Vault 76, Vault 77 and John maxson

Post » Sun Oct 04, 2009 10:10 am

I was reading the citadel terminal when I came across vault 76, I thought nothing of it, but when I noticed it wasn't marked on my map, I got very suspicious, in paradise falls as most of you know there is a vault 77 suit, any information on either of these would be helpful, my best bet that I thought was vault-tec headquarters.
One other question was John Maxson, descendant of the founder of the brotherhood of steel, it says on a terminal that he was killed by a "Vault Dweller" in the year 2162, any help on any of these subjects would be much appreciated!
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Poetic Vice
 
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Post » Sun Oct 04, 2009 2:49 pm

I was reading the citadel terminal when I came across vault 76, I thought nothing of it, but when I noticed it wasn't marked on my map, I got very suspicious, in paradise falls as most of you know there is a vault 77 suit, any information on either of these would be helpful, my best bet that I thought was vault-tec headquarters.
One other question was John Maxson, descendant of the founder of the brotherhood of steel, it says on a terminal that he was killed by a "Vault Dweller" in the year 2162, any help on any of these subjects would be much appreciated!

Vault 77 was the subject of a series of promotional Penny Arcade comics. It contained one man and a crate of puppets.

EDIT: Here is a link to the http://fallout.gamesas.com/eng/vault/pennyarcade.html#
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Sian Ennis
 
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Post » Sun Oct 04, 2009 12:30 pm

Vault 77 was the subject of a series of promotional Penny Arcade comics. It contained one man and a crate of puppets.

EDIT: Here is a link to the http://fallout.gamesas.com/eng/vault/pennyarcade.html#

Why one man and a crate of puppets, why the hell would vault-tec do that, that's just weird, but kind of funny.
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Rowena
 
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Post » Sun Oct 04, 2009 5:21 pm

Why one man and a crate of puppets, why the hell would vault-tec do that, that's just weird, but kind of funny.

Well, the fallout wiki has a page with a list of most of the vaults and what they contained. I assume you know the big Vault-Tec secret, that
Spoiler
the vaults were never meant to protect anyone, just social experiments. This is just an experiment to see how people cope with extreme isolation and a bunch of personalities they invented themselves.

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Peter P Canning
 
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Post » Sun Oct 04, 2009 6:23 pm

Well, the fallout wiki has a page with a list of most of the vaults and what they contained. I assume you know the big Vault-Tec secret, that
Spoiler
the vaults were never meant to protect anyone, just social experiments. This is just an experiment to see how people cope with extreme isolation and a bunch of personalities they invented themselves.

Yes just like vault 101 was an experiment that it was never meant to be opened and was sent pre-recorded messages that were set a time to be sent.
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Alexander Horton
 
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Post » Sun Oct 04, 2009 12:59 pm

Yes just like vault 101 was an experiment that it was never meant to be opened and was sent pre-recorded messages that were set a time to be sent.

Exactly. It's all part of the plan.
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Kaley X
 
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Post » Sun Oct 04, 2009 11:35 pm

i been secring for the vault 77 for ever because if i just find i unmark tunnle with some sign of a vault beening there maybe a vault tec sign or some vault tec pillers and maybe a vault tec door then i can die happy in my vault 77 suit and in my vault
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Hot
 
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Post » Sun Oct 04, 2009 2:14 pm

i been secring for the vault 77 for ever because if i just find i unmark tunnle with some sign of a vault beening there maybe a vault tec sign or some vault tec pillers and maybe a vault tec door then i can die happy in my vault 77 suit and in my vault

I see vault 77 as a mystery, most of us know the story now, but, not the full story... And if anyone has any information an vault 76 or John Maxson who was killed by a vault dweller in 2136 or something I cant remember, I would be most pleased!
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nath
 
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Post » Sun Oct 04, 2009 11:59 pm

I was reading the citadel terminal when I came across vault 76, I thought nothing of it, but when I noticed it wasn't marked on my map, I got very suspicious, in paradise falls as most of you know there is a vault 77 suit, any information on either of these would be helpful, my best bet that I thought was vault-tec headquarters.
One other question was John Maxson, descendant of the founder of the brotherhood of steel, it says on a terminal that he was killed by a "Vault Dweller" in the year 2162, any help on any of these subjects would be much appreciated!


