[WIPBETA] Vault 64 v2

Post » Wed Jul 04, 2012 8:46 am

Vault 64


Version 2


by WillieSea



http://www.gamesas.com/bgsforums/index.php?showtopic=1041118&st=0&start=0
http://www.gamesas.com/bgsforums/index.php?showtopic=1057964
http://www.gamesas.com/bgsforums/index.php?showtopic=1063169

Story
Vault 64 construction began in December of 2076 and was funded heavily by many prominent technology firms. It was to save the best engineers that society had to offer to help the restoration of the land after a war.

Land rights were donated by an individual of a wealthy company in exchange for a spot in the vault. Far to the North West of DC, construction proceeded quickly. By October of 2077, about half of the vault had been finished. Only a few individuals were present in the vault when the first bombs fell on October 23 of that year.

Many of the assigned engineers survived the initial bombs and rushed to the vault for safety. Most perished on the dangerous journey, and they were the lucky ones. Upon arriving at the vault entrance, they were dismayed at what greeted them, the entrance to the vault had collapsed!

The few lucky individuals who were already in the vault could do nothing to help their friends stuck outside. The war started on a Saturday and even the construction workers were at home with their families.

Those in the vault hacked into the Vault-Tec vault communication lines and learned about the devastation in the outside world and decided to remain in the vault where it was safe, where they could continue their work unhindered. They lived out their lives and constructed a few unusual technological devices. But eventually, the vault became their tomb. A monument to technology.

The vault was quickly forgotten about and was never on any of the official Vault documents since it was never completed.

http://i97.photobucket.com/albums/l237/WillieSea/Vault064/ScreenShot709b.jpg

Location:
North West of The Republic of Dave in the side of a mountain.

Completed Features:
-Exterior location
-Quest to gain entrance to vault
-Entrance level with Detention Center and Conference Room
-Settings terminal to set your own preferences in the mod
-Security room and Detention cells. Living quarters for security personal
-Conference room with new slide show
-Storage room with auto sorters
-Materialization and Teleportation room
-Skill Training computers
-Simulation Pod room
-Simulation: Zombie Fight 2072
-Lamps you can turn on and off
-Collector mugs
-Reactor Chamber that requires startup
-Utility Water and Air filtration room that requires startup. Water supplies sinks and water fountains. Air removes radiation from the air.
-Diner and restrooms. Jukebox that plays individual songs or loops
-Vending machines for food and drinks
-Operations room to turn Mainframe on and set currency type
-Manufacture room to create Robot follower, Bio-enhancement chips, Incendary Grenades, Portable Turrets, 556mm DU ammo.

Currently working on:
-Compact layout - Everything will be centered around the Atrium
-Atrium cluttering and scripting
-Clinic
-Vault lighting and power

Planned Features: (much already figured out from version 1)
-Trading Merchant: Androids/Robots
-Healing Merchant: Androids/Robots
-Repair Merchant: Androids/Robots
-Simulation ? Police HQ (shooting gallery)

Requested Features:
-NPC's Dialog - Not likely to happen unless somebody else does this for me.

Screen Shots:
09/20
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen01.jpg
09/26
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen02.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen03.jpg
09/27
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen04.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen05.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen06.jpg
10/01
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen08.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen09.jpg
10/02
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen10.jpg
10/13
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen11.jpg
11/08
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen13.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen14.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen15.jpg
11/15
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen16.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen17.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen19.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen18.jpg
11/28
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen20.jpg
11/29
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen21.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen22.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen23.jpg
12/02
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen25.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen24.jpg
12/05
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen26.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen27.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen28.jpg
12/12
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen30.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen29.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen31.jpg
12/20
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen32.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen33.jpg
12/26
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen34.jpg
12/31
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen35.jpg
01/11
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen36.jpg
01/15-21
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen37.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen38.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen39.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen40.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen41.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen42.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen43.jpg
01/24
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen44.jpg
01/27
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen45.jpg
02/03
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen46.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen47.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen48.jpg
02/04
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen49.jpg
02/06
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen50.jpg
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen51.jpg
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Wed Jul 04, 2012 6:58 am

For my closed Beta testers, I do have some requirements.

