Vault Tech

Post » Mon Jan 25, 2016 6:50 am

So, I honestly don't know much of the plot of the first two Fallout games from before Bethesda got their hands on the series, so forgive me if this has already happened.



But, last night I was playing through the Curie recruitment mission for the first time, and one line that really stuck out for me was the Overseer's comment on the evil Vault Tech was doing so close to them, and how they could of all died because of it.



And then you look at the Cryo Pods they tricked you and all the other people into in Vault 111.



And it just got me thinking, Vault Tech was obviously no good, honestly they kinda seem like an Umbrella type company when you think about it, and I


just thought, will there ever be a Fallout game where Vault Tech is the main threat?



I mean, they must still be around in some form right? I mean if President Computer was then I don't see why they're not.



So, what do you all think? Would you like a Fallout game where Vault Tech are the main threat?



Once again, forgive me if they already have been.

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Emerald Dreams
 
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Post » Mon Jan 25, 2016 8:57 am

No I would not like to see Vault Tec be a main threat in a game. Vault Tec was a pre-war company that was contracted out by the American Government. So the "evil" things Vault Tec did were on behalf of the Government.



You mentioned "President Computer." President Eden was leading the Enclave in Fallout 3. The Enclave in Fallout 3 was what was left of the Enclave from Fallout 2. The Enclave from Fallout 2 consider themselves to be what is left of the United States Government. So that would make them responsible for the Vaults being what they really are instead of what they told pre-war America and not Vault Tec.

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Isabell Hoffmann
 
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Post » Mon Jan 25, 2016 12:26 pm

Vault-Tec has always been a sort of... Nebulous thing, a shadow of the past. Like the Dwemer from TES.



I think having them as a *main* faction would give too much away, kill the mystery around it. When it comes to Vault-Tec, or the Dwemer, every half-truth uncovered should spawn more questions.

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Ilona Neumann
 
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Post » Mon Jan 25, 2016 4:56 pm

Vault Tec is evil.



https://www.youtube.com/watch?v=Vo-tXl9uAp0

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Batricia Alele
 
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Post » Mon Jan 25, 2016 4:37 am

Vault Tec's experiments were done at the behest of the U.S. Government. They didn't come up with the experiments by themselves.



I highly doubt there's a secret force of Vault Tec personnel out there somewhere.

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Trey Johnson
 
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Post » Mon Jan 25, 2016 3:33 pm

See, while I get how they're similar in the story to the Dwemer, being in the past and all that. But the difference is all you ever see of the Dwemer are what remains, you never Really see them, like you said.



But in Fallout 4 you actually experience their evil first hand when they trick you into those cryopods.



And I get that they were working for the government in the beginning, but later on? When they performed all those Mole rat tests in Vault 81? That was more then a hundred years after the war. There really wasn't a government leading them during that.

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Sunnii Bebiieh
 
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Post » Mon Jan 25, 2016 2:28 am

edit ehh this was a spoiler I guess.......

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Katey Meyer
 
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Post » Mon Jan 25, 2016 12:40 pm

It would be weird if the higher ups in Vault Tec didn't create a vault for themselves to survive the apocalypse.


But if there's any justice in the universe they should have all gone mad and killed eachother inside.

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oliver klosoff
 
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Post » Mon Jan 25, 2016 12:52 pm


Exactly I am a bit fuzzy on the Vault 0, control Vault lore (That styles Cat can do that brainy stuff) But certainly A vault tech vault full of vault tech personnel that was built to the best of there capabilities with no hidden tests, That yet went tragically and hideously wrong just seems so right does it not.



Hell I would give all your money to see that in game (with a good enough story)

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Chantelle Walker
 
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Post » Mon Jan 25, 2016 6:37 am

Vault tec may have been Govt contracted, but they're just as capable and culpable. The military industrial complex is pretty shady pre-great war. We know what Braun's fate was. But what of the other experiment architects? What were their pet projects?


The tech in vaults is nothing short of miraculous, and I don't see why some vault tec suit types wouldn't have basically a luxury control vault. Not sure how they'd be tied to an evil faction, post war, but I'm sure something could be whipped up.
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BrEezy Baby
 
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Post » Mon Jan 25, 2016 3:10 pm

In fallout 1 vault tec wasn't seen as a villian. They were just the company that built the vaults.


In fallout 2, this was expanded on in that the enclave was found to be the remainder of the u.s government and the experiments hinted at in thst anothet vault recieved tons of watet chips and vault 13's chip was sent somewhere else.


Fallout tactics further expanded on this in that the brotherhood of steel was a military vault, preserved for after the war.


Fallout 3 is where different vaults came into play as well as new vegas and the idea of "experiments" was flushed out.


Also it is mentioned in two as well, I believe, by the president but as a follower of the franchise it seems the higher the vault number, the more experiential the vault.


Vault tec isn't inheriently evil though but probably morally corrupt as they use people as test subjects.



