Verona House : Bloodlines

Post » Fri May 27, 2011 12:49 pm

stly many apologies for my absence. I'm back and ready to pick up issues as and when they arrive.
It may take me a while to get back up to speed.

Good :)

I have had your mod installed for some time now, but haven't finished the MQ yet, so for now the village is mostly a teaser with some additional shops. I use RAEVWD so I can see the beauty from far away, and look forward to actually starting on its quests.
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Emily Martell
 
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Post » Fri May 27, 2011 1:33 pm

Hi

Firstly many apologies for my absence. I'm back and ready to pick up issues as and when they arrive.
It may take me a while to get back up to speed.

Dtom


I found two places where there were missing meshes one on a door for the imperial trading office in the Waterfront district and another where Fort Magia was suspended in midair. I had to go through quite a few mods one by one. As soon as I unchecked VH Bloodlines both of those problems went away. Has anyone else reported this? I did post on your TESNexus thread a couple of weeks ago.
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Andrew Perry
 
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Post » Fri May 27, 2011 4:53 am

Hi

Firstly many apologies for my absence. I'm back and ready to pick up issues as and when they arrive.
It may take me a while to get back up to speed.

Dtom


It's nice to see you back.
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Charlie Sarson
 
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Post » Fri May 27, 2011 4:58 am

Hi

Firstly many apologies for my absence. I'm back and ready to pick up issues as and when they arrive.
It may take me a while to get back up to speed.

Dtom


Hello DTom,

Nice to see you again! I hope you will not devote all your creativity to Fallout.
I know it is very hard to top Verona House but I am still hoping for another great MOD for Oblivion.

Crash
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Ross Thomas
 
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Post » Fri May 27, 2011 8:21 am

I found two places where there were missing meshes one on a door for the imperial trading office in the Waterfront district and another where Fort Magia was suspended in midair. I had to go through quite a few mods one by one. As soon as I unchecked VH Bloodlines both of those problems went away. Has anyone else reported this? I did post on your TESNexus thread a couple of weeks ago.

Hi, I'll look into this. I thought V11 at nexus caught the Waterfront thing. I've never heard of Fort Magia or an issue with it. To save me a bit of time can you tell where to find it.
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Robyn Howlett
 
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Post » Fri May 27, 2011 4:38 am

Hello DTom,

Nice to see you again! I hope you will not devote all your creativity to Fallout.
I know it is very hard to top Verona House but I am still hoping for another great MOD for Oblivion.

Crash

Funny you should say that. I have been wondering about a Fighters Guild extention, or a new adventurers guild. But I doubt if you guys would another dtom epic to plod through.
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jessica Villacis
 
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Post » Fri May 27, 2011 3:15 pm

Hi, I'll look into this. I thought V11 at nexus caught the Waterfront thing. I've never heard of Fort Magia or an issue with it. To save me a bit of time can you tell where to find it.

Fort Magia http://www.uesp.net/wiki/Oblivion:Fort_Magia
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Anna Kyselova
 
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Post » Fri May 27, 2011 1:10 pm

Hi, I'll look into this. I thought V11 at nexus caught the Waterfront thing. I've never heard of Fort Magia or an issue with it. To save me a bit of time can you tell where to find it.

Looks like Shikishima got you the location of Fort Magia. It is just south of the Wellspring Grove cave that is the starting point of the Mage Staff quest for the Mages Guild.

By the way, I forgot to say welcome back.
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Alba Casas
 
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Post » Fri May 27, 2011 2:56 pm

DTOM:
Could you please clearout your download files.
Sorry but I do not get it, what files do I need to download how to patch them all.
Please put everything in one big file, your seven files are confusing me.

=================================

Your files SI and VAN are huge, what’s inside them, Two times the same content.
ESM and ESP files make mods SI or VAN not the content.
The content should be standard not different.

It is better to upload just one base file and one patch then more of them.

You can use OMOD scripts to make the OMOD install SI ore VAN ESM or ESP files.
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Krystina Proietti
 
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Post » Fri May 27, 2011 9:46 am

DTOM:
Could you please clearout your download files.
Sorry but I do not get it, what files do I need to download how to patch them all.
Please put everything in one big file, your seven files are confusing me.

=================================

Your files SI and VAN are huge, what's inside them, Two times the same content.
ESM and ESP files make mods SI or VAN not the content.
The content should be standard not different.

It is better to upload just one base file and one patch then more of them.

You can use OMOD scripts to make the OMOD install SI ore VAN ESM or ESP files.



