so to recap.
Combine the driving handling and fuel system from the motorbike remake mod with the weapon installments and repairing bike up from parts and the ignition on and off control.
adding a storage compartment for the bike, as an installment along with a visor, having to replace tires now and then as a result of the harsh wasteland terrain and possibly a front bumper like piece that would widen the knock down range and strength of the bike to what it currently is and minimizing the ordinary bikes destructive path.
using a mounted method instead of armor resolving glitch animation issues. Question here is can a seat have animations attached in in the nif so i could get the front wheel to turn with the movements and get the bikes body to jiggle around and not be so static along with making the player sat in it jiggle also along with some particle effect for the exorst pipe and dust trails and possibly lights on the dials when the bike is running
the only other thing from this that would be missing are npcs riding them mainly the raiders and that would fit there personality just right. this would have to creatures, of the bike and body and armor of the the riders all animated in to one nif witch is 100% possible as this was done in morrowind.
My second project are to complete the vehicle list with drivable cars, buses and anything else that fits in, allowing you to salvage all vehicles checking the boot, interior, engine and other various parts fot scrap trade and reuse, allowing you to repair all vehicles to working condition. this would use the salvage world mod as a base for that. the last part of this is the virtibird would be adjusted to have a real time interior with a drop down cargo hold like door, were you sit in the pilot chair wear the headset and activate the controls for to pilot the bird or activate an auto pilot were you select a destination through one of three methods syncing with your pipboy map target selecting a set list in the navigator or using a map on the console to position the co-ordinates. or a forth option higher a pilot or befriend one as a companion allowing you to roam the bird freely during the journey, i wanna make different models of bird featuring different interiors and weaponry, including a larger version of the aircraft that features two levels as a full fledge aircraft. in addition to this parachute as smiler to just cause as possible for these missions that just could do with an air drop
third project is to simply make the player perform an animation idle when he/she drinks eats or accesses the pip boy all using correct props for the different foods and drink types. id also like to improve the smoking animation were the player lights the [censored] requiring a lighter witch can be used for various other thing such as light camp fires or use as an alternative light source just for the hell of it. and have smoke coming from the glowing tip of the [censored] and being breather out of your players mouth and sometimes nose. as an extra a long lingering smoke cloud effect to make all the bars Smokey the way there ment to be
last thing just to tie everything in a master control system, what i would like here is something similar to the wheel commands that fallout new vagas has to control all following companions through a headset so the ability to control them from long distances are explained, to radio the pilot in the bird ya just air doped out of to come get you or for air support of any kind that the bird is equipped with and any other options and setting from various mods that use all in to one organized place. these would include.
the minute minder mod
enhanced weather mod with dynamic weather mod
the see you time for bed mod
more complex needs mod
prostitution mod
weapon mod kit mod
ipip player mod
additionally the pipboy was explained as an older model so upgrades can be bought giving various extras such as a built in short ranged teleporter for escaping and defeating heights and blocked paths, games to play and the ipip player to play personal selected music and finally some tactical upgrades such as cloaking and holographic double-ganger to distract or confuse the enemy, and light shielding essentially a forcefield but displays holographic imagery around the players body when activated witch deflects everything bullets missiles and melee attacks for as long as the charge lasts, charges would be like ammo each piece of ammo will deflect a certain number of inflictions. shield and charge upgrades will increase the strength and power of the shield.
well before i write a books length here i think thats all the important ones and all though extremely ambitious these are the guide lines for want i want the game experience to be like and with any and every bit of help anyone out the is willing to give will be more then appreciated if anything advice and how to's would be great the main thing i need a helping hand with are the scripts for the things iv mentioned will not be a walk in the park but challenge met with a lot of headaches mostlikly lol
other to you guys any tips, suggestions general feedback or opinions be gentle