Vault111.com, new immersive companion site for Fallout 4

Post » Wed Dec 02, 2015 3:37 am

Hi everyone,

I posted on these forums a while back about a domain I had purchased, vault111.com.

I hope you won't mind me posting here once more.

Since the last time I posted we've gotten a pretty cool site up and running. It's got a character builder/ stat calculator, a speculative world map with information about locations, and information about items we know about so far, all in the style of a Pip-Boy interface and optimised for mobile devices so that you can have it right next to you while you're playing the game without breaking immersion.

Obviously most of the stuff that's up there right now is speculation, but it's speculation from the best sources we could find and once the game is released we'll have some big updates.

I hope you won't see this as an advertisemant, I just wanted to tell you about something cool I've been working on and that I thought you might enjoy.

So check it out if you want to and I hope you like it. If you have any feedback at all head to the support tab on the website or comment down below.

Cheers.

User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Tue Dec 01, 2015 9:59 pm

I'm not just saying this because of the perk chart, but overall I think the site is an awesome idea. I can see this being a major resource when the game releases in November, and I've already used the included tools to plan a few character builds :)

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue Dec 01, 2015 11:42 am

Someone already posted about it in the "so wait... ghoulification is confirmed?" thread. As that title states, the site is already misleading people to believe that all of the speculated perks are confirmed. Really until we have official word it's just a "here's what I think" site. And that kinda svcks cuz there will be a lot of people taking it almost as fact and then possibly getting dissappointed if the info is wrong. But whatever haha

User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Tue Dec 01, 2015 2:23 pm

To be fair, both the perk chart page and the thread that it links to make it very clear that these are currently still speculation. Also, the included suggestions are not wild guesses. Every single one has been thoroughly researched using all available information, including taking apart the mechanics of BGSs previous releases such as Fallout 3 and Skyrim. This way, they each stand a much higher chance of being confirmed in the final game.

User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue Dec 01, 2015 3:47 pm

Thanks a lot gkk7z, keep up the amazing work with that perk chart!

imitenotbecrazy, I understand that that's a problem but if you check the site out yourself, it says right on top of that perks page that it's all speculation at the moment. So we're doing the best we can to avoid that confusion! For now we just want to have a cool site up and running that people can go to to see the latest guesses and get excited about them, and once the game is released we'll have some concrete stuff to add and have an amazing companion site for the game. Thanks man!

User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Wed Dec 02, 2015 2:23 am

If I had a nickle for every time someone used the word 'immersive' and 'immersion' these days, I'd be a millionaire by now.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Tue Dec 01, 2015 1:22 pm

Will do. The remaining perks should be finished within the next few days, along with a brand new thread packed evidence about the origins of the chart.

In the meantime, I would encourage everyone to support the site as much as you can. With the interactive map and many other features, this is something we will all be referring to once the game releases.

User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Tue Dec 01, 2015 9:23 pm

What Perk in either Fallout 3 or Skyrim allowed you to change the species of your character which is effectively what Ghoulification would do. Hell there isn't really anything even positive to being a Ghoul aside from a long lifespan (which wouldn't have any impact on the game) and tolerance to radiation.

That's disregarding of-course the amount of extra dialouge that would need to be included at almost every point to even make the thing remotely impactful to the game.

User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Dec 01, 2015 12:31 pm

Yeah, I was gonna ask exactly how a website classifies as "immersive", but typing the word makes me feel like I'm gonna throw up in my mouth a bit.... *gackk* (yuck!)

The speculative fan-boi-ism over FO4 is a tad out of control and it IS causing some confusion and misinformation, but it's not really hurting anyone (and it's entertaining if nothing else).

The map is interesting, but I'm confused as to WHY "ground zero" is over Brighton and not something that would make sense as a military target. Checking the RL Brighton, MA data does not indicate anything that would remotely make it a prime target for a Nuke (tho, I guess the game could easily make something up in terms of the FO universe) in order to make the location of the blast make sense, but seeing how EVERYTHING in Bethesda's games greatly increase the scale of far away objects (not just the distance scale), I would speculate the blast was MUCH farther away than Brighton.