-cheers
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Manny(BAKE)
 
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Post » Mon Jan 25, 2016 6:30 am


Spoiler
I have a fairly wild personal hypothesis regarding the true nature of Vault-teck. I believe that Vault-Teck is actually the Fallout Universe version of the Manson Family. Seriously. Here me out: Rather than explode into violence in the late '60s like the actual Family, the Fallout Family never went through the societal changes the '60s brought. Instead, the Family focused on the fulfillment of Helter Skelter as foretold by their Prophet, Charles Manson, only the Race War would be with the Chinese rather than African Americans. Read through Mansons' vision for Helter Skelter here: https://en.wikipedia.org/wiki/Helter_Skelter_(Manson_scenario). It even explains why every song on every radio uses Nuclear Armageddon as at least a metaphor. Manson himself remained an underground figure and was never arrested. The Family continued to slowly grow, adding members from the margins of society. The research into the City beneath Death Valley lead to the construction of the first Vaults many years into the future. By this time the Family has morphed into a tech savvy Cult. Heavens Gate should be your model https://en.wikipedia.org/wiki/Heaven%27s_Gate_(religious_group) . As tensions with China increased they would have been able to recruit members of the U.S. Government into their group (see The Fellowship, or The Family for reference: https://en.wikipedia.org/wiki/The_Fellowship_(Christian_organization) ). From there they were able to mold U.S. policy to achieve the vision of Helter Skelter. The Government funded the Vaults and provided labor. Only the few "elite" members with Family Affiliations, or with special skills needed by them, were sent to fully functional Vaults. The rest were used as fodder for experimentation. And somewhere beneath Death Valley lies the Family Vault. The largest, most well stocked of them all. A Vault the size of a modern City, with all conceivable amenities. What lies inside? Who knows. It could be a vast Family Army with the height Pre-War technology, further refined by centuries of research by a fanatical but scientifically advanced population, waiting for the right time to rise and conquer the Post Apocalyptic World. Or it could be the most terrifying of all Mutations, hoards of ravening, once human, and still, terrifyingly, intelligent, monsters, the likes the world has never seen. Or it could be empty. All life gone, just waiting, pristine and untouched, for refugees from the Wasteland to find it. Only time (and future Fallout Games) will tell.

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Jeff Turner
 
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Post » Mon Jan 25, 2016 7:51 am

Jack Cabot.

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Kanaoka
 
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Post » Mon Jan 25, 2016 3:28 pm

Vault Tec plays to all the different experiments the government conducted on it's own citizens in the real 50ies. It was all an experiment, different experiments at different vaults. But they're gone. How should they be the enemy?

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Sarah Unwin
 
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Post » Mon Jan 25, 2016 2:26 pm


Spoiler

I think most Vault Techs personnel (hence the no 'all clear' signals) where killed in the Vault headquarters. Werent they based in the same location as the super mutant master?


Vault Tech is no more as I understand it, they've all been killed off.





BTW, the above was based off of old WIki readings (need to get to work so cant back it up right now), I havent actually played 1 or 2.

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Symone Velez
 
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Post » Mon Jan 25, 2016 7:35 am


As I was to understand it, the Vault that the Master was... cemented to... was just a test and demonstration Vault for local government personal to get a feel for what these monoliths might look like in practice. Grey, the Master, was actually born in Vault 8, the same Vault that spawned Vault City.



VC is also an interesting case, as it appears to be exactly what Vault-Tec promised in all of the Vaults, and is considered to be the "Control Group". It housed a thousand people, exactly how many were designed to be held, and opened right as scheduled. My question is, was the shipping mishap where Vault 8 got only one of the two G.E.C.Ks and way to many Water Chips an experiment as well, or was it an honest to goodness shipping error.






Since Fo2, they have always kinda been a nebulous threat, kind of an example of Pre-War corruption and disregard for life. I personally think making them any more then that, and the way they were handled in Fo4, would detract from that. Pre-War society was (before 4) portrayed as pretty messed up in general, and making it some halcyon trip through faeries and roses really hurts the setting as a whole.

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Amanda Furtado
 
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Post » Mon Jan 25, 2016 2:39 pm


I dunno... It always made sense to me that the company making Vaults would at least make a Vault for all the top honchos of Vault Tec that was actually meant to preserve their lives and their families lives for generations to come. While I would doubt they have any kind of agenda, a Vault like that could be filled with some juicy pre-war corporate lore.

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Dustin Brown
 
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Post » Mon Jan 25, 2016 1:22 pm


Possibly yes, and I wouldn't be surprised to find such a secret vault abandoned. And it would probably be pretty interesting to explore through.



But I'd rather not suddenly find Vault Tec emerging as some sort of sinister Umbrella Corporation stand-in with its own paramilitary goons coming out to terrorize the wasteland. I think its better if they remain a sinister relic of a bygone age.