If you are interested in BETA testing this mod, you must agree with the following first. And let me know you agree before requesting in a PM the chance to test this mod.

1. You need to be honest since none of the elements from this beta test can be shared or copied for your or anyone elses mods. The Beta file is also just for you, not to be shared.

2. Beta testers need to understand that this IS a beta. That means its not complete and may cause issues with your game. So, you should never have this mod active for your 'good' save games.

3. You need to have free time to test when the Beta becomes available. You will need to 'request' in a PM to me that you want to test any new beta versions. I will not assume because you tested before that you will want to or have the time to test at a later date.

4. The ability to find bugs is necessary. This includes missing textures, missing meshes and clipping issues (where a mesh clips through other objects). Able to spot objects that are 'floating' off the floor. Furniture that does not work right or clips badly when you use it. Activators that don't seem to work correctly. You get the idea.

5. The ability to report any issues you find. I recommend you have a notepad handy when you test to write down the issues. This is a very important part of being a beta tester. Even feedback on what you did like is better than no feedback at all.

6. Since this is my mod, I may not implement suggestions you may make. You need to not take that personally. I will explain my reasons as best I can if I will or will not.

7. Take the time to read the readme file that comes with the beta. It explains a number of features as well as certain things I would like you to test.
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K J S
 
Posts: 3326
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Post » Wed Jul 04, 2012 8:07 am

I made the Vault Suit for the mod.
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen45.jpg

Naturally, they have never been used and will be in new condition.
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Frank Firefly
 
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Joined: Sun Aug 19, 2007 9:34 am

Post » Wed Jul 04, 2012 7:31 am

Could I get in the beta? This looks really great, would love to make sure it's 100% for everyone who plays it.
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Andrea P
 
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Post » Wed Jul 04, 2012 4:46 am

*notices "Intel" on one of the enhancement chips*

:lmao:

sorry... everything is still looking good :D

/random post
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Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Wed Jul 04, 2012 12:10 am

Could I get in the beta?
Check the rules in post #2.
I do not have an active Beta right now. But I may this weekend sometime. When I announce the beta is available, that is when you can 'request'.

*notices "Intel" on one of the enhancement chips*
That logo is long gone! :rofl:
The chips have the name of the function on them. Although, you will never see that except in the 'demonstration' display. Only the surgeon can remove or add chips to the player character.
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Nienna garcia
 
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Joined: Wed Apr 25, 2007 3:23 am

Post » Wed Jul 04, 2012 5:14 am

1.can you add some "solar cell panel" texture to the blazer blaster? To show it's solar powered, and to differ from the blue one I have seen somewhere I don't remember
already looks pretty good now

2.nurse suit, I think they are a bit too ........, I prefer normal ones that we see in real life clinics
can you add some dialogue for the andorids, to change between different clothes styles/textures?

3.Love the "intel" chip. :clap:

4.clinic hall way looks long and empty. maybe it'll be better after you cluttered it.
Are you planning to add the same thing in all the wards?or make each one different?
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Wayne Cole
 
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Post » Wed Jul 04, 2012 1:35 pm

You might want to take a look at Vindicator guy again. He spawned in the wasteland for me, and started saying things about that I needed to leave or he would attack me. And he did.

Harmy52
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Mr. Allen
 
Posts: 3327
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Post » Wed Jul 04, 2012 4:09 am

@bestliutr - I probably will not be using that gun model, if the real solar scorcher has been created.
If you know of a better nurse outfit, let me know.
As I said before, I have not done much of anything with the 'back rooms' of the clinic/hospital.

@harmy52 - The robot is still undergoing major changes. Just ignore him for now (or kill him). I will be deleting the 'test' model from the mod.


