silent and heavy critical damage

Weapon Reload base will replenish your ammo.
Health restoration base will slightly restore your health after a timed limit.

Enemies will be all levels of Feral Ghoul as well as NPC Ghouls with weapons. You will not be able to loot the weapons.
The game starts slowly with easy ghouls and gets harder along with more and more ghouls spawning.

Game 3 - Free play.
Like playing the game above, but you have your own equipment.
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Valerie Marie
 
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Post » Tue Dec 29, 2009 10:04 am

Within the realism control console, will we be able to edit the what types of ghouls appear, and how fast the come? I.e. normal, or regular ghouls really fast, or lots of tough ghouls, or none with weapons?
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Ludivine Poussineau
 
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Post » Tue Dec 29, 2009 11:48 am

There probably will not be special controls on this. The scripts are already going to be complex enough. As I progress in the game I will have a better idea of what can and cannot be done.

I forgot to mention. In the Game play mode, your time and number of ghouls killed will be kept track of. Your best score will be displayed as well.
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Izzy Coleman
 
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Post » Tue Dec 29, 2009 10:47 am

how about having a random chance that when you fight the ghouls that the doors open up or get stuck open and they escape into the base and you have to hunt them down. :) im all about absurd accidents like in the movies.
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Lizbeth Ruiz
 
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Post » Tue Dec 29, 2009 9:04 pm

Sounds Cool, cant wait to test :D
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Chenae Butler
 
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Post » Tue Dec 29, 2009 3:02 pm

how about having a random chance that when you fight the ghouls that the doors open up or get stuck open and they escape into the base and you have to hunt them down. :) im all about absurd accidents like in the movies.

Well, its a computer simulation. I don't think they are real. :shrug:
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Ross
 
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Post » Tue Dec 29, 2009 6:45 am

i was thinking along the lines of star trek with all those holodeck problems they had. :)

is that halloween mod going to be available from nexus or just the tesalliance sight. if just the alliance site will you be providing a thread to it cause i completely forgot about that site till you even mentioned it.
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Ellie English
 
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Post » Tue Dec 29, 2009 6:38 pm

I think the ghouls will stay in the zombie game. :shrug: I don't want to make it any more complex than it already is. And let me tell you, its giving me a headache getting this game simulation made. :)

The Oblivion halloween contest mod will be on TES Alliance.
http://www.invision.tesalliance.org/forums/index.php?/topic/1814-halloween-challenge-2009-the-oubliette/

Per the above thread, it will be available only there.
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Erich Lendermon
 
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Post » Tue Dec 29, 2009 2:43 pm

cool thanks for that info on the obliuette thingy. do they competitions like that often? im glad i decided at the last moment not to unintall oblivion.
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Albert Wesker
 
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Post » Tue Dec 29, 2009 5:24 pm

This is the first competition. Its been a learning experience for all involved!

My entry will certainly give you at least 1 or 2 jumps! And a couple of 'stand there and stare at it in amazement' moments. If you have ever seen my gemstone shower in the Ancient Towers, then you know I can be creative when necessary! :lol:
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Alexis Acevedo
 
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Post » Tue Dec 29, 2009 7:26 am

hello WillieSea, how is it going?
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Adam Kriner
 
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