I suppose Vector shouldn't include any non-stock material in it... but have you ever thought about putting in a "dizzy" animation? One good example is the Khajiit woman standing outside the gate to the Shivering Isles, but it's only a very minor addition anyway. Also, what about cave diseases? Things like bugs should be crawling through caves, dirtying them up. Finally since drinking multiple cure disease potions/casting cure disease spells sounds too easy of a cure, how about restricting cure disease potions to only being fully effective if store bought (the single effect stock potion), and making player-created cure disease potions simple treat the disease temporarily? Another solution would be making it so the player must drink a cure disease potion then sleep in a bed to be cured? It's easy to work out for a player, but I imagine the universal disease transfer system would make it difficult to make NPCs sleep when sick (provided they even sleep).
. The animation seems like a fair idea. We'll see. But rest assured, there are quite a few symptoms to cope with already. Here's a (short) list : Sick noises, off-looking skin tone, sweating, low energy, fatigue, fainting and hallucinations. The player gets a more graphical symptom, if you've got OBGE.
. Cave diseases - Implemented. Read Nasty Cells. Wander around in certain cell types will get you ill. NPCs spawing in such cells can spawn with an extra disease.
. Using a stock potion - Hmm ... sounds fine, for the player atleast. Here's my take - Use stock potions/spells to cure diseases. Player created, mod-added pots/spells reduce disease symptoms only.
i had a thought on cure disease potions
A.) none are guaranteed. The worst potion only have 10% chance of working where the best of the best may have like a 60% chance
and/or
B.) one potion wont do it. you gotta take a potion every day for a week to be cured
Sounds good.