@Miss Sparkle
1. The keypad is a bit buggy, I think the original one in project purity was too. I can try putting the buttons at more of an angle and see if that helps.
2. Yes, the Jackhammer is a special weapon that will be released with this mod only. It does clip into the body, especially the females. I just added it, so I have not played around with the hold styles or anything else much yet.
@bestliutr
1. The male texture is on my list already, just never got around to it yet.
2. I just added the keypad to the weapons armory, so its not complete yet. You will be able to get the code by reading the terminal in that room. for now, its 1964387ENTER
3. The clinic area is very much a work in progress. The eyes, hat and uniforms as well as the AI responsible for the weapons they carry all need to be fixed. All the Androids will eventually be replaced with a new 'Android Race'.
4. I have heard about the turret having that problem. I have not seen it though so I will have to test it some more. They always click and beep for me.
5. The blue block is just a retextured vanilla mesh, so its gamesass fault.
6. Yes. I thought I got all the terminals, but I will look again. I changed some stuff, but will probably change even more in there. Its also a new area.
7. The posts are to help you hide behind something. I guess I can remove them since I later added the solid metal behind the railing. Not sure your worried about the ammo though, since its unlimited...
8. You have to walk very close to a toilet or urinal for it to flush. That is the automatic sensors, those red blinking lights at each one...
9. That does sound like a fun idea, you mean to check the players limb condition and show good or bad xray of each?
10. That can be tricky to get to work right. I can try and see how it works though. Good idea!
@Fol57er
1. The materialization room has some complex scripts running. Perhaps that interfers with other mods you have that are running gameMode scripts. It may be too much and your computer zaps out. I could add an option to the terminal to turn the 'lights' script off.
2. Yep. Lazy me.
2b. Missing texture possibly? I may have forgotten to add them.
3. Did you read the readme file at the bottom? Its pretty clear I thought.
4. There is no 'key' to the overseers safe. You have to click the switches in the correct on/off state for the safe to unlock. Inside is the solar scorcher test gun I am making. A hint, the first four are binary '6', and the next 4 are binary '4'. You know, binary 6 4.
5. All the androids will be replaced eventually. But they will not have actual human names.
6. Yeah, the demon doctor.
1. I have plans for at least one more, a shooting range that you select critters to shoot at. I amy also make a 'pre-war' arena battle.
2. Its mostly all navmeshed now. What problems are you having?
3. The hint file will be there for people who want it easier.
Glad you liked the mod so far.