im actually kinda of glad that i missed the last few betas cause seeing all the new changes at once is kind of like a slap in the face.......albeit in a good way.
i like the diagrams for the switches in spectator mod, makes it alot easier and i dont have to scratch my head wondering which button blows up what. the only issue i had with the simulator is that im still getting nothing but protectrons. i summoned 5 robots in a row and all of them were protectrons.
and my luck is at 9 and im level 30.
the clinic is awesome. i dont know if you planning on adding terminals to each of the rooms, ala vault 84, sort of like patient info readouts or something.
the new tunnels are awesome and add size to the vault. i noticed a large hole in in the wall of one of them and that would be perfect for giant ants to get into the base.
the extra lamp in the room next to the overseers office by the couch is nice.....the room was a bit dark before.
the mark VI turrets seemed a bit easy to kill, almost like mark 2 turrets.
the changing video feeds in the security room are a nice touch. you mentioned feedback on them so i looked at them and i didnt see anything out of the ordinary with them.
like the new textures on the vehicles outside, they were a bit too new looking before. one of the containers looks like its floating abit perhaps lowering it or adding some grass on the corner of it would help.
the AI seem to negotiate around the atrium just fine. i even recruited one of them and had them follow me around a bit.
since youre starting to work on the npcs now i had an idea although i dont know if its feasible. would recruiting npcs from vault 101 be possible. after all there was a bit of a civil war. it would kill two birds with one stone. all you would have to do is a quick copy/paste of the npcs and it would reduce the number of androids you would have to make. if i remember correctly the mr handy surgeon robot could go into your clinic and you wouldnt have to make one from scratch. you could also get alma and some of the security guards as well as the engineer guy which would be another android you dont have to make assuming you were going to make a mr fixit android.
apparently im still an [censored] from killing all the worker aliens in the zeta dlc.
i forgot where it was but there was a room with what looked like a swimming pool/water tank in it. im hoping its one or the other cause if its both that would be gross with people peeing in pools all the time and stuff.
back for a second runthrough.