It does not help either, that your liberators are still abroad: The U.S. seem to call themselves the Enclave now and have appointed a Governor for Canada. Although nobody has ever seen this Governor in person, he is giving speeches over the radio all the time. Chinese army personnel are scattered all over the country, trying to regroup, but their officers have this hindering tendency to kill themselves or each other, when things are not going well.
Then there are these opportunistic raiders who attack and plunder everyone and everything, whenever they spot a weakness. The mutant ? in contrast ? do not wait for any weakness, they attack and abduct your people whenever they feel like it. Both parties do not seem to have a plan, a concept, or a goal for the future of mankind, but are willing to fight for it anyway.
Furthermore, you cannot thaw up all your fellows at once, because your vault was only constructed to support about 100 people at the time, but there are other vaults, built by a company named vault-tec industries. Strange things are going on in these vaults, but if you convince them (the one way or the other) to side with you, they can provide you with more food, water, and living space and you can thaw up a few more of your people.
On the bright side, there are small communities of survivors that might cooperate and trade with you. You might meet interesting people there and sometimes you can even hire additional personnel.
So, what are you waiting for? Rebuild the Canadian nation a mari usque ad mare!
What I am suggesting here is a new xcom-style strategy game in the Fallout universe. On the strategy level you have your central vault, and ? of course ? other locations like vault-tec vaults, settlements, army posts, ruins, mine-shafts, bunkers and other more special places you can explore, take in possession, or connect to your trade network. You are using your resources to assemble small teams (~10-20 in size) you can send on missions (e.g., exploring a location, or holding and working those you already know). Other factions might attack your locations or already be there, when your teams arrive.
Here the tactical level begins: When factions clash, the above mentioned small teams duke it out on a tactical map xcom-style, using everything from nail boards to gauss rifles. Although I would suggest using a more modern tactical combat mode like that in UFO Afterlight.
Your main resources are your personnel. To prevent too much micromanagement in human resources (although they might not all be exactly human), the number of staff you can support is determined by a single number (see above). Generally, no wages, rewards, extra meals, etc. are required. You can send your people everywhere and they can stay there indefinitely, as long as the location is connected to your trade network. So, you can concentrate on developing and equipping your personnel. When you need more personnel and have the means to support it, you can just defreeze some or try to hire extern help. Your final score is determined by the people you still have in hibernation at the end of the game available for re-colonization.
Other resources like e-waste or nuke cola quantum are needed to build more weapons, suits of armors, and other necessities. Again, to prevent too much micromanagement, such resources can be relocated instantly via the trade network.
The plus side of this game would be that lots of artwork, ideas, concepts, and lore could be taken from the previous Fallout games and thus saving on development. Perhaps it would even be possible to acquire the tactical engine from UFO Afterlight, as ZeniMax is already a business partner of Cenega (although I would strongly recommend against borrowing any other features of UFO Afterlight).