Ah- I actually remember seeing those and commenting on them. Guess I forgot at the time.
Thanks for clarifying that, I was a bit confused. Sorry about that. I'll see what I can do about the bug, but I'm not a very experienced bugtester of any sort. This is entirely new ground for me.
When are you expecting to release o.2? Or is that a dumb question to ask?
It's still in testing. The moment the last features get added on and Vector v0.2 is fully tested for bugs, it will be released. As for the features present in v0.2, check the first page where
shadeMe puts down all the features. The mod is being tested on both an empty installation and one with 200+ plugins running simultaneously.
Can't wait for version 2 of this mod! Can you explain the new visual symptoms? I'm excited to see this in action.
EDIT: Just thought of this: could it be a compatibility issue with Realistic Health? I have that one installed with OBGE, and alongside Vector. Realistic Health does add visual effects already... so could Vector be conflicting?
Vector v0.2 shouldn't conflict with
Realistic Health in terms of OBGE shaders, but with both mods applying shaders at once, your screen could get very cluttered very quickly. The new release of Vector has a togglable INI value which allows users to turn off the effects if it gets problematic. Though obvious, you'll definitely suffer disease-related penalties more often while using
Realistic Health since you'll catch more diseases more often.
Update: I playtested the Realistic series to come to a conclusion: v0.2 release of Vector is fully compatible, but very much not recommended for the stock settings in
Realistic Health and
Realistic Fatigue. Your fatigue values will get drained frequently with the new diseases, so you should decrease fatigue related penalties for both mods. As for disease handling in
Realistic Health, it was made with the assumption that you'd rarely get a disease, which means it was never intended to be used with full effect when accompanied with mods like Vector.
Realistic Health's disease handling also doesn't show on NPCs, so your character will soon be on the floor while all the hostile NPCs are wailing on you with weapons. I recommend setting
Realistic Health's disease symptoms to begin a day after stage 3 disease symptoms in Vector, since when the two mods combine these effects become very brutal and generally mean death/stuck on the floor. The shaders also collide, making the screen too cluttered when the RH disease shaders kick in.