Vehicles in Fallout

Post » Wed May 18, 2011 8:59 pm

I think vehicles would add a new dimension in gameplay. For instance, raiders tearing around the wasteland looking for new victims. Add the tire-strip as a trap for vehicles. On the same token there better be some armor for you vehicle as shooting them causes them to explode.
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zoe
 
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Post » Wed May 18, 2011 10:30 pm

Another reason I'd like vehicles in Fallout - the cars in Mad Max and Doomsday just look so damn neat! Raiders, brutal as they are, could tie people to their cars and could have mounted spear throwers on the pickup beds Mad Max style. Or have them full of grafitti and junk and skulls like in Doomsday.
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Alexis Acevedo
 
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Post » Thu May 19, 2011 5:49 am

Having too many vehicles will destroy fo IMO. I really hope they would only have major factions have a few. You getting a hold of a vehicle except on 1 special mission would be a disaster IMO.

The time has come where major factions need to have a few vehicles to show progress, but they would be treated as the ultimate weapon, and the player just should not have free usage of vehicles.

This is not a Rockstar game........ There is not enough of any kind of fuel to have any kind of vehicles on a large scale.

Like I say 3 NCR tanks 1 raider 50 truck bos would be able to get a few vehicles going to use as a weapon of some sort.

The whole reason the war of 2077 happened is because resources ran dry. This can not change for 100s of thousands of years.

If they do it they better be careful. There will be a very fine line that if crossed will truly destroy the series at this point.
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C.L.U.T.C.H
 
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Post » Thu May 19, 2011 3:53 am

Most of the vehicles ran off nuclear power, so you saying fuel is a problem means nothing.
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tiffany Royal
 
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Post » Thu May 19, 2011 2:33 am

Having too many vehicles will destroy fo IMO. I really hope they would only have major factions have a few. You getting a hold of a vehicle except on 1 special mission would be a disaster IMO.

The time has come where major factions need to have a few vehicles to show progress, but they would be treated as the ultimate weapon, and the player just should not have free usage of vehicles.

This is not a Rockstar game........ There is not enough of any kind of fuel to have any kind of vehicles on a large scale.

Like I say 3 NCR tanks 1 raider 50 truck bos would be able to get a few vehicles going to use as a weapon of some sort.

The whole reason the war of 2077 happened is because resources ran dry. This can not change for 100s of thousands of years.

If they do it they better be careful. There will be a very fine line that if crossed will truly destroy the series at this point.

The vehicles in Fallout have a fission reactor not gas. Hence all the barrels of radioactive waste.
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Sunnii Bebiieh
 
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Post » Thu May 19, 2011 3:24 am

Having too many vehicles will destroy fo IMO. I really hope they would only have major factions have a few. You getting a hold of a vehicle except on 1 special mission would be a disaster IMO.

Indeed.
What I imagine is a game that involves Motor City. There is an old Chryslus factory, which is in the possession of a huge group of raiders (friendly raiders, like the Khans, that you can joind and do quests for). These raiders are all mechanic freaks and has lived in the factory for decades. They scavange their surroundings for car parts (which you can help with), their factory is full of half-finished cars and all. They even build their own kinds of vehicles and machines. They go out raiding with these vehicles aswell, but they are not merciless in their techniques. With this faction you can earn a car, and they can upgrade alot of you.
Then of course there are a few NPC's scattered through the world (which should be much bigger than F3 and FNV) that maybe owns a vehicle or a broken vehicle that needs repair or just knows how to repair or mod a vehicle for you. Paint jobs, even.
Then this faction is also involved in the quest somehow. There's maybe two major powers in the area, and both would like vehicles. They've probably both got a few of their own pre-war vehicles working with the help of their own mechanics, like pre-war jeeps and trucks (I do think there are a bunch of working vehicles in FNV for example, but the engine restrict so much that they just have to stay put. Like the trains for example, and those trucks in different places with NCR supplies etc) but they don't have the knowledge, resources or means of production like this faction has. This faction also has something of greater importance, maybe?
Then there is also this more evil raider gang that rivals the motor faction. They are much more merciless, they attack tribes and kill women and children. The motor faction has more of the attitude of the pirates aboard http://www.imdb.com/title/tt0303461/. This evil faction has fought the motor faction a couple of times, managed to steal a few lighter vehicles and motorcycles. So they use them on some raiding parties.