User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Tue Dec 01, 2015 2:36 pm

The fact that you can turn into either a vampire or a werewolf in Skyrim, and also the popularity of mods allowing you to play as a ghoul in both Fallout 3 and New Vegas, adds significant weight to the likelihood of this feature being included. Also, we have recently been told that there are no less than 175,000 lines of dialogue included in the final game, and so a small amount of associated dialogue wouldn't really be an issue. In addition, this is a feature that fans have been asking about for a very long time, and so considering the fact that we can now rebuild entire settlements, as well as the many other new features we have seen or been told about, including radioactive lightning, there is a very good chance that we will in fact be able to play as a ghoul.

User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Wed Dec 02, 2015 3:39 am

Both of which were earned through lengthy quest-chains that allow a temporary change and provide significant game-play changes. None of which applies to Ghouls whom have no relevant changes to game play being what they are.

Over the course of Oblivion, Fallout 3, Skyrim and Fallout 4 this forum has a total membership of 16000 people. Barely even a fraction of the people who've played those games. The views of people on this forum speak for no majority. Rather you are correct in saying that the most popular mods are the ones which had influenced their design.

Becoming a Ghoul merely though a perk choice is simply not something that will be done, as much as the Vampire and Werewolf options were in Skyrim. To have something that would impact everything be chosen in such a manner is highly unlikely. We may, though even then I do not think it will happen, have the opportunity to become a Ghoul through a quest.

User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Tue Dec 01, 2015 7:18 pm

I agree that it would not make sense becoming a ghoul just by choosing a perk. What I have suggested is that it is the radioactive lightning that would trigger the transformation. The associated perk would be used to reduce the chance of this happening.

Again, all I have done is taken apart all of the information that is available to everyone, but that most people wouldn't have the time or the patience to do. I have then tied together any associated details that fit together, or that suggest a specific feature, and have then reported my findings. But rather that list page after page of evidence, I have focused most of the thread on the actual perks themselves. There is, however, a fair amount of evidence in the main body of the thread that explains how several of my conclusions were reached. This is to demonstrate the way that I have approached the whole project. The last thing I want to do is mislead anyone with random ideas and suggestions, and so I have only posted those elements that I am at least 99% confident will be included.

User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Dec 02, 2015 12:17 am

I can vouch for what you're saying about Brighton, since I lived around Brighton (Jamaica Plain) and Huntington Ave for six years. Brighton is just a bunch of businesses and residential areas. A part of it comes near Boston University, but that's about it.

User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Tue Dec 01, 2015 3:17 pm

A big thank you OP for putting yer money where yer mouth is, Not something many do. I Think you did a heck of a job. (so theres that)

I expect by now everyone knows I am on Gk's Payroll. (holds out hand ahh yes one rad away and 6 -38 slugs) so you get how I lean.

Here's my question though ? Where is anyone else's Idea how this all works. I could care less if he is wrong (and I spect he a bit more on target than some think) he has given me a ton of good reading, some great idea's, and more than one chuckle. And if its as mod friendly as they kinda say it is... I would be pleased as punch what was not included in the base that he has theorized on got made shortly after.

For whatever thats worth 2 caps I expect

User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Tue Dec 01, 2015 5:50 pm

"Immersive" is rapidly becoming one of those gaming buzzwords that have no meaning, just like "emotional," "innovative," and "epic."

The bolded part is complete nonsense if you ask me. Small amount? Assuming that Ghoulification was something that you could invite, all dialogue that you could say after Ghoulification would have to be rerecorded in a Ghoul voice. Depending on whether or not the process is locked deep in a questline, or a random event, that could be everything you say after you get out of Vault 111. Every character should have a reaction to you being Ghoul if they knew you before (For example, Codsworth shouldn't immediately recognize you based on appearance as he seems to do in parts of the game we've seen), and most every character who you haven't met yet should have a reaction to meeting you that is informed by you being a Ghoul as well. Some characters should hate you instantly, some should outright try and murder you just because you exist, while some might now talk about dissecting and studying you, or ask offensive but innocent questions ("Does it hurt? Having your face rot like that, I mean."). Some factions/questlines should be roped off entirely. The idea that playing as a Ghoul can/should be resolved by just throwing a handful of lines in the game is what guarantees that if we ever get to actually play as one, it won't be a satisfying experience.

