@reallybigjohnson
1. Ammo press - When I get to that part, I will decide how to proceed. I will be working on the simulation for a little while yet. I have many more features to implement and don't want to get sidetracked on other things.
2. I have downloaded the mod and will check it out later.
@bestliutr
0. I might add more to the raider attack sequence. Perhaps after I am done with the simulation room. I had thought about enclave and wild animals as well. I had no plans on 'making' fortifications or defenses for the vault since none of them came with any. All they had were the doors. I will let you set up your own turrets or what-ever you like on your own.
1. The light beams do not change in any way over time in the atrium. The trees are just place-holders for now as the clutter in the Atrium will be changing. One of my plans is to have a spot where you can grow a tree of your own if you want. That means travelling to Oasis and digging up a sapling for your vault. Keep it watered and it will glow slowly.
2. I will check the hand saw, but it looked like it had fine collision on it to me. Its not mine, its just a resource.
3. The Conference room is more of a 'welcoming' room.
- I wanted the detention center outside the main vault area, not 'in' it where it would be a security risk to the inhabitants of the vault. The vault door is more than enough security to any intrusion from outside the vault. And there is no way to open the doors without the proper keycard.
4. I don't remember seeing any moving screens in point lookout. What I planned on was having several camera screens display on each monitor, and flick between them.
5. There is 'one' desk off to the side of the others and away from the door. It is the special desk.
6. The manufacturing area will be mostly automated. You will be able to see the machinery and conveyer belts from the hallway windows. (Like in version 1 of this mod) The only 'new' weapon is the Blazer Blaster which recharges in the sun and shoots intensive rays of sunlight for a firey blast. There are already hundreds of weapons mods for Fallout and I really will not have many new ones in here. Just some retextures and special weapons effects.
7. Good to know, I will get that fixed.
8. I wanted the vault tunnel long, so this is on purpose. In all the previous fallout games, the vault doors were mostly located deep in a tunnel. (Vault 13 for example) I want the feeling of the vault like its deep underground, not skirting the surface.
9. Materialization room. Its a teleporter. Its used in many ways. When you drop a 'marker', that location can be teleported to from the room terminal. The portable terminal will teleport you back to the room. There will be 8 markers that you can drop for 'marking' locations to teleport to.
10. Yes, the construction zones should have some support structures in there. I will add some.
11. The teleport map markers only show up if you have actually found the locations in the exterior world. What you are doing is programming the computer with their location from your pip-boy map.
12. I attempted to set up a radio in the vault with little success. All I get is static. I still need to work on this. I am not getting two GNR stations though, so you must have a mod that removed all the original GNR radios in the world and replaced them with a new one. Since I place the vanilla GNR, you would end up with two of them.
13. I like the klaxons and lights the way they are. I do not want them intrusive. And turning the lights off sounds counter-intuitive to an alarm. You want the light on since it could be a fire or any other issue, like a rad-roach infestation.
14. I have already renamed the Ghouls as Zombies, but it did not make it in the beta. I will get the hats fixed, I forgot to update the facegen.
15. The display case for the rifle has a collision that is too small. I made the case bigger, but could not update the collision. This will be worked on.
16. The construction zones will give the impression that the vault was not complete. There will be many more of these in the final version. This vault was to hold 1000 people but I will not be making it that big.
Thanks for the responses to the beta. It is a beta so there is still a lot of work to go. I am trying to get the hard stuff done first.