just got into the vault.
i did a quick runthrough and there are some things i noticed.
1 some of the signs seem to be in the wrong locations. the materializer has the karma detector sign over it, and the cafe has the reactor sign over it. i think there was another one but id have to go back and look.
2 im assuming that you left the briefcase at the entrance for the beta or was that intended for people to find if they just happen to stumble upon it. it might look messy but how about putting a skeleton there to look like someone died on the way to the vault while delivering the passkey.
3 my companions stood still at the entrance so im assuming that you havent put the navmeshes in yet.
4 i tried taking a shortcut to the restaurant by going directly through the statesmen hotel instead of the hospital however my companions would not follow me, im assuming that is a game bug since i was able to go the longer way through the hospital and over the metal walkway. would it be possible to change the areas so that after you complete the reillys rangers quest you could simply use the elevator and back track to the diner. its a lot quicker that way especially since i play with MMM increased increased spawns.
5 as for the materializer. not in my wildest imaginations could i believe that vault tech made one of those.
would it be possible to tie that in with the mothership zeta mod. would seem more logical if it was a scavenged pad from the mothership.
6 i like the karma detector are you planning on having a security system send out attack bots and start shooting at you if your too evil or something?
7 just an asthetic opinion but how about throwing some tools and stuff around the incomplete tunnel area to make it look a bit haphazard
its looking good so far. cant wait for the final.
ps.... are you planning on adding cameras and any turrets?
edit: you need more booze in the theater. that would barely last me a month. much less a whole bunch of people.