Vehicles... PLEASE! And more places with people.

Post » Fri Nov 27, 2015 7:59 am

Mutated horses would be cool, but I think they are extinct

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casey macmillan
 
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Post » Fri Nov 27, 2015 5:25 am

I know many of those who want vehicles are thinking of all the car chases in the recent Mad Max movie but the Mad Max and FO franchises have very little in common with each other apart from both having a post-apocalyptic setting. There is a number of gameplay reasons why vehicles don't fit the FO world very well.

- Vehicles make the world too small. The game world is already scaled down a lot, being able to drive from one end of the map to another in under a minute would completely destroy the illusion of a vast wasteland.

- As was already mentioned, vehicles make the game a lot simpler. Driving over any smaller creatures and speeding away from larger ones (like a deathclaw) completely removes any danger from combat. I don't know how vertibirds function in game but I suspect flying in them will be scripted and only as part of certain quests. In other words you won't be able to park a vertibird outside your house and fly in it to wherever you want, whenever you want.

- Vehicles are not suited for exploration. They are good for getting from point A to point B but not exploring what's inbetween, you're driving too fast and you're only looking at the road ahead. Given how important exploration is in Fallout (FO3 onwards at least) it should be obvious why vehicles are a bad idea. Also, since vehicles need a road to travel on, you couldn't explore areas of complete wilderness.

I wouldn't be against mounts in principle, but horses seem to be extinct, brahmin are too slow and other creatures that are large enough, like deathclaws, don't seem to be very trainable :D

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Deon Knight
 
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Post » Fri Nov 27, 2015 9:31 am

don't think so actually. take skyrim, take a mod horse at some small motorcylcle speed (which'd not even be among the fastest available), ride through. that's definitely not a matter of "under a minute" (not even a couple minutes, you'll ride quite a while, in 99% of cases longer than you can take without stopping for something interesting on the way anyhow :-), even if there weren't any obstacles.
i think it's more a question of how it's implemented. sticking with above small bike for an example (just because i think a dirt bike would be the perfect ride for the wastes), if you had that right away, you'd likely just rush by half of what's in the game. later in the game though, when you're leveled and quests thin out so you'll have to make far more way between actual target locations and would otherwise just spend most of your time walking from a to b (or fast traveling if you do), it starts to really make some actual sense. so, say fo4 was fo3, had we been given such a little bike when we'd fixed the purifier thingie instead of having our games force-ended, i'd have strongly seconded this design decision :-)
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Mark Hepworth
 
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Post » Thu Nov 26, 2015 6:58 pm

I'm all for including bicycles. As long as it gets a Mad Max treatment, of course.

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Lori Joe
 
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Post » Fri Nov 27, 2015 12:05 am

Why do you say that? I thought the concept was handled great in Far Cry 4 with the gyrocopter.

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Kill Bill
 
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Post » Fri Nov 27, 2015 9:34 am

I'd prefer to think they wouldn't show it in the showcase, and just spring it on us. They certainly didn't reveal all the gameplay surprises!

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Vahpie
 
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Post » Fri Nov 27, 2015 4:38 am

That vertibird really suprised me. How smooth it was flying over the landscape and at such speed makes me really think they've upgraded the engine a fair bit. I wonder what the conditions to getting the vertibird are, and if I can land it at my home town. If there is the engine for vertibirds, then land vehicles aren't that far off. Everything in that E3 video seemed so smooth, so much smoother than the stutterfest that gamebyro/creation usually is, maybe that will allow for a actual playable experience with land vehicles. Im sure a lot of us have tried out the XRE Cars mod for New Vegas, and its completely messed up because the engine just can't handle it.

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Sherry Speakman
 
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Post » Fri Nov 27, 2015 12:54 am

My guess is that jetpacks are it.. and limited in how far they can lift, and for how long. They would have to be able to render the entire terrain from the air, and support any landing spot... I don't see that happening. At best, I'd expect a structured flight that is a turret mission.

**Teebob? as in this fellow? http://i271.photobucket.com/albums/jj125/Gizmojunk/tbob_profile_zpsahy4w3vg.gif
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Prohibited
 
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Post » Thu Nov 26, 2015 11:01 pm

The jetpacks use AP, and from the gameplay we saw of it in use from the Microsoft conference, it drains AP fairly fast.

I doubt you could even get a full minute of use from it.

