Verdict on ironsights mod?

Post » Sat Feb 19, 2011 7:50 am

im running ART, my girlfriend is using FWE. im aware of RH and the ISA ironsights mod. which is better for either/both and why? help appreciated thanks!
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Sat Feb 19, 2011 2:43 am

Not sure about Arwen's tweaks, but FWE is a no go on any of them. Especially if using WMK too.

Really they would have to get integrated into the FWE-WMK mods themselves. Patches would likely be way to involved that by the time it were done might as well just have the borg that is FWE absorb them. Although I think they would be better suited integrated into WMK.
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Sat Feb 19, 2011 7:59 am

Problem is every weapon model would need to be realigned to work with Iron Sights.
So RH Iron Sights will work fine with vanilla weapons(since the modder reworked those), but won't work very well with most weapons added by mods (WMK weapons fall under that).
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Feb 18, 2011 10:07 pm

My Realism Tweaks is fully compatible with RH-Ironsights-FOSE, and that is the one I recommend using. I also created an RH_Ironsights/EVE compatibility patch which is now bundled with my Tweaks. With my patch, some of EVE's models are replaced with RH_Ironsights models, but you still get all EVE's effects and sounds and all the energy guns can now be aimed in 1st person with Ironsight (which is impossible without a patch). My patch is not a perfect solution, but I don't have the time to redo EVE's models, and being able to use Ironsights is more important to me than using all of EVE's models. The creator of RH-Ironsights has stated that he is working on an EVE patch.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Sat Feb 19, 2011 5:56 am

Integration of RH Ironsights and WMK is already underway via an independent http://fallout3nexus.com/downloads/file.php?id=13347. There are also many patches available for individual weapons from, for instance, 20th Century Weapons and other projects.

I haven't had much trouble using it in a heavily modded game while keeping an eye out for new compatibility patches. Though, last I checked, there are major issues with EVE (the weapons will block your entire view in iron sights mode). I do use FWE/WMK/Arsenal/FTW/EVE/Xcalibr/20th Century Weapons etc...

There are going to be instances where RH ironsights doesn't work, but it's nothing game-breaking in my experience (just don't use that view with those guns).
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sat Feb 19, 2011 5:54 am

Arwen can you pls release a EVE RH patch?
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Fri Feb 18, 2011 9:30 pm

What is the draw of an ironsights mod? My frames per second aren't always consistently high enough, with explosions, scripts, etc occasionally causing skips... It kind of ruins the first person shooting experience, at least for me.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Feb 19, 2011 5:13 am

Arwen can you pls release a EVE RH patch?

I have already . . . it is bundled with my Realism Tweaks.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Fri Feb 18, 2011 7:11 pm

I mean a separate one without using your tweaks. I might try your tweaks but I fear I might get killed by radroaches very quickly
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sat Feb 19, 2011 8:34 am

My Tweaks are not THAT harsh . . . you just have to use more strategy, more caution, and better timing than with the default game.

My EVE/RH-IS patch also attaches my Blast effect to EVE's explosions, so I would have to remove them. Plus my patch would not work with any other mods that alter any of the energy weapons, such as FWE.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Fri Feb 18, 2011 6:49 pm

Ok.................
Can anybody make the energy weapons well not block your screen when using iron sights EVE
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Fri Feb 18, 2011 7:07 pm

ive used Arwen's RH-EVE patch and can confirm it works for energy weapons. maybe you can use FO3edit to remove dependence on ART?
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sat Feb 19, 2011 8:55 am

how?
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Fri Feb 18, 2011 6:02 pm

I just want to use the iron sights on EVE
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri Feb 18, 2011 11:57 pm

My patch uses RH_Ironsight's models for many of the energy weapon . . . so you will NOT be using many of EVE's models with ironsights.

Rogue (the author of RH-Ironsights) is working on an EVE patch, which will likely use most of EVE's weapon models.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Sat Feb 19, 2011 1:09 am

Then it shall be a price I have to pay. anyway what did you replace for the other none vanilla guns?
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Fri Feb 18, 2011 9:07 pm

Then it shall be a price I have to pay. anyway what did you replace for the other none vanilla guns?
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Fri Feb 18, 2011 7:39 pm

Hello!

I think I and many others would greatly appreciate a FWE+EVE+RH_IH workaround.