Neither John Maxson nor Jeremy Maxson were killed by the Vault Dweller.
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Klaire
 
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Post » Sun Oct 04, 2009 4:54 pm

I see vault 77 as a mystery, most of us know the story now, but, not the full story... And if anyone has any information an vault 76 or John Maxson who was killed by a vault dweller in 2136 or something I cant remember, I would be most pleased!

yer i love to now more about john maxson and vault 77
i must find it
Any Clue will help
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Mackenzie
 
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Post » Sun Oct 04, 2009 3:23 pm

yer i love to now more about john maxson and vault 77
i must find it
Any Clue will help

It's probably not even in DC as its not listed in the terminal, and someone would have found it by now. I've walked each and every inch of the wasteland, just face it, its gone
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Albert Wesker
 
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Post » Sun Oct 04, 2009 4:51 pm

It's probably not even in DC as its not listed in the terminal, and someone would have found it by now. I've walked each and every inch of the wasteland, just face it, its gone

well some how he endup in the slaver town so he must of been close to dc


AND NEVER SAY IT GONE
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Rob Smith
 
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Post » Sun Oct 04, 2009 10:19 am

Neither John Maxson nor Jeremy Maxson were killed by the Vault Dweller.

That's what the Maxson terminal says, "he had some dealings with a vault dweller", this doesn't imply THE vault dweller, but a vault dweller, do you know anything else?
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QuinDINGDONGcey
 
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Post » Sun Oct 04, 2009 9:53 am

well some how he endup in the slaver town so he must of been close to dc


AND NEVER SAY IT GONE

Well, it was a long time ago, and the fact that his suit still exists in good condition sort of imply's it might still exist, you know what, it might be, I doubt it, best bets, the ruins.
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Jessica Raven
 
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Post » Sun Oct 04, 2009 9:15 pm

Does anyone know anything about vault 76 not 77
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Davorah Katz
 
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Post » Mon Oct 05, 2009 1:11 am

Does anyone know anything about vault 76 not 77

http://fallout.wikia.com/wiki/Vault_76 is all i can find, I'm afraid.

EDIT: http://fallout.wikia.com/wiki/Vaults a list of all known Vaults
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brian adkins
 
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Post » Sun Oct 04, 2009 10:43 am

Does anyone know anything about vault 76 not 77

I am pretty sure Vault 76 has the same objective as Vault 8: re-colonize the surface after XX years.

In Vault 8 case, they get out after 10 years. Vault 76 case, 20 years.
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Eire Charlotta
 
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Post » Mon Oct 05, 2009 1:15 am

yer i love to now more about john maxson and vault 77
i must find it
Any Clue will help


Vault 76 doesn't actually exist in the game. Checking the GECK for yourself if you don't believe me.
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Leticia Hernandez
 
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Post » Mon Oct 05, 2009 12:31 am

The Maxson's are influencial members of the WBOS:

Roger Maxson, Former US Army captain, and founder of the BOS: http://fallout.wikia.com/wiki/Roger_Maxson

John Maxson, former High elder: http://fallout.wikia.com/wiki/John_Maxson

I also see the Penny Arcade vault as a joke, not as canon.
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Kim Kay
 
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Post » Sun Oct 04, 2009 10:35 pm

High Elder Jeremy Maxson, the famous wartime BOS leader who fought the New California Republic.

http://fallout.wikia.com/wiki/Jeremy_Maxson
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Rebecca Dosch
 
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Post » Mon Oct 05, 2009 1:11 am

While we're listing the various Maxsons, here's http://fallout.wikia.com/wiki/Arthur_Maxson, another one
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Amiee Kent
 
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Post » Sun Oct 04, 2009 1:02 pm

I'm sorry if this is veering off-topic, but for what goal or purpose were the vaults social experiments? What could possibly come of it all?
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Maria Garcia
 
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Post » Mon Oct 05, 2009 1:12 am

I'm sorry if this is veering off-topic, but for what goal or purpose were the vaults social experiments? What could possibly come of it all?