1. Robot terminal now allows you to build the robot. It 'should' also bring them back if you left them in the wasteland somewhere. For testing purposes, he can be created in 3 hours.
2. Radroaches should spawn in the manufacture area, from the caverns.

Power and Light Settings: Making the vault dark.
3. Training room only comes on when computer is on.
4. Blast power generators in computer room and it all goes off.
5. I have been replacing all the lights with 'glowing' variants. When the lights are off, they are replaced with 'dull' variants.
6. When a room is off, all the lights are off and so are the computers in that room. There will be very few 'light' sources.
7. Added light switches to the Atrium and some of the rooms.
8. After opening the vault gear door, its dark inside. Step in and lights start turning on.
9. The light levels in every room have been normalized to a much darker ambience.

10. Put in the Bio-Enhancement chips. You can do nothing with them yet.
11. Clocks now have 'glow' faces.
12. Working on the 'Android Eye'. Doctor #001 has them.

Even though the Robot is not complete or tested, and a bunch of other stuff is still 'in progress', I will try to get a beta ready today. There have been a lot of changes in the last couple weeks since the last beta.
I am first going to try and figure out the FO3MasterUpdate to turn it into an ESM first.
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suniti
 
Posts: 3176
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Post » Wed Jul 04, 2012 12:31 am

While pseudo-ESMs fix the issues you have, in the end it might be nice to make it into a real ESM :) So other people could add more quests, change some other things, stuff like that. :)
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Jack Bryan
 
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Post » Wed Jul 04, 2012 10:03 am

If anyone is interested, I am uploading the Beta v013 right now.
Its 82MB in 7z format. Seems like it gains about 8MB in every version! :lmao:
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Riky Carrasco
 
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Post » Wed Jul 04, 2012 3:45 am

Here is a quick screen shot of me preparing to enter the vault.
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/ScreenShot709b.jpg
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Amelia Pritchard
 
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Post » Wed Jul 04, 2012 8:46 am

Awesome man :lol:
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Marquis deVille
 
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Post » Wed Jul 04, 2012 3:37 am

While I ponder how I will implement the Clinic/Hospital, I started making the Bathrooms and Shower/Locker rooms. This includes an 'exercise' room with a full size and very deep swimming pool. I will have pictures on that later, when its more presentable.

What I NEED are exercise equipment meshes, or ideas for what to put in this area. Or do you know of any resources that adds exercise equipment?

And for the fun of it, another set of screen shots:
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen46.jpg
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neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Wed Jul 04, 2012 2:28 pm

Sorry it took me so long to post what I thought about Vault 64 so far.

I know I bugged you about being able to activate water fountains through the force fields in the cell block before, and I believe you fixed that by moving the water fountains back a bit. However in Cell G I can pick up the bucket in the cell even though I am on the other side of an active force field.

I can run between RockCanyon02rad198 and RockCanyon14rad74 outside of Vault 64's cave door just fine, however when Fawkes tries to follow he gets stuck inside the rocks.
Here is a picture of the two rocks:
  • http://img10.imageshack.us/img10/7074/screenshot34c.png
  • http://img29.imageshack.us/img29/6200/screenshot35dn.png
I found a gap in the rocks in the exterior of Vault 64. Here are a few pictures of it:
  • http://img685.imageshack.us/img685/6021/screenshot36f.png
  • http://img717.imageshack.us/img717/7683/screenshot37.png
  • http://img6.imageshack.us/img6/392/screenshot38ia.png
I saw "101" on the back of my Vault 64 security armor when I was testing, however when I saw those screenshots you posted I thought you had retextured it in the next version. But when I looked at it in the GECK it seems you missed texturing the male armor. It isn't a big deal, I just wanted to alert you to that in case you forgot.

I like the "BETA V013" sign on the outside of Vault 64, I know it is probably not permanent but it was still kind of cool to see for now.