Of course I'd like many different kinds of vehicles so there'd be a vareity and all, but fans would complain if they only could drive one kind and I wouldn't like it to be all GTA over this so... vehicles would be somewhat rare. There is this one faction that has and produces a bunch, then there's this raider band that has a few, then a couple of spread-out NPC's that has some backstory and quest related to them that maybe owns some kind of vehicle. Then two major powers that has a few...
So the thing here is to make you not being able to obtain a vehicle that easy. So, to obtain one you have to shoot at it, kill its driver. That might damage the car so that it won't be pleasant to drive, or it was already in a bad state to begin with (like weapon and armor degrading). Then, if you find one parked, it might be locked. Of course you can lockpick the lock and hotwire it or something... but since there are few vehicles, people will recognize stolen ones. Factions most likely put labels on them, or they are unique in appearance. One of the major factions, as I said, might just have pre-war military vehicles and driving around in one of those will get alot of bad attention. And if you have one from the motor faction, it probably has some insignia or a unique design. The few unique NPC's that has a vehicle most likely has a unique one aswell, and they might be harder to obtain aswell like really hard locks, traps or guard dogs.
Or the easy way - you can't hotwire cars. You need to obtain the car keys. You get them by doing series of quests or something, doing a great favor, or buying/trading for the car (or kill the owner, which might also attract bad attention to you and your car).
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Milad Hajipour
 
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Post » Wed May 18, 2011 11:40 pm

Don't forget something from F2. Operational cars are apparantly common enough that New Reno has a gang of car thieves that run a chop/upgrade shop.
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Tanika O'Connell
 
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Post » Thu May 19, 2011 9:34 am

I'm sure there is perfectly good reason to not have these but... I would like a horse. This would basically let you take it anywhere you could go, places where cars, dirt bikes, etc., would be unable to to go. You should be able to fire from it with a high enough skill. They could carry some equipment, though obviously not too much, and could need things like water and food in HC mode.

There could even be vendors and levels. Low level might have you stuck with a donkey (not very fast, but cheep) while higher levels might get you something like an endurance pony (I'm thinking the same kind of thing that the Pony Express uses back in the day)

Maybe?
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Kathryn Medows
 
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Post » Thu May 19, 2011 9:40 am

I'm sure there is perfectly good reason to not have these but... I would like a horse. This would basically let you take it anywhere you could go, places where cars, dirt bikes, etc., would be unable to to go. You should be able to fire from it with a high enough skill. They could carry some equipment, though obviously not too much, and could need things like water and food in HC mode.

There could even be vendors and levels. Low level might have you stuck with a donkey (not very fast, but cheep) while higher levels might get you something like an endurance pony (I'm thinking the same kind of thing that the Pony Express uses back in the day)

Maybe?

Yes. I am all for horses. I refuse to believe they are totally extinct.
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Tiff Clark
 
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Post » Thu May 19, 2011 1:32 am

Yes. I am all for horses. I refuse to believe they are totally extinct.



They're extict?... When did that happen?
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Klaire
 
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Post » Wed May 18, 2011 7:04 pm

They're extict?... When did that happen?

Well, since they haven't been in any Fallout game, people think they are extinct because it would be weird if they would be in the game all of a sudden, just like with drivable cars. But well, the cazadors and bighorners made their first appearance in New Vegas and I don't see anyone complaining about them. You never saw them in Fallout 2 for example, which pretty much takes place right beside New Vegas. Am I suggesting Bighorners migrate?

Oh, and this:
"Chris Avellone asked about whether horses survived the War in Fallout Bible 8:
Nope. Some mules did (the poor mule killed by the raiders in F1), but not for long. Besides, I think that mule was a discrepancy."

:(


Although I'mma go with horses existing in other parts of the world, that they all most likely migrated north due to the whole world getting hotter. So, if we see Fallout 4 further north, around the Great Lakes, like Chicago, Detroit and Toronto, as I am constantly nagging about, then we might see horses and cars (Motor City, a bit cooler climate and a new area where horses might aswell exist.)
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Mandi Norton
 
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Post » Thu May 19, 2011 8:29 am

Oh, and this:
"Chris Avellone asked about whether horses survived the War in Fallout Bible 8:
Nope. Some mules did (the poor mule killed by the raiders in F1), but not for long. Besides, I think that mule was a discrepancy."

:(



However, the Bible has been effectively declared non-canon at this point, so that statement isn't necessarily true. Which means that the key to deciding whether or not they survived lies with that image in All Roads, and we need some clarification if that was a hallucination or real.

