» Wed Sep 01, 2010 2:53 pm
I logged many hours on Fallout 3 using the original non-GOTY release with no DLCs or mods and never experienced one crash, not a single one. I experienced the odd havok issues such as flying deathclaws and floating things, etc. but it never once crashed on me
My PC at the time had an nvidia geforce 9800 GT and a core 2 duo (don't remember the processor). Now when I upgraded to the GOTY version I did start seeing some crashes but it was very rare. I crashed near the UFO site and also sometimes at Enclave camps (oddly Enclave soldiers showed up early in the game near where their bases were later on). These were similar crash points to GOTY console versions and most likely because of DLC 'hooks' or something like that.
When I upgraded my PC to a quad core I experienced freezing at times, usually after opening a door or sometimes out in the wastes. I did some placebo suggestions and actually had many hours into it without freezing. I thought it was fixed of possibly lessened, but nope. It froze again totally random but this time it would CTD (previously the music would continue playing and you'd have to kill that task from task manager). I narrowed this down to one thing, saying in the .ini file that you only have two HW threads. This is what I believe is the so-called quad core fix but like I said, the freeze is still there but now it will CTD. This was wrongly attributed to windows 7 when in fact it happens on Vista as well (with core 2 quad or any core i series CPU)
New Vegas does the freeze to CTD with similar frequency as FO3 with the hardware threads limited to 2. So they changed something, but they didn't fix it. Must be related to multi-threading.. Task manager shows the game runs over 40 threads