If I see any exercise equipment meshes you can use or have any ideas on what to put there I'll let you know.
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Kate Murrell
 
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Post » Wed Jul 04, 2012 10:56 am

Looking good. :thumbsup:
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Kelvin Diaz
 
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Post » Wed Jul 04, 2012 8:07 am

@Kinquin - You noticed my 'avoidance of the issue' by just moving stuff out of the way, eh? :rofl: I will move the bucket back some more.
Fawkes is a trouble-maker, thats for sure. Not sure what I can do since the Navmesh through there is correct. Other than put a big rock there to prevent you from walking there.
I will check out the 'gap' in the rocks. :)
Yes, I have a note already to 'remember' to retexture the male version. Retexturing just takes so much time and I was getting bored with it at the time. So I made a note that I have been 'ignoring' since then. :lmao:
The numbers were made especially for 'me' since Fallout does not have numbers in it. Only the texture really does not match the letters.

@Nextmastermind - Thanks! :coolvaultboy:

UPDATE:
I had to reinstall my game because it would not even load the game anymore. In doing so, I found that the 'mirror' frame was missing its texture. It was pulling it from one of my temporary folders so I did not notice it in my game. With the fresh install, the temp folder did not exist and there it was! I am surprised nobody noticed that! :rofl:

UPDATE2:
I know! I can put some sun lamps with chairs under them. The Hospital light would make a good 'sun lamp' for this purpose. :)
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Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Wed Jul 04, 2012 2:20 pm

Wow, I missed a few days of posts :blink: I don't know how I managed that lol.

I love the picture with you holding the guns, getting ready to enter your vault! I vote that picture as your title picture when the mod is ready for downloads :clap:

Mr. Surgeon came out perfect!! I even love how you made him have blood on his saw :rofl: ...But can we pick the other doctor to perform surgery on us instead? (Totally kidding here :D)

I really can't express how impressed I am with the amount of work you have put into this mod, it is amazing!
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Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Wed Jul 04, 2012 8:11 am

@Miss Sparkle - That is a good idea for the main download picture. :lmao: More pictures below!

To give you an idea of the 'Mountain' I created for the vault entrance to be located, I have a before and after shot.
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen47.jpg

I decided to go ahead and show what the Locker Room and Exercise/Recreation room currently look like. I may get images up tomorrow of the bathroom area.
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen48.jpg

This is the area I need 'exercise' type equipment for. Otherwise I will just put in a pool table and try to make some barbells out of tires and a pipe. :shrug:
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Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Jul 04, 2012 3:29 pm

I hope that guy comes with the vault :bigsmile:

That fountain looks like fun! The mountain is WOW! You sure did a lot of work to create that, and it came out realistic as well.

I can't turn down a a giant size pool :) You could use the red ball as a beach ball, it is a movable static and would bounce nicely :D I hope someone can help you out with Gym type workout machines.
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Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Wed Jul 04, 2012 9:07 am

Thanks Miss Sparkle! That 'guy' is actually my player character. LOL
The mountain turned out pretty good and I am 'mostly' pleased with it. Perhaps a few too many rubble piles at the entrance. :shrug:
I tried out the Red Ball and quickly found out that it 'sinks' in the water. I will have to see if somebody would like to look into making it float since it is full of air. And still have the ability to bounce around. :)

As promised I have another screen shot.
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen49.jpg

The eye is almost unnoticable, so I may have to change it again. I would like to make a new race for the androids in the vault. That would mean I can use a new skin mesh to make it look more mechanical in nature. Like a barcode on the back of the neck among other things.
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Elizabeth Davis
 
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Joined: Sat Aug 18, 2007 10:30 am

Post » Wed Jul 04, 2012 10:32 am

1.I met the same kind of problem with Kinquin, followers fall into rocks. And I agree that the beta sign looks pretty cool.

2.The light system works fine, but it's a little bit hard to tell which switch controll which light. So maybe you can add a name to the switch?and I was also hoping for a overall light controll fountion from a terminal maybe

3.the male doctor has purple eyes in my game. Nurse hats are over the head, not on their head. May be you can add some cola and snack vending machine in the clinic ?

