[WIPBETA] Vault 64 v2

Post » Wed Jul 04, 2012 2:33 pm

I am not really ready for beta testers just yet. But when I am ready, I will ask for victims, uhm, volunteers in this thread. So if your really interested, bookmark this thread and check back often. I try to update it at least once a day.

I was also planning on a shooting gallery and an arcade balloon shoot. Both will use a very inaccurate BB gun. Just like in the real games. :lmao:


Update on the bowling alley. I have it working the way I like it. And I have added a working 'score board' above the alley.
http://www.invision.tesalliance.org/forums/uploads/1289170616/gallery_85_19_27941.jpg

The scoreboard above tells which pins were knocked down. And which ball you are currently throwing. (1 or 2)
Next I will add the number of pins you knocked down as well as how many credits you win.
http://www.invision.tesalliance.org/forums/uploads/1289170616/gallery_85_19_29351.jpg
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josh evans
 
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Post » Wed Jul 04, 2012 3:52 pm

Perfect! I couldn't even think of anything else that would need to be added ( not like there is shoes in the game so that we can purchase bowling shoes :P ). That is amazing how we will be able to see the pins we have left, you really are a modding genius.

+1 for the shooting gallery and the arcade balloon shot sounds fun as well lol!

[edit] Will razorwire allow you to use the http://www.fallout3nexus.com/downloads/file.php?id=14675? I see there is a video creation tutorial, so maybe you could do a bit of "home movies made by vault dwellers" shows?
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Sharra Llenos
 
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Post » Wed Jul 04, 2012 2:11 am

The televisions sound neat, but the mod is already getting very large with all the retextures. That and I really dont want to make movies. :P

On another note, the shooting gallery works perfectly. :celebration:
Now if I can get someone to edit the target mesh to make 'rabbits', 'squirrels' and 'ducks'.
I am using this mesh if anyone is interested in modifying the target.
meshes\clutter\questitems\cg02TargetPractice01.nif
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Pumpkin
 
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Post » Wed Jul 04, 2012 6:52 am

Do you want the 'bucket' part to be removed and a mesh of those things placed into the spot, or do you want an image of those placed on the bottom of the 'bucket'? I can pass the word along in the Nexus chat tomorrow. Hopefully some modelers are still around to make these *crosses fingers*.

Totally understandable about the Television :lol:

[edit so I don't have to make a new post]
I didn't have any luck on nexus chat today (posted 2 times) but I had two idea if someone doesn't step forward.
1. You could use http://www.fallout3nexus.com/downloads/file.php?id=13095
2. You could use monsters such as, radroach, bloatfly and something else :)
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Jaylene Brower
 
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Post » Wed Jul 04, 2012 4:24 am

Yeah, bucket removed and the round dish changed into animal shapes. I think the most common is the rabbit and duck.

http://www.invision.tesalliance.org/forums/uploads/1289422201/gallery_85_19_34717.jpg

I have turned the target on it side, so the animal would also need to be aligned that way.

If not, no big deal. I may be able to convince some people to do it for me on http://www.invision.tesalliance.org/forums/index.php?/index.
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john page
 
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Post » Wed Jul 04, 2012 4:32 am

You need help with some itty-bitty models? I don't mod Fallout but for you, I'll see if I can crank 'em out...you might need to Copy/Paste NiTriStrips but I can at least get the models created with textures applied.

Can you send me the NIF?

Pic: http://i228.photobucket.com/albums/ee11/Conan_Lon/Fallout3/WIP/WillieSea_Wabbit.jpg
Pic: http://i228.photobucket.com/albums/ee11/Conan_Lon/Fallout3/WIP/WillieSea_Birdie.jpg
Pic: http://i228.photobucket.com/albums/ee11/Conan_Lon/Fallout3/WIP/WillieSea_Squirrel.jpg

WillieSea, this is what I see in cg02TargetPractice01.nif. How do you want these objects positioned on them and approximately what size?

Pic: http://i228.photobucket.com/albums/ee11/Conan_Lon/Fallout3/WIP/WillieSea_Prop.jpg

LHammonds
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James Smart
 
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Post » Wed Jul 04, 2012 9:40 am

Thank you Conan_Lon :)

WillieSea, no need to worry about Nif, I took care of that :)

[edit to add] Those look good, Conan_Lon :D
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Fluffer
 
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Post » Wed Jul 04, 2012 6:02 am

I am not really ready for beta testers just yet. But when I am ready, I will ask for victims, uhm, volunteers in this thread. So if your really interested, bookmark this thread and check back often. I try to update it at least once a day.