Note that I'm not saying that playing as a Ghoul isn't/won't/shouldn't be implemented. I just want it done right, and adding a couple of throwaway lines isn't how you achieve that.

User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Wed Dec 02, 2015 3:00 am

I totally agree that if it is implemented, then it should be done properly, and I have every reason to believe that it will. With regards to dialogue, existing audio technology means that an in-game filter could be very easily applied to change any voice into that of a ghoul, the same way that Night Eye in Skyrim changes the way that everything looks. Also, as you said in your comment, the initial reactions of many people would differ, but ghouls are largely an accepted part of society in the Fallout universe. And so the biggest change would be in how the player would be treated by a small minority of NPCs, which is no different than what you may expect in previous games if you were talking with somebody who had a higher or lower karma rating than you. To add further weight to this, remember that in Skyrim we are able to play as one of ten different races, each having a unique impact on how the player will be received by others. What I have proposed is the equivalent of having only two.

User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Tue Dec 01, 2015 4:39 pm

That's a stretch, a big one!

I'm not a Fallout lore expert, at all, but playing as a ghoul in Fallout seams quite different from playing an Argonian in the Elder Scrolls.

You might get randomly shot by someone who is afraid of ghouls, for example, or denied entrance to certain places. Best case scenario, people would react in a significant different way to you, always.

User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Tue Dec 01, 2015 2:54 pm

The most fun part of speculating is applying a little creative imagination to an existing scenario or idea. And so what I have done is put forward something that I believe is very likely to be included in Fallout 4. But the best part is that this idea took me a few hours to put together, whereas Todd and his 100 strong team of developers have had years to work out all of the finer details. I am 100% certain that the in-game implementation of this feature will be awesome :)

User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Tue Dec 01, 2015 11:30 am

Yep, but you are basing your speculation on what I believe might be a severe trivialization of what it means to be a Ghoul in the Fallout universe

User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue Dec 01, 2015 2:30 pm

Just slapping a voice filter over things would be an extremely lazy way of handling things. If a filter is the only thing that changes about your voice, then Ghoulification means nothing to the character in-universe, and that's a mistake. Being a Ghoul should change their outlook on things and how they interact with people. Not just how people react to them, but how they react to other people. It should change not only how they sound, it should change what they're saying, and in cases where they're saying the same thing, how they're saying it.

Unfortunately, Skyrim wasn't a game where race really impacted much. A couple of throwaway lines here and there, unless you thought a Hold Guard calling you "Elf" or "Lizard" was a huge deal. I don't think it even changed your lines. I would have at least liked to see a system your character was a third-person person or said "This one" instead of I when playing as Kahjiit.

You're not applying imagination so much as denying what we've seen established. We've seen various factions throughout the Wasteland show contempt for Ghouls, and even some of the places where they were gaining acceptance (such as the NCR) were experiencing a social regression and becoming more bigoted towards them again. There's nothing to indicate that the majority of society accepts them. If you're going to throw statements like that, you should really cite some examples, or at least put a qualifier that you're ignoring lore in favor of imagining things.

User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Wed Dec 02, 2015 2:46 am

The green text with black background pleases my eyes... greatly.

User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Tue Dec 01, 2015 1:16 pm

Your choice of race in Skyrim had no impact on the game whatsoever. And there was no voiced PC either.

User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Tue Dec 01, 2015 6:54 pm

Although it didn't prevent any quests, it did have at least some impact on the attitudes of various NPCs, and dialogue from said NPCs was fully voiced.

I am aware that there would be some challenges that would need to be overcome for this to work well, but remember that it wasn't that long ago that none of us had a clue how we would be able to design both the male and female protagonist at the same time during character creation. And yet the actual method as shown at E3 is pure genius. Because of this, and because of all of the other ideas that we have seen, and they way they all fit together, I have total confidence that when the game releases, this is something that we will be seeing in-game. And it's full implementation will be just as ingenious as the character creation system.

User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm


Return to Fallout 4