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Rachael
 
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Post » Thu Nov 26, 2015 9:06 pm

which again lets me assume that stuff like this is stg you can construct, and multiple kinds of

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Melly Angelic
 
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Post » Fri Nov 27, 2015 5:14 am

That's silly [on their part]. AP == time. If the PC's personal APs affect the way the machine operates... That's like getting more miles per gallon for having taken Gymnastics, and gotten a black belt in Karate.
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Kirsty Wood
 
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Post » Fri Nov 27, 2015 2:29 am

Should use fuel not your aps which is based on your body's actions.
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Karl harris
 
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Post » Thu Nov 26, 2015 10:03 pm

AP is silly in general, but AP is now also tied to sprinting.

Basically AP is endurance, which it basically was before. Its a good way to make you have to think about what you are doing so you can just sprint/use VATS/use jetpacks all at once all the time.

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Brandon Wilson
 
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Post » Thu Nov 26, 2015 10:42 pm

AP is Action Points and Action Points can dictate that it cost Energy to use a Jet Pack and that Energy can be converted into Action Points.

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Laura Simmonds
 
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Post » Fri Nov 27, 2015 2:26 am

If the jetpack is used in combat, ie death from above style, why shouldn't AP be used?

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KIng James
 
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Post » Fri Nov 27, 2015 6:02 am

I implore you people to just think for a moment. Instead of assuming that PA will be a literal bullet-deflector, maing you invincible, and that Vertibirds will take the fun out of exploration or 'making it too easy', I challenge you to try and think why you might be getting ahead of yourself!

Firstly, we have no idea how often or even when we can use PA. Do we need a certain perk? A certain quest has to be completed? Do we need certain items to make it function? Can we use it for an unlimited amount of time? Will the charge deplete over time?

How about Vertibirds? Will we be able to access them from early on, rendering walking and the need for a challenge completely moot? Will they be able for us during free roam? Will they be a quest-only feature? A one-time only feature?

See what I'm saying, people? We have absolutely no idea how and when we can use these items. They might not even be available until halfway through the game, and even then, they might be only available if you side with a certain faction. Just don't get ahead of yourselves guys, I'm sure it'll all work out in the end. :)

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sally coker
 
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Post » Thu Nov 26, 2015 6:29 pm

That's not what it ever was. APs reflect speed and economy of movement; not endurance. Maybe they've messed it up even worse for FO4... morphing AP suddenly into a Sprinting meter... but that's just yet another crazy tangent of theirs away from Fallout.

It's sure is supposed to be; and now they finally made it look the part. It'd be bitter sick if they restored its appearance, and then lessened its utility..
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Benito Martinez
 
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Post » Fri Nov 27, 2015 5:52 am

So sprinting.

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AnDres MeZa
 
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Post » Thu Nov 26, 2015 9:33 pm

No, of course not. It's talent and economy of movement; it's the use of time. It's this:
https://www.youtube.com/watch?v=NxzrahUUTi8
https://www.youtube.com/watch?v=WzHG-ibZaKM
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Isabella X
 
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Post » Thu Nov 26, 2015 9:06 pm

So knowing how to do actions in an efficient manner over a period of time, such as knowing how to move your legs in such a way as to maximize your energy use so you can move faster longer...... aka sprinting longer with more AP.

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Joey Bel
 
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Post » Fri Nov 27, 2015 12:17 am

I didn't word that as best as I could, but I was directing my comments at those who were worried about the PA being too overpowered, meaning you'll be able to breeze on through quests and enemy strongholds. Same with the Vertibirds to anybody who were complaining it'd make exploration pointless and too easy to navigate the Wasteland.

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Noraima Vega
 
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Post » Thu Nov 26, 2015 6:13 pm

Dodging perhaps; :shrug: sprinting can mean running away, and use APs, but AP use in combat is about repositioning, item interaction, and weapon use. APs cannot plausibly affect a jetpack's flight duration; skill can ~perhaps, but they got rid of skills.

If only the NPC's would also both use, and be restricted by APs, but I don't bet on it.

I think that PA suits will work like they did in Chronicles of Riddike. It'd be nice if they were overpowered ~they should be, but they should come with restriction and limitations. If you're chasing some unarmored bandit, and they duck down a manhole... you should not be able to duck down there after them while wearing the armor; it should need to come off.
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Sasha Brown
 
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Post » Thu Nov 26, 2015 5:14 pm

That is where a mini nuke would come in handy. You drop in the man hole cover and who knows it might make the man hole large enough for you to get through.

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Bigze Stacks
 
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Post » Thu Nov 26, 2015 8:28 pm

it would. :chaos:

Though... I hope the mini nukes are gone this time. In FO3 the fatman should have wiped towns off the map, not wiped sweat off a behemoth across the street.
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Tyler F
 
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Post » Thu Nov 26, 2015 5:58 pm

You can very clearly see the fatman in the gameplay trailer.

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Tracy Byworth
 
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