Firstly thanks for the comment. However,

1. The SI and Van versions are DIFFERENT. The SI versions contain scripts that refer to SI item unavailable in the Vanilla version. Running these scripts on a Vanilla version of the game can cause CTD's. There are also differences due to SI items being used in the SI version.

2. The Si and Vanilla files are huge because among other things this mod adds huge amounts of custom armors, clothing and items. These require both NIf mesh files and textures which use large amounts of space. In addition the vast majority of the mod which is about twice as large as the nights of the nine in new material is voice acted adding another huge download for the voice files. Since several SI items are used in the SI version it is slightly larger in size.

3. Until a definative final version is confirmed OMOD is not the solution. Also not everyone uses OMOD. I know I don't, since i prefer to see where files are being put.

So you see there needs to be both a Van and an SI version. Both contain huge content, HOWEVER as the description makes clear you only require one of these.

In addition you require a version 11 patch to upgrade the esp. Again 1 for the Si version and 1 for the van.

A new user therefore only needs to download 2 files.

A user with SI installed should download

Bloodlines Full SI V8
and
Bloodlines V11 Si Only


A User without SI should download

Bloodlines Full VanV8
and
Bloodlines V10 Patch


The other three files are all optional

Bloodlines Guide

This contains a 100 + page guide detailin the ques run through a a few of the Easter eggs hidden in the mod. It is a complete spoiler and should not be downloaded if you don't like that sort of thing.

Bloodline UL Patches

This contains a number of patches to apply to Unique Lanscape mods to make it and Verona House Compatible. If you don't use UL mods you don't need this. If you do the download them.

Bloodlines Transition Shack

This mod is a follow up to a free house I designed back in the day. It had many hundreds of users and for this mod to worjk they had to move out of the free house. The shack was produced to give them a free place to go while doing the 10-20 hours of questing needed to finish the game.

I hope that clears things up for you.

With any luck I'll upload a final version 12 after the new year and tidy up both my own website and the nexus download.
Sorry if I confused you.

Dtom
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Inol Wakhid
 
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Post » Fri May 27, 2011 3:02 pm

What I mean is that the difference is in the ESM and ESP files, so you can combine the content of both SI and VAN in one file. Now I need to download them twice because I want to have SI and VAN version.
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Greg Cavaliere
 
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Post » Fri May 27, 2011 6:29 am

What I mean is that the difference is in the ESM and ESP files, so you can combine the content of both SI and VAN in one file. Now I need to download them twice because I want to have SI and VAN version.

To have usable copies of both you need

SI Full version (This includes the addition SI meshes and textures
The SI V11 patch
and
The Van V10 patch.

You don't need the van full version as the SI version contains all the files you need.
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Queen of Spades
 
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Post » Fri May 27, 2011 12:14 pm

I found two places where there were missing meshes one on a door for the imperial trading office in the Waterfront district and another where Fort Magia was suspended in midair. I had to go through quite a few mods one by one. As soon as I unchecked VH Bloodlines both of those problems went away. Has anyone else reported this? I did post on your TESNexus thread a couple of weeks ago.


Okay I've looked at these in my version and they seem fine.
The Imperial Trading Office was an issue resolved in version 10. It had a missing door. However this may still appear as a remnant from a previous save. Try it with a brand new character and it should be fine.
The Fort Magia has never been an issue and is not floating in my version. I'm not saying that my mod isn't at fault, I'm just saying I can't repeat or find the issue. Perhaps there is another cause, as Bloodlines does not go anywhere near this bit of the map.
Anyone else come across this one?
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Josh Trembly
 
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Post » Fri May 27, 2011 2:21 am

Okay I've looked at these in my version and they seem fine.
The Imperial Trading Office was an issue resolved in version 10. It had a missing door. However this may still appear as a remnant from a previous save. Try it with a brand new character and it should be fine.
The Fort Magia has never been an issue and is not floating in my version. I'm not saying that my mod isn't at fault, I'm just saying I can't repeat or find the issue. Perhaps there is another cause, as Bloodlines does not go anywhere near this bit of the map.
Anyone else come across this one?

I just ran through the entire fort. No issues with me either.
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teeny
 
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Post » Fri May 27, 2011 1:06 pm

Okay I've looked at these in my version and they seem fine.
The Imperial Trading Office was an issue resolved in version 10. It had a missing door. However this may still appear as a remnant from a previous save. Try it with a brand new character and it should be fine.
The Fort Magia has never been an issue and is not floating in my version. I'm not saying that my mod isn't at fault, I'm just saying I can't repeat or find the issue. Perhaps there is another cause, as Bloodlines does not go anywhere near this bit of the map.
Anyone else come across this one?