Just my opinion though. If it were to be done well, I guess it could work.

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Brentleah Jeffs
 
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Post » Mon Jan 25, 2016 1:43 am


I would say that Vault Zero was indeed a place for people such as high ups in Vault Tec to survive in the event of a Nuclear War. Fallout Tactics says "The Great Vaults were built to house the wealthy, the powerful, the influential and those deemed necessary for their survival. Inside resources and technology were stockpiled. A final defense against the coming holocaust."



Now we could argue over what "The Great Vaults" means. Does it mean all the Vaults or just a select few vaults. But the intro goes on to explain Vault 0 after that statement to say: "The sturdy Vault 0 was to be the nucleus of the vault network housing the greatest leaders, artists and scientists."



Vault 0 was going to be center of the Vaults. It was to direct the rebuilding of society. But we know that the Vaults weren't built to save anyone. The government used Vault Tec to build the Vaults. We know that there must have been scientists and powerful, wealthy and political people who knew the truth about the Vaults. They must have wanted a place to survive. We also know the Government couldn't sell the Vaults to the American people by telling them the truth about the Vaults. We also know the truth was that key people in the government were going to go to Oil Rig to ride out the Great War.



So it makes sense that Vault 0's role was all a lie as well. It's main job is to show the American people that there is a system in place to insure that America will be safe. That the Vaults would be connected with one another. The top minds in America will rebuild America. Another role would be is that the powers that be who know about the Rig could tell unwanted people that "yeah we have a place for you in Vault 0. You are going to be a very important person! :evil: "



It is possible that Vault 0 failed by mistake that the plan was always to have two locations for the Powers that be to survive the War. The people on the Rig calling the shots while the people in Vault 0 do their bidding .



But it is possible that Vault 0 was never meant to be an important place. That only second rate people who knew to much were sent. I like to think the money to upgrade the Enclave Oil Rig came from cutting corners while building/upgrading Cheyenne Mountain Complex.



In the game it is made clear there were several cut backs. If what I recall is right, billions of dollars were cut from Vault 0 because the Powers that Be decided there was little chance of a nuclear war. That money for important systems in Vault 0 was diverted for luxury items and entertainment. It would be very easy for money to disappear from Vault 0 and end up for the secret Oil Rig project. We know in Fallout 4 at least one Vault, 114 is rumored to have been an embezzlement scam. If you are going to have a secret offshore Doomsday Bunker, you will need a secret source of money.



Edit: I like to think Vault 0 was designed to fail. A means to ensure that people were indeed dead. Can't risk that they might survive and ruin things.

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Destinyscharm
 
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Post » Mon Jan 25, 2016 10:36 am


Yeah I don't think it would work good to be some Umbrella Corp either. Thinking of this reminded me of an idea I had for a Vault a long time ago, one that was filled with organized crime members, criminals, thugs, even murderers and what not, and they developed their own "mob family", killed all the VT personnel, and when the Vault opened they took over an area.

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Da Missz
 
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Post » Mon Jan 25, 2016 8:42 am

It's my understanding that there was once an original plan to build a huge spaceship, fill it with colonists, and send it to another planet to start all over again.


However, they knew that this was a recipe for disaster, and that many possible things could go very wrong. Therefore, they decided to run these experiments in the vaults, each one testing a possible problem which might arise or a possible way to ensure harmony and success.


Why experiment when nothing could be gained from it, right? This is why they bothered doing it.



Now, the svckers in the vaults aren't the ones who were selected to go on the spaceship. No, they were just the lab rats. There was a whole different group, probably elites, who were chosen for that.



As I understand it, the whole project was scrapped. All of the vault dwellers suffered for nothing.



However, that leads to an interesting idea. What if the elites who were selected to go on the spaceship were kept in a very nice supervault designed to keep them safe and comfy for decades until the experiment data came in from the other vaults?



They could still be out there...somewhere...

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Lawrence Armijo
 
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Post » Mon Jan 25, 2016 5:48 am


That is info is from Van Buren, aka the cancelled Fallout 3. So not canon. Who knows maybe someday that will be made canon, but I hope it isn't. The true reason for the Vaults should just remain a mystery.

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Ross Zombie
 
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Post » Mon Jan 25, 2016 6:13 am

I think Vault Tech serves much better as a sort of phantom that hangs over the everything, a constant reminder of the world before and of the mindset that led to its destruction. As people already said, revealing too much would destroy their mystique and reducing them to an enemy you can fight and destroy would be worse. That all said though, I think it would be cool to have a DLC for Fallout 4 where the Sole Survivor discovers evidence of an active Vault-Tech facility and sets out to find it with the hope of getting closure/revenge for what was done to them only to end up disappointed in the end.



As an aside, did anyone else kind of expect the Institute to turn out to be Vault-Tech all along? I remember that thought crossed my mind a few times on my first play through.

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Sophie Miller
 
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