Personally my only issue with using horses as transport is that it might help drive home the "oblivion/skyrim with guns" argument.
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Verity Hurding
 
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Post » Thu May 19, 2011 1:41 am

Well, since they haven't been in any Fallout game, people think they are extinct because it would be weird if they would be in the game all of a sudden, just like with drivable cars. But well, the cazadors and bighorners made their first appearance in New Vegas and I don't see anyone complaining about them. You never saw them in Fallout 2 for example, which pretty much takes place right beside New Vegas. Am I suggesting Bighorners migrate?

Oh, and this:
"Chris Avellone asked about whether horses survived the War in Fallout Bible 8:
Nope. Some mules did (the poor mule killed by the raiders in F1), but not for long. Besides, I think that mule was a discrepancy."

:(


Although I'mma go with horses existing in other parts of the world, that they all most likely migrated north due to the whole world getting hotter. So, if we see Fallout 4 further north, around the Great Lakes, like Chicago, Detroit and Toronto, as I am constantly nagging about, then we might see horses and cars (Motor City, a bit cooler climate and a new area where horses might aswell exist.)



What happened with the mule in FO 1?

Also the world gets super cold after a nuclear war, nuclear winter comes from all the dust that gets kicked into the atmosphere and blots out the sun, cooling the earth down and killing a lot of plant life. And animals... and people.

But that could mean they're all just hanging out in Mexico or South America. Donkeys are native to that part of the world anyways... I think.
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Gen Daley
 
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Post » Thu May 19, 2011 9:34 am

What happened with the mule in FO 1?

Also the world gets super cold after a nuclear war, nuclear winter comes from all the dust that gets kicked into the atmosphere and blots out the sun, cooling the earth down and killing a lot of plant life. And animals... and people.

But that could mean they're all just hanging out in Mexico or South America. Donkeys are native to that part of the world anyways... I think.

Yes, but as you see in the games, everything's a desert. Even places that bloom in real life. I dunno how places in USA look like exactly, I've never been there, but http://lh5.ggpht.com/_4Jfak6XaKbE/TLB59v0ib8I/AAAAAAAAARI/f8qXMw8mvmo/Fallout_death_screen.jpg is California post-war. http://www.youtube.com/watch?v=9kxq3Rmq1ho you've also got the outskirts of Chicago post-war.
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gary lee
 
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Post » Thu May 19, 2011 8:42 am

I've got this image in my head regarding horses. Mutant horses. Horrifying, nasty horses with mouths full of razor sharp teeth, that trample their prey and then gorge on the meat. Hooves so hard now that they use them to crack open radscorpions for a tasty treat.

The reason nobody rides them anymore is that the things have become predatory and try to eat you. Herds of horses roaming the great plains, slaughtering wild brahmin where they find them until the food supply drops too low, and they wander to the next area, coming back a few years later to do it all over again.
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Jeff Turner
 
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Post » Thu May 19, 2011 12:38 am

Most of the vehicles ran off nuclear power, so you saying fuel is a problem means nothing.

The begining of fo2 says something that makes me beleive the would was running out of uranium and plutonium too.

Nuclear powered cars were only introduced in like 2068 because of the loss of fossil fuels. From what I have heard cars in fo and fo2 were internal combustion engines. From what I understand fo3 introduced the nuclear powered cars, but like I say the begining of fo2 makes it sound like nuclear resourses were dwindling too.

Let me try to find the fo2 intro.
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Gavin boyce
 
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Post » Wed May 18, 2011 7:16 pm

"In the 21st century war was still waged for the resources that could be acquired; only this time the spoils of war were also its weapons, petroleum and uranium. For these resources China would invade Alaska. The US would annex Canada and the European Commonwealth would dissolve into quarrelling bickering nation states bent on controlling the last remaining resources on Earth." Fallout intro.

The Highwayman in Fallout 2 is electric that runs on Microfusion cells. There were cars that still had internal combustion engines but fossil fuels were running out and America had control of the last remaining oil. There could have been ethanol, that is what the Boomers fuel their bomber with and what I believe the vehicles in Tactics run on.

Fallout 3 added the cars with a nuclear reactor built right in them.
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KU Fint
 
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Post » Wed May 18, 2011 6:10 pm

If you think they should add vehicles please post your idea for a vehicle.


