vehicles teleports sheilds and more

Post » Sat Feb 19, 2011 4:06 am

Can any one assist me or provide some advice on a few mod ideas i have? there are a few things i wanna put together only iv never done a mod for fallout before iv done a few for oblivion so i would Imagen it would be similar between the two. the first idea/project i have is to take the j3x drivable motorbike mod aloth with the remake mod and combine the scripts a sort of best of both as the remake has better driving handling were as the original had more content such and installable weaponry. i cam a cross a bike resorse that has pouches and random stuff on the back end for the bike creating a visual storage space so i would need to to rework the script to include that as an ingame installable feature just like the weaponry are. on top of that i have a visor model that most modern bikes have that the vanilla model dosnt have, this too would be an installable feature witch would have perk of aether decreasing the chances of getting hit while on the bike or improving armor/protection rating. Two other things need to be done involving the collision of witch kills npcs in front of the bike seems to be larger then the bike plus this almost always make npcs explode in to body parts so this would need fine tuning somehow. the last thing is to use a mounted set bike instead of the armor piece bike that is currently used, as this would fully resolve the animation glitch that always occurs.
so to recap.

Combine the driving handling and fuel system from the motorbike remake mod with the weapon installments and repairing bike up from parts and the ignition on and off control.

adding a storage compartment for the bike, as an installment along with a visor, having to replace tires now and then as a result of the harsh wasteland terrain and possibly a front bumper like piece that would widen the knock down range and strength of the bike to what it currently is and minimizing the ordinary bikes destructive path.

using a mounted method instead of armor resolving glitch animation issues. Question here is can a seat have animations attached in in the nif so i could get the front wheel to turn with the movements and get the bikes body to jiggle around and not be so static along with making the player sat in it jiggle also along with some particle effect for the exorst pipe and dust trails and possibly lights on the dials when the bike is running

the only other thing from this that would be missing are npcs riding them mainly the raiders and that would fit there personality just right. this would have to creatures, of the bike and body and armor of the the riders all animated in to one nif witch is 100% possible as this was done in morrowind.

My second project are to complete the vehicle list with drivable cars, buses and anything else that fits in, allowing you to salvage all vehicles checking the boot, interior, engine and other various parts fot scrap trade and reuse, allowing you to repair all vehicles to working condition. this would use the salvage world mod as a base for that. the last part of this is the virtibird would be adjusted to have a real time interior with a drop down cargo hold like door, were you sit in the pilot chair wear the headset and activate the controls for to pilot the bird or activate an auto pilot were you select a destination through one of three methods syncing with your pipboy map target selecting a set list in the navigator or using a map on the console to position the co-ordinates. or a forth option higher a pilot or befriend one as a companion allowing you to roam the bird freely during the journey, i wanna make different models of bird featuring different interiors and weaponry, including a larger version of the aircraft that features two levels as a full fledge aircraft. in addition to this parachute as smiler to just cause as possible for these missions that just could do with an air drop

third project is to simply make the player perform an animation idle when he/she drinks eats or accesses the pip boy all using correct props for the different foods and drink types. id also like to improve the smoking animation were the player lights the [censored] requiring a lighter witch can be used for various other thing such as light camp fires or use as an alternative light source just for the hell of it. and have smoke coming from the glowing tip of the [censored] and being breather out of your players mouth and sometimes nose. as an extra a long lingering smoke cloud effect to make all the bars Smokey the way there ment to be

last thing just to tie everything in a master control system, what i would like here is something similar to the wheel commands that fallout new vagas has to control all following companions through a headset so the ability to control them from long distances are explained, to radio the pilot in the bird ya just air doped out of to come get you or for air support of any kind that the bird is equipped with and any other options and setting from various mods that use all in to one organized place. these would include.

the minute minder mod
enhanced weather mod with dynamic weather mod
the see you time for bed mod
more complex needs mod
prostitution mod
weapon mod kit mod
ipip player mod

additionally the pipboy was explained as an older model so upgrades can be bought giving various extras such as a built in short ranged teleporter for escaping and defeating heights and blocked paths, games to play and the ipip player to play personal selected music and finally some tactical upgrades such as cloaking and holographic double-ganger to distract or confuse the enemy, and light shielding essentially a forcefield but displays holographic imagery around the players body when activated witch deflects everything bullets missiles and melee attacks for as long as the charge lasts, charges would be like ammo each piece of ammo will deflect a certain number of inflictions. shield and charge upgrades will increase the strength and power of the shield.

well before i write a books length here i think thats all the important ones and all though extremely ambitious these are the guide lines for want i want the game experience to be like and with any and every bit of help anyone out the is willing to give will be more then appreciated if anything advice and how to's would be great the main thing i need a helping hand with are the scripts for the things iv mentioned will not be a walk in the park but challenge met with a lot of headaches mostlikly lol

other to you guys any tips, suggestions general feedback or opinions be gentle :)
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Sat Feb 19, 2011 4:21 am

I can't help you with any of the above, but let me say that I LOVE the pip-boy upgrade idea - I've been wanting such a mod for a while but alas have no modding skills myself.

I would suggest, however, that you pick the one that seems easiest and most interesting to you, so that you maximize the chances that you finish it :) I've found that modders and the mod community pay much more attention to good ideas from somebody who has already published a mod (especially a well-liked one) than from somebody who just presents a good idea without any modding track record...

Best of luck to you :)

Bendiwolf
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri Feb 18, 2011 8:29 pm

the two main reasons iv chosen multiple project is because most of them would need to work together and run together the scond reason is with multiple project i can flip through the projects on different days so not to get board with the one plus i can get betas up of them around the same time rather then one at a time

but thankyou replying am glade you like the pipboy idea i also want to have some versions of the pipboy they are wearable in other places like the opposite arm for instance or worn of the belt or even one built in to a weapon just for those that thay like to have choices and options, im also making a version that uses all holographic images to present menus and what not in front of you. id like to make the menus operate in real time like in doom 3 but thays a big maybe if its possible or not.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm


Return to Fallout 3