Ironsights is just too cool. I feel like I'm playing postapocalyptic call of duty with that mod, but sadly, I'm giving it up for FWEEVE

edit: eh... i guess it would just be too much work.. there's too many custom weapons, but it's a lovely thought :(
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Fri Feb 18, 2011 8:14 pm

What is the draw of an ironsights mod? My frames per second aren't always consistently high enough, with explosions, scripts, etc occasionally causing skips... It kind of ruins the first person shooting experience, at least for me.


Did you ever play the original Call of Duty or CoD:UO? (I don't remember if MoH:AA also had ironsights, I think it did.)

For a first-person view, it's more immersive to have the weapon come and and you actually look down the weapon model at your target. Instead of having a simple cross-hair in the middle of the screen and a weapon that just kind of floats off to the side. After playing CoD/CoD:UO for so long, I'm disappointed whenever a FPS doesn't do iron sights.
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sat Feb 19, 2011 6:41 am

Did you ever play the original Call of Duty or CoD:UO? (I don't remember if MoH:AA also had ironsights, I think it did.)

For a first-person view, it's more immersive to have the weapon come and and you actually look down the weapon model at your target. Instead of having a simple cross-hair in the middle of the screen and a weapon that just kind of floats off to the side. After playing CoD/CoD:UO for so long, I'm disappointed whenever a FPS doesn't do iron sights.


I think he's referring to the drawbacks of ironsights, which there are none, save for compatitibilty
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Fri Feb 18, 2011 5:08 pm

Just a random question that is somewhat off topic, but does the Tweaks Assorted option Remove "Don't Use First Person IS" Flag thingy in my bashed patch do what I think it does?
Make all weapons in your current set up use IS sightings?

Just wondering. One of the things I noticed in Gary Bash, yet haven't tried out yet(mostly because I couldn't live with IS on all my weapons, since many have cool stuff going on on them).
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri Feb 18, 2011 8:45 pm

I know that it looks nice in game. But for those who seek realism. I can tell from experience you will never use a fire arms sight like this when you are using your firearm. I am not crapping on these mods. Because I think its pretty nice for an option. Even though I do not use them.

Just pointing out that snippet of information for the realism buffs.

Take into consideration, the situation at hand if you want a reason why. You are in a major gun fight. Bullets zipping by you narrowly dodging death. You go into a tensed up body state(most likely). Now unless you are a true stoic with terrible aim. You are certainly not going to care about the sights. Besides which, your target is not going to leap out into the open and give you a shot so clear with enough time to actually make the option necessary.

The only reason most people have their fire arm even near their head usually is because they want the weapon braced into their shoulder. Not because of the sights. You may also use a strap as a brace. The strap not taking the force, but to allow you a steady aim using your shoulder to pull against instead of the hard stock for recoil.


Feel free to pm me on various information such as this for modding purposes. =)
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Sat Feb 19, 2011 12:20 am

I think he's referring to the drawbacks of ironsights, which there are none


Eh. Plenty of drawbacks. Weapon blocking part (or lots, depending on the weapon) of your view, harder to aim (again, depending on the gun model), etc.

Some people like that. Some don't. But don't say there aren't drawbacks. :)


(My most recent experience with iron sights is Borderlands. And I found every one of the non-scoped guns to be so hard to aim in IS mode that I just fired everything from the hip - it was more accurate.)
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Feb 18, 2011 7:01 pm

Yep, in CoD/CoD:UO, you could shoot from the hip without ironsights - but your bullet spread would be fairly large. Fine for CQB. But you also had the option of iron sights, which would slow you down to a walk, bring the weapon up to shoulder/eye level, and your bullet spread would shrink dramatically. I don't remember the exact spreads, but it was pretty large on weapons like the SMGs, while with ironsights you could do some serious damage at long range with the MP44.

Fallout 3 is somewhat similar, the weapon just doesn't come up all the way to represent true iron sight mode. Except that the bullet spread doesn't improve much (I think). I don't remember if right-click does much of anything at all... anyone know what the effect is on combat in FO3 when you're right-clicking while shooting?
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Fri Feb 18, 2011 8:58 pm

Going to come back from the dead to ask this question: do all iron sight mods use some form of FOSE?

I seem to be missing out on some nice mods simply because I'm stubborn and want to stick to GFWL (friends and achievements), but have been begging for an iron sight mod from the beginning.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Next

Return to Fallout 3