Just to see how people would cope under certain pressures, vault 101: never should have opened, vault 87: FEV testing, Vault 108: Clone testing ect ect.
I was just wondering, why on the holotape next to the suit does he sound so worried and scared?
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Danielle Brown
 
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Post » Mon Oct 05, 2009 1:43 am

I'm sorry if this is veering off-topic, but for what goal or purpose were the vaults social experiments? What could possibly come of it all?


From the Wiki page on the enclave (http://fallout.wikia.com/wiki/Enclave)

The Vaults were funded by the U.S. government and, accordingly, the government had control over them. Ostensibly, they were intended to allow a selection of privileged United States citizens to survive the Great War. Secretly, however, a large part of the Vault Project had a far more sinister goal. The U.S. government's real plan to survive a nuclear war was simply to find another planet to live on after blowing up this one. A spacecraft designed to ferry the human race to another planet was either under construction or ready to go before the War. The plan was for the government to flee to the oil rig, and then leave in a spaceship for another planet the Enclave (?) or other personnel responsible for safeguarding the bloom field space center had either been ordered off of, taken to safe locations, or simply abandoned the space center. [2].

Any voyage to space would have been very difficult and fraught with unforeseeable complications. Thus, to test the aptitude of the average American person to travel to another planet, many of the Vaults were designed to have some sort of critical flaw. Vault 12, in Bakersfield (better known as the Necropolis), had a faulty Vault door that wouldn't close all the way, allowing dangerous radiation to leak in, leading to the creation of California's ghoul population. Vault 15, which is a few miles east of Vault 13, was built normally (the rockslide that buried its control center was accidental), but it was populated with a diverse mix of races and people to see what sort of tensions arise when varied backgrounds are packed into a small environment. Vault 13, the home of the Vault Dweller in Fallout, was intended to stay shut for a full 200 years to test the effects of long term isolation (the troubles with the water chip forced the Overseer to improvise, potentially ruining the experiment as much of the Vault's population left to found Arroyo). The types and purposes of the experiments go on. Vault 8 (which is the Vault that Vault City was built around) was a control group, a Vault intended to exist normally to serve as a reference point for the other Vaults.

In order to monitor the populations being experimented upon, the Enclave's oil rig possessed a great deal of equipment that allowed them to observe and control the Vaults. For example, the Enclave sent the all clear signal to Vault 8 shortly after the War, prompting them to leave their Vault and build their city. These monitoring tools also let the Enclave see that the population of Vault 13 was largely intact. Thus, they traveled in force to Vault 13 and sent a command to the Vault's computers to open the Vault door. After taking care of some mild resistance, the Enclave troops rounded up the residents of Vault 13 and shipped them off to the oil rig in Vertibirds to take part in the Chemical Corps' FEV experiments.

Eventually, due to either a change of plans by the Enclave's leadership or the spacecraft being destroyed, the Enclave abandoned their initial goal of settling on another planet, and decided to resettle the one they already had, although the Vault monitoring and research continued (as the Vault Behavioral Project Dr. Henry mentions).

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phil walsh
 
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Post » Sun Oct 04, 2009 8:22 pm

I was just wondering, why on the holotape next to the suit does he sound so worried and scared?

Did you read all of the penny arcade comic? It's been a while since I listened to that holotape, but as far as I remember he's scared because of the murdersof the slavers commited by the Vault 77 guy and his puppet.
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N3T4
 
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