4.After activated the water filtration so many times, I'm pretty tired of using 3 terminals to open and close each chip holder. so can you add the open/close founction to the overall controll terminal?

5.the warning sign at the entrance, I think it would be better if it is vault-tech style instead of protestor style.

unrelated to the topic, but I've just found a mod that converts all the pre-war books into random realworld title books, and the vault class room became an awesome place to study with all those different books on shelfs.
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Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Wed Jul 04, 2012 6:33 am

1. Not sure what to say about followers falling into rocks. I am sure the nav mesh is correct and it being an ESM, it should work fine. :shrug:

2. The light switches control the room or area you are currently 'in'. I could attempt a terminal that turns all lights on, but I only want the lights controlled from the switch so the 'red/green' light on the switch matches the current state of the lights.

3. After uploading the mod, I realized that I forgot to add the new android eye. (See the picture in the previous post above) The Whole nurse outfit needs to be changed out. I was trying to get the hats to sit lower on the head but was unable, so it will be removed. Darn. The medical clinic will get a 'drug vend-o-matic' machine along with a water and cola machine.

4. I find that tiring myself. You can imagine how many times I have done it... I will probably add a testing terminal to the beginning that turns on the reactors along with the air and water filtration so you don't have to go through all that one more time.

5. The sign's were placed after the war, and the tunnel was caved in trapping the few people who were working in the vault on a saturday. So, the signs are not vault-tec, but hobbled together by the inhabitants more as a joke in case anyone every made it into the vault. That also explains the active turrets and everything being pretty much being shut down.

Interesting, a book mod you say. lol The arlington library must be very interesting indeed!
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Emma Pennington
 
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Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Jul 04, 2012 12:41 pm

Thanks Miss Sparkle! That 'guy' is actually my player character. LOL
The mountain turned out pretty good and I am 'mostly' pleased with it. Perhaps a few too many rubble piles at the entrance. :shrug:
I tried out the Red Ball and quickly found out that it 'sinks' in the water. I will have to see if somebody would like to look into making it float since it is full of air. And still have the ability to bounce around. :)

As promised I have another screen shot.
http://i97.photobucket.com/albums/l237/WillieSea/Vault064/V64Screen49.jpg

The eye is almost unnoticable, so I may have to change it again. I would like to make a new race for the androids in the vault. That would mean I can use a new skin mesh to make it look more mechanical in nature. Like a barcode on the back of the neck among other things.

Oh shucks, well you can make it up to be by having one of the companion androids have blonde hair and that cool eye in blue :whistle:

Aww, too bad the ball sinks :(
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Cody Banks
 
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Joined: Thu Nov 22, 2007 9:30 am

Post » Wed Jul 04, 2012 1:01 am

I implemented a few changes in the Simulation "Zombie Fight".

1. A holographic red 'X' will appear in the arena in spectator mode when you stand in front of one of the 'bomb buttons'. This option can be turned off if you don't want to see it. The 'X' will appear where the explosion corresponding to that button will happen.

2. Added a remote controlled 'Robot Bomb' that you guide around the arena. It explodes in a nuclear explosion when it takes too much damage or you crouch down. Its a fun mobile bomber robot.

3. There is a 'Gun Platform' you can climb up to that allows you to shoot at the fighters below. It also gives you a Simulated Mini-Gun that never needs to be reloaded while your on the platform. You can also watch the fight from up here, but it can be dangerous since the fighters with guns will shoot at you.

4. The 'Grenade in the Shorts' button has been adjusted to allow you to use it more, and also to extend the time it runs if the game has ended. There is also a chance it will put an incendary grenade in their shorts instead.

Guess I will go play with some of the other cells now. The robot bomb is something I have been wanting to add but never got around to it. And the gun platform. :lmao:
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Solina971
 
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