I think some American made cars and trucks from the 50's and 60''s would be cool. You could add ability for us to add armor and guns to them. This would be great for the game.
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Suzie Dalziel
 
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Post » Thu May 19, 2011 7:13 am

"In the 21st century war was still waged for the resources that could be acquired; only this time the spoils of war were also its weapons, petroleum and uranium. For these resources China would invade Alaska. The US would annex Canada and the European Commonwealth would dissolve into quarrelling bickering nation states bent on controlling the last remaining resources on Earth." Fallout intro.

The Highwayman in Fallout 2 is electric that runs on Microfusion cells. There were cars that still had internal combustion engines but fossil fuels were running out and America had control of the last remaining oil. There could have been ethanol, that is what the Boomers fuel their bomber with and what I believe the vehicles in Tactics run on.


Yes it is the fo intro that says this not fo2

I had to listen to that intro like 7 times to write it down, I come back at you already have it up. Do you have them all memorized?
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cassy
 
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Post » Thu May 19, 2011 2:40 am

Yes it is the fo intro that says this not fo2

I had to listen to that intro like 7 times to write it down, I come back at you already have it up. Do you have them all memorized?


I have it pretty well memorized but I wrote it down to save time, so I can just copy & paste.
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Claudz
 
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Post » Thu May 19, 2011 7:04 am

I would prefer to ride horses but I don't have a problem with finding a beat up old motor cycle with a side car for a companion to ride in.
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Emma-Jane Merrin
 
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Post » Thu May 19, 2011 5:19 am

Most of the vehicles ran off nuclear power, so you saying fuel is a problem means nothing.

So now that we have fo intro saying the world was running out of uranium too, what I said means a great deal.

Fossil fuels and uranium just dont replenish in 200 years.

Like Styles says fuel from mazie has been mad to power vehicles, but once again there is not enough resources to power cars on a large scale. The first vehicles would be used as weapons by large factions. They are not going to get a bunch of cars running and be like ok everyone use up all the ethonal in this refinery we just made.

They will use it to power old world tanks, apcs, or fit pick ups with armour and heavy machine guns.

I wouldn t even get in a car with no weapons and no armour and drive around. People would shoot at you just because you have a car and they don t. Everyone all of a sudden having cars would be fo suicide.
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Sarah Unwin
 
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Post » Thu May 19, 2011 7:19 am

I have it pretty well memorized but I wrote it down to save time, so I can just copy & paste.

I have fo3 intro memorized, but haven t heard the first 2 enough to memorize them.
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Marine x
 
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Post » Wed May 18, 2011 9:57 pm

@savagebeatings............... In 1950s detroit your idea could work on a small scale. Some people are bound to figure out how to get these buggers going. As long as they figure out a way to power them. What ever resourse they use it should be in short supply.

Like they can only make so much fuel per fo month, and you can only use a certain amount. The more cars they have running the more it will strain their fuel reserve as well. Fuel rationing would haveto take place.


Just hope the Chinese were as sloppy with Detroit as they were with DC, or missle defense shot them down.

If I was nuking the U.S. in the 1950s I would be sure to level Detroit.

Back in those days a GM plant turned out tanks and planes during war time. As matter of fact tanks may be on the line in fo Detroit.

Depends on which side of the time split they look at Detroit s plants from. 1950s wartime its tanks and planes modern wartime times its cars.
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Marie Maillos
 
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Post » Thu May 19, 2011 3:47 am

Well, it wasn't the 1950's, it was the 2070's. The city might have been different in many ways from our real-world counterpart, lost a little of the significance or something. Sure, the chinese still probably sent 30+ nukes at the city. But they've might have been lucky? There could be a lot of explinations to why motor city wasn't leveled and/or why many survived to form this huge faction. Maybe workers of all car factories survived, joined to help each other and now it's a faction run by their decendants?
I shall also try to come up with explinations to how they get their fuel. As I said, they raid and scavange, and since they are motorized they can get far and far away. They don't only raid and scavange their near surroundings, they are nice to their nearby settlements in that way, that they don't raid them too often since they can raid settlements much further away aswell. They probably have the nearby settlements under their protection in exchange for supplies like food. Mazie that they could make ethanol from in their factory? Some science guy came and showed them.
Since they scavange far and wide they always hope to find huge supplies of batteries, energy cells or other great means of recharging. When they are out on their runs, they do find a lot of cars for parts and sometimes they have half-full batteries in them, or a stable reactor, which they strip and bring back home.
In one of their runs, they came across http://en.wikipedia.org/wiki/Enrico_Fermi_Nuclear_Generating_Station. It's halfway between Detroit and Toledo. Toledo is where the raider gang that is causing them trouble is at.
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Marnesia Steele
 
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