I was also planning on a shooting gallery and an arcade balloon shoot. Both will use a very inaccurate BB gun. Just like in the real games. :lmao:


Update on the bowling alley. I have it working the way I like it. And I have added a working 'score board' above the alley.
http://www.invision.tesalliance.org/forums/uploads/1289170616/gallery_85_19_27941.jpg

The scoreboard above tells which pins were knocked down. And which ball you are currently throwing. (1 or 2)
Next I will add the number of pins you knocked down as well as how many credits you win.
http://www.invision.tesalliance.org/forums/uploads/1289170616/gallery_85_19_29351.jpg
wow, that's amazing. did you create the custom models and textures for all that yourself?
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Jesus Duran
 
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Post » Wed Jul 04, 2012 3:48 am

WillieSea, this is what I see in cg02TargetPractice01.nif. How do you want these objects positioned on them and approximately what size?
LHammonds
I would actually like to keep the mesh the way it is, so the 'knock back' animation plays. That is important to keep. The 'welded on bucket' can be removed from the round target area. And the target area (the round plate) needs to be changed into the animal. In my image above, you see that I tilted the mesh on it side so the animal would need to be placed on the plate. Or the plate 'changed' into the animal. As for size, the same size at the plate would be good, or a bit bigger to account for tail and ears. :lol:
Normally I could probably do that in Nifskope but I think the 'animal' actually needs to be part of the animated 'strip' in the mesh, or it will not animate and move with the target as it moves.

Example: http://www.invision.tesalliance.org/forums/uploads/1289422201/gallery_85_19_31890.jpg

You don't have to tilt the mesh, I will do that in the GECK editor.

wow, that's amazing. did you create the custom models and textures for all that yourself?
Actually the only custom models I am using is the bowling ball and pins that were made by Ghogiel. Almost everything else is just a retexture of vanilla objects. Its amazing what a new texture will do to old objects. :lol: The room pieces I edited in Nifskope to remove the 'water pipes' from the ceiling.
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Shannon Marie Jones
 
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Post » Wed Jul 04, 2012 12:34 pm

What about stuff like the water chip, and that thing you put it in? that's custom too right? and the prison forcefield, sure there's similar fences you can use but nowhere are the beams that tight to each other so you have to have edited that. All the stuff in the exercise room. And the see-through cabinets in the kitchen. Where do you get all that stuff? I never found it... and i looked through every modders resource there is on fallout3nexus. at least, the entries that you get when you search for "resource".

also, how did you remove the water pipes in nifskope? The water pipes seem to be connected to a lot more in those meshes, so if i delete it's block, most of the piece gets removed along with it (in the case of vrmwall01.nif for example) with other pieces less gets removed but still important parts.
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Ice Fire
 
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Post » Wed Jul 04, 2012 7:01 am

WilliaSea, I was pretty-much confused. If you look at the NifSkope image in my previous post, you will see why I was asking.

I got home and extracted the NIF file myself and looked at it...which is a completely different animal. The NIF I had earlier today did not look like anything in your screenshots and was a static object (no animation). The NIF I am looking at now is plainly obvious as to what I need to do.

The only thing I got done at lunch today were those 3 animals. I started on a rubber ducky but didn't find a very good profile shot before I had to quit. I do have some ideas and if you happen to visit the Nexus forums and jump into chat, we can talk about 'em. ;)

EDIT #1: No problem Miss Sparkle. A little confusion is par for my course. hehehe. It is not like it was holding anything up...I only have the base models done....still need to create UV Map, texture normal map, export to NIF, etc. I just really glad I wasn't pulling a newbie mistake. I started looking for hidden NiTriStrips and junk like that since I'm not familiar with Fallout NIFs. LOL

EDIT #2: Also, if you want, I could give you a sliced up version of the swinger so it doesn't have the circle on it...you could theoretically put any object on it you want. ;-)

LHammonds
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victoria gillis
 
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Post » Wed Jul 04, 2012 2:28 pm

Yikes, that was my fault, I grabbed the static one by mistake. I am truly very sorry about that LHammonds.

[edit] I see what I did, I searched for Target and my search was in the static field, not the "all" search field, wow I feel aweful :(
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Wane Peters
 
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Post » Wed Jul 04, 2012 3:42 pm

What about stuff like the water chip, and that thing you put it in? that's custom too right? and the prison forcefield, sure there's similar fences you can use but nowhere are the beams that tight to each other so you have to have edited that. All the stuff in the exercise room. And the see-through cabinets in the kitchen. Where do you get all that stuff? I never found it... and i looked through every modders resource there is on fallout3nexus. at least, the entries that you get when you search for "resource".

also, how did you remove the water pipes in nifskope? The water pipes seem to be connected to a lot more in those meshes, so if i delete it's block, most of the piece gets removed along with it (in the case of vrmwall01.nif for example) with other pieces less gets removed but still important parts.
Oh, you quoted the bowling alley so I thought you were talking about that. Yes, I made the waterchip out of a security card and I placed some vacuum tubes on it. And an RCLight. The forcefield is vanilla, I just shrank it way down. The exercise room is mostly just retextures, but I did make a few of the things, like the weight bars using car tires and pipe. The see through cabinets are just retextures where I make the glass parts see through.
The pieces I used where I removed the pipes are the 'VURmWall01' tile set.