I did not have a previous save. Ok, I will retest then and see what happens. Maybe it was some kind of multi-intermod-affect. Strange.
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Laura Cartwright
 
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Post » Fri May 27, 2011 4:12 am

I did not have a previous save. Ok, I will retest then and see what happens. Maybe it was some kind of multi-intermod-affect. Strange.

I've tracked the problem down to an issue with the Vanilla game edition. I do plan an update before New Year but things are pretty hectic at the moment.

Can I take this opportunity to wish everyone a happy holiday
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Trish
 
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Post » Fri May 27, 2011 4:57 am

I've tracked the problem down to an issue with the Vanilla game edition. I do plan an update before New Year but things are pretty hectic at the moment.

Can I take this opportunity to wish everyone a happy holiday



Ah thanks and same to you. Enjoy your holiday and family.
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Sammykins
 
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Post » Fri May 27, 2011 2:10 pm

I've updated the mod. Tiny fixes. I've also consolidated and tidied up the files.
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Amanda Furtado
 
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Post » Fri May 27, 2011 9:58 am

dtom,

Tomlong75210, myself & others have found a land tear & some floating rocks next to athen hewk's retreat in your VHB mod. Would you be able to fix it? Excellent mod by the way, particularly your little village at Verona Bay. Also, Arthmoor did some investigating & found the following:

Ok, the land tear is self inflicted. It isn't the result of a conflict with anything.

http://img10.imageshack.us/img10/181/landrips.jpg

That's with only VHB loaded into the CS. It means dtom got a bit over aggressive about removing landscape edits at some point. This is something he needs to fix.


Thank you,
jhorri
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Justin Bywater
 
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Post » Fri May 27, 2011 5:15 pm

It's been a while since dtom was active in these forums, although I do know he's now playing Fallout3 and had some plans for modding it.
Your best bet of contact may be through PM.
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 6:05 am

Having a problem in the Spinning dice

I am in debt, and I went into the basemant and after I talk with the dark elf lady there, she runs really fast (Miaq the Liar speed) to... I don't know I never find out (that and she gets stuck 9/10s of the time), and the game CTDs about 3 seconds after I talk to her.
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Robert DeLarosa
 
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Post » Fri May 27, 2011 2:01 am

Thankyou so much for your reply!
Yes, the queststage is set to ten, but I guess he just doesn't like me much, cause he
still didn't wanna talk to me. I also checked back with Salva, but that didn't change anything.
I set it to 20 and a popup told me to go asking around for his niece. Gonna see if that works
otherwise I'll load a previous save and try something else. Thankyou again!
Anyone ever find the cause of these missing topics, or better yet... a fix?
I have servant of the dawn so I used the console command to start the quest manually as it reccomends. After talking to Savla and heading to chorrol like.... 90% of the topics aren't showing up. I'm tempted to just setstage myself past this quest(since I already got that far on an old game), but looking through the topic I see that there are some other mising topics later on. :shakehead:

In my prior game with VHB I had completed SotD and it was only a significant amount of time after that, that I was approached by the messenger. Then after completing the first quest, and waiting to get the next quest my game started crashing and I was forced to start a new game. For my current game I've tried getting rid of servant of the dawn, clean saving, deactivating any other mods that might cause issues, etc. and nothing has helped to make the topics show up.
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ZANEY82
 
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Post » Fri May 27, 2011 2:28 pm

Wow, never really took a look at a mod like this, since I get nervous of such big mods so close to the main city, but this could be everything I need. Seeing as this is a pretty big mod, should I except to have to use any work arounds even with this being my first install of it?
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Naomi Lastname
 
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Post » Fri May 27, 2011 2:54 pm

Just wanted to add my support for such a great mod. I am (after a full day of play) just making it to the last major dungeon. I will admit that for me the quest is to long. I have been searching through mods for days trying to find a home I like and have heard great things about this... my fear is after all this work I won't actually like the home. lol. I wish there was a .esp that was just the house so I could actually tour it before investing a day into getting it. I don't know why but I have been crashing quite a bit while running the quests for this mod. I crash about every other fast travel. It could be coincidence but it only started when I started the quest line.

All in all heck of a job on such an IN DEPTH mod!
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Yonah
 
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Post » Fri May 27, 2011 3:41 am

I will admit that for me the quest is to long.

O.O
For me, there does not exist a quest that is too long. :P
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Britta Gronkowski
 
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