Vaults 81 ,95, 114 (little spoiler)

Post » Fri Nov 27, 2015 2:40 pm

OMG! Who s idea was to make boring vaults? he/she should get fired! I mean where are the tweested / spooky experiments?? wtf?! I could not wait to find them , so eeger , inpatient to step into them to explore it and find its secrets ...but so far nothing .. PATHETIC! BORING! and vault 81 is the WORST! Whos idea was vault 81? i mean really??? whats wrong with you?! you wanted to bore us to death?!what? go save kitty quest! really?!!!!! thats best you could came up with ?! i am sooo ******

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Jimmie Allen
 
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Post » Sat Nov 28, 2015 2:35 am

Do that and it unlocks another quest that takes you to a secret part of the vault ;)

Also there's the old overseers computer with a master lock that has me wondering what it says.

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TASTY TRACY
 
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Post » Fri Nov 27, 2015 5:43 pm

Vault 81 is awesome!

It's the creepiest thing ever to have HAPPY and well adjusted people.

I mean....damn!

Freaked me the hell out.

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Harinder Ghag
 
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Post » Sat Nov 28, 2015 3:00 am

Vault 81 has a larger quest associated with it but I will agree that most of the Vault's were very boring. None of them are actually social experiments.
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Laura Elizabeth
 
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Post » Fri Nov 27, 2015 8:24 pm

The one with chems is actually a very viable social experiment.

You know, if you're a complete piece of [censored].

A lot of friends who have struggled with addiction or worked with addicts threw the controller at the wall when they found that one.

That's not the worst thing VaultTech ever did but it's probably the single most dikeish.

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Mark Hepworth
 
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Post » Sat Nov 28, 2015 2:17 am


The Vault Experiments were supposed to change one factor from the design and then see how that affected the development of the Vault's society. Vault 19 creating an artificial divide between the residents was a social experiment, curing some addicts and then giving them the choice to re-offend is either testing the effectiveness of the programme or the will of the individual - neither of which is really comparable to the other experiments.
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Mélida Brunet
 
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Post » Fri Nov 27, 2015 8:21 pm

I thought the experiment behind Vault 114 was very interesting. Just too bad that the bombs hit before the Vault was ready. Vault 95 was interesting as well. The most boring vault in Fallout 4 is Vault 111. Lets freeze a bunch of people to test the viability of cryogenic suspension.

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Isabel Ruiz
 
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Post » Fri Nov 27, 2015 3:58 pm

The Vaults take varieties of people to see how they respond to isolation and changing circumstances. The Boomers, for example, are putting a bunch of raging gun nuts in a Vault with too many weapons. The thing is, that worked out very well because NRA gun nuts tend to actually have a good deal of respect for their weapons. Likewise, the Lucky 21 Vault Dwellers are a bunch of gamblers.

Here, the question is "what happens when we put a bunch of addicts through a Vault program and then test it against temptation"?

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Albert Wesker
 
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Post » Fri Nov 27, 2015 10:53 pm


Vault 114 was never occupied and I can barely gleam what the point was in-game, apparently appoint a homeless lunatic as the Overseer and see what happens. How visionary.
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XPidgex Jefferson
 
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Post » Sat Nov 28, 2015 1:33 am

You know, I have a fun bit of headcanon that the Vault 111 test wasn't testing the cryogenic suspension process.

I have the idea it was testing the staff.

:)

"Let's put a bunch of people in a place with not enough supplies for the mandatory waiting period then not contact them."

Suddenly, it becomes much much more VaultTech-like.

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Jamie Lee
 
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Post » Fri Nov 27, 2015 1:22 pm

I know for that secret 81 ... nice try .. .but its scripted! so only if you find damn cat you will unlock it..that svcks.... and experiments on molerats , whats WOW about that?! they realy need better writers for vaults . What i want and i believe majority of us is more secrets,more spooky/tweested stuff , grim feeling ,chils in spine when entering vault, you know what i mean?

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Brooke Turner
 
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Post » Fri Nov 27, 2015 2:22 pm

The people in Vault 34 weren't necessarily "gun nuts" before the war, the Vault was just given an expanded armoury. The Vaults tested, over the span of decades, what changing aspects of life would lead to considerable societal change.

Vault 95 cured a number of substance abusers and five years later gave them access to a hidden supply of them. What exactly does this do for creating a societal model? The drugs would just run out again anyway and the inhabitants children wouldn't have been addicts so the whole thing would have been completed in a very short space of time. Did this experiment really require a Vault when it could easily have been done in a prison or something? They were just testing the effectiveness of their programme, which is not a societal experiment.
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Marine Arrègle
 
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Post » Fri Nov 27, 2015 9:49 pm

They were supposed to experiment on everyone in the Vault but chose not to.

The Molerats were what they cultivated the horrific diseases in.

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Yama Pi
 
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Post » Sat Nov 28, 2015 2:38 am

It's a Vault composed of addicts. That's a societal experiment.