WilliaSea, I was pretty-much confused. If you look at the NifSkope image in my previous post, you will see why I was asking.

The only thing I got done at lunch today were those 3 animals. I started on a rubber ducky but didn't find a very good profile shot before I had to quit. I do have some ideas and if you happen to visit the Nexus forums and jump into chat, we can talk about 'em. ;)

EDIT #2: Also, if you want, I could give you a sliced up version of the swinger so it doesn't have the circle on it...you could theoretically put any object on it you want. ;-)
Did you get the right mesh?
Also, the animal needs to become a part of the NiTriStrips or it will not move with the swinging bar. A seperate piece will not work with the animation.
If you can't do that, I may be able to convince DaMage to edit the animal directly onto the single NiTriStrips. He said he could be convinced to get around to it soon if nobody else does it. :lol:
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JD FROM HELL
 
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Post » Wed Jul 04, 2012 2:13 am

Did you get the right mesh?
Yes. I have it now.

Also, the animal needs to become a part of the NiTriStrips or it will not move with the swinging bar. A seperate piece will not work with the animation.
Ah, I did not realize. Not a problem joining so they are the same object.

LHammonds
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Abel Vazquez
 
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Post » Wed Jul 04, 2012 1:15 pm

Ah, I did not realize. Not a problem joining so they are the same object.
LHammonds
Perfect! You might want to do just one so I can test it to make sure it works before you tackle all of them. :)

How about a screen shot of the current Shooting Gallery?
http://www.invision.tesalliance.org/forums/uploads/1289422201/gallery_85_19_88341.jpg
The 'targets' move from left to right, and alternate with the next row that goes from right to left. Its actually pretty hard to shoot the ones on the back rows!
The points go from 1 to 2 to 3 to 5 for the back row.
The more points you get, the more credits you win.
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Joe Bonney
 
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Post » Wed Jul 04, 2012 11:34 am

Looking really good.
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Mari martnez Martinez
 
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Post » Wed Jul 04, 2012 6:58 am

Love the look! I want to trade my caps for a stuff animal prize :rofl: (totally kidding about the prize)
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Katie Pollard
 
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Post » Wed Jul 04, 2012 3:37 am

Oh, you quoted the bowling alley so I thought you were talking about that. Yes, I made the waterchip out of a security card and I placed some vacuum tubes on it. And an RCLight. The forcefield is vanilla, I just shrank it way down. The exercise room is mostly just retextures, but I did make a few of the things, like the weight bars using car tires and pipe. The see through cabinets are just retextures where I make the glass parts see through.
The pieces I used where I removed the pipes are the 'VURmWall01' tile set.

Thanks. Can you tell me what value I should edit in nifskope to make something larger/smaller?
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james tait
 
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Post » Wed Jul 04, 2012 9:22 am

Thanks. Can you tell me what value I should edit in nifskope to make something larger/smaller?

There should be a node with 0 before it's name. Right click on that. Then choose Transform->Edit and modify scale.
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Michelle Serenity Boss
 
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Post » Wed Jul 04, 2012 7:53 am

There should be a node with 0 before it's name. Right click on that. Then choose Transform->Edit and modify scale.
thanks :) this will help a lot.
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BlackaneseB
 
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Post » Wed Jul 04, 2012 3:08 pm

thanks :) this will help a lot.

Your welcome :)
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jason worrell
 
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Post » Wed Jul 04, 2012 11:21 am

I am on pager support this week at work, so I may not be able to update this mod as much as I normally would like too.

I have added the 'animal' targets to the shooting gallery, thanks to Conan_Lon (LHammonds) :celebration:
When this part is done, I will upload some more screenies. I have some texture work to do on them. ;)

I have also started a 'balloon pop' game. But its just a skeleton of a game for now. So far, the balloons float around an area and you have to try and shoot them.
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James Wilson
 
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Post » Wed Jul 04, 2012 2:52 pm

How about a working Balloon Pop game?
http://www.invision.tesalliance.org/forums/uploads/1289795363/gallery_85_19_77703.jpg
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gemma
 
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Post » Wed Jul 04, 2012 11:27 am

is there any chance of this mod being ported to fallout new vegas. i dont know if you have had a chance to play it yet but its overall a much better game (once its patched). :)
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joannARRGH
 
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Post » Wed Jul 04, 2012 7:12 am

How about a working Balloon Pop game?
http://www.invision.tesalliance.org/forums/uploads/1289795363/gallery_85_19_77703.jpg

My head just exploded from all of the awesomeness in this thread. I'm not worthy! :bowdown:

The bowling alley alone is mind-blowing but the plinky game, a shooting gallery and Balloon Pop too? You're the man!
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Rowena
 
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