It's a Vault where they test the program as well as the REMOVAL of all the chems. Like, say, if you transported addicts through space.

Then it was a test of how they'd react to the sudden reintroduction of temptation.

And given they murdered each other in a gigantic fury of self-destructive drug use, I'd say they were changed.

As for the Boomers not being gun nuts, they meet you with, "We would not take away your GOD GIVEN RIGHT to wield firearms" and left when the Overseer tried to restrict them to keeping their guns at the range.

That's not the behavior of people who have just a very well-stocked armory.

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lisa nuttall
 
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Post » Fri Nov 27, 2015 10:13 pm

It was to take the upper class of Boston and have them live in poverty with the whole having multiple families to a single room and poor amenities while having a homeless lunatic as Overseer. The homeless lunatic as Overseer is secondary to the true purpose of the vault.

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Jonathan Windmon
 
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Post » Fri Nov 27, 2015 2:56 pm

It was the Overseer that was responsible for that by sabotaging the communications so only 3 Scientists showed up and sabotaging the hidden dispersal nozzles. At least one of the Scientists seemed very interested in human experimentation. If the Overseer didn't act, then there would have been a ton of human experimentation in that vault or hopefully, a mutiny where the scientists came to the conclusion that human experimentation on unsuspecting vault dwellers is evil.

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k a t e
 
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Post » Fri Nov 27, 2015 8:26 pm


That's what every Vault was. Every Vault had dormitories, shared facilities and was rather spartan (not poverty) in nature. It's a long-term shelter, of-course it was.

Not to mention, again it's not really a societal experiment, it's just seeing how a bunch of individuals react to a very short-term scenario. The entire "experiment" would have been over if the people decided that they just didn't give a [censored] and why would they? What are they going to do, leave the Vault because it's not 5-star?
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josh evans
 
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Post » Fri Nov 27, 2015 2:12 pm

A lot of the experiments make no sense with the apocalypse going on outside.

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Kara Payne
 
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Post » Fri Nov 27, 2015 6:09 pm

Well you missed a vault...vault 75. That is located in the basemant of the Midden Middle School. When you show up there it is under the control of the Gunners. When I went through though it was a battle royale between me, Synths and Gunners. Apparently it was a Vault designed to turn children into brainless super-soldiers who followed all orders without questions.

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Khamaji Taylor
 
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Post » Fri Nov 27, 2015 1:01 pm

Where is it established that the Vault Experiments were exclusively social experiments? I was under the impression that the Vault Program was designed to aid the Enclave.

  • Vault 81 might not have had a social experiment, but it had a worthwhile experiment that involved infecting the populace with diseases and then developing cures for them. Makes sense, in an unethical way. Could be argued that it would turn into a social experiment, as dwellers would have to cope with the fact that they're getting diseases frequently.
  • Vault 114 was a social experiment designed to test how high ranking members of society would act under an overseer that had no supervisory or government experience, and a strong anti-authority bias and an effort to study how these people would act in stressful situations. Though, some NPCs comment on the impracticability of Vault 114, suggesting that this particular Vault was simply a scam to keep workers on a payroll.
  • Vault 111 was an experiment designed to observe the effects of long-term cryogenic stasis on unsuspecting test subjects. I'm not sure if the test subjects being unsuspecting or not would translate to useful information, but knowing the long-term effects of cryogenic stasis is definitely something worth knowing.
  • Vault 75 was an experiment to enhance the gene pool of its inhabitants to create stronger and more intelligent subjects. Handled in an unethical manner, once again, but would ultimately produce worthwhile results, theoretically. It could be argued that the social experiment element involved their methods and how the populace would react.
  • Vault 95 was a social experiment to learn more about drug addiction and its effects on people.

All of these aid the Enclave in their re-colonization plan.

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Eve Booker
 
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Post » Fri Nov 27, 2015 6:27 pm


In loading screen quotes in Fallout 4 which describes them as such and in Fallout 2 by President Richardson.

"Actually, they worked almost exactly the way they were supposed to. You might call it a social experiment on a grand scale."
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Christine
 
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Post » Fri Nov 27, 2015 11:03 am

Vault 81 was actually a Vault designed to study the effects of viruses on people and to create a generation of people resistant and immune to viruses etc. The original overseer though turned against the scientists and redirected the "virus" valves and the virus went into the scientists and not the vault as was intended

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Luis Reyma
 
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Post » Fri Nov 27, 2015 8:58 pm


Where do i get the kitty quest?
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Michelle Smith
 
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Post » Fri Nov 27, 2015 9:40 pm

From a kiddie :P (couldn't resist)

You talk to a little girl whose name I forget but she should be somewhere downstairs in the living area.

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Oyuki Manson Lavey
 
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Post » Fri Nov 27, 2015 7:28 pm

Living area in the commonwealth is pretty vague haha. Where is she? Only kid i found was on a beach and he pointed me to a sea monster (sub)
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Latisha Fry
 
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