PC Version 1.2.0.352

Post » Fri Jul 24, 2009 3:06 pm

Well, gang, without notice or fanfare they just snuck in the PC Patch.

I had tried to keep Steam from automatically upgrading but it did it anyway. Now I have to see if it breaks my mods.
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Jonny
 
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Post » Fri Jul 24, 2009 6:27 am

Me too. I'm currently reacquiring a file that didn't update.......................

Are there any patch notes for this anywhere.
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Pat RiMsey
 
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Post » Fri Jul 24, 2009 5:26 pm

Update without notes...ugh.
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Crystal Clear
 
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Post » Fri Jul 24, 2009 8:26 pm

Are there any patch notes for this anywhere.

They should appear http://store.steampowered.com/news/?feed=steam_updates&appids=22380, if anywhere. Nothing so far.
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Claire Jackson
 
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Post » Fri Jul 24, 2009 12:52 pm

Well, I haven't been playing the last few days. Been trying to get my programs and settings reset after adding another HDD and reinstalling my OS. Hopefully I'm still good to go.
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KIng James
 
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Post » Fri Jul 24, 2009 5:06 pm

The only sure way to prevent Steam from updating is to keep it in offline mode, which i did since Gstaff first mentioned a patch is coming :D

Dammit, i was planning on finishing this current playtorugh and then do a massive mod changing procedure, however that would require cleaning the data folder and then reacquiring missing files. Have to wait until NVSE is upodated (Which usually doesn't take long).
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Ruben Bernal
 
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Post » Fri Jul 24, 2009 1:54 pm

Here's to hoping that we'll have a detailed patch this time instead of a list of things that might have changed.
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Sabrina garzotto
 
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Post » Fri Jul 24, 2009 8:58 am

More than likely this patch is just to prepare the PC game for Dead Money. Although I would have expected it to be sent out with the DLC. Does anyone on the 360 who has DM know the version number?

I do know they are working on the next patch, but I did not know they were ready to release it. I would not think they would release a game patch without an annoucement other than for the DLC prep.
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Catharine Krupinski
 
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Post » Fri Jul 24, 2009 4:21 pm

The only sure way to prevent Steam from updating is to keep it in offline mode, which i did since Gstaff first mentioned a patch is coming :D

Dammit, i was planning on finishing this current playtorugh and then do a massive mod changing procedure, however that would require cleaning the data folder and then reacquiring missing files. Have to wait until NVSE is upodated (Which usually doesn't take long).

actually the best way to stop the game from patching automatically is by:


Steam Library>Right Click name of game>Updates Tab>Do not automatically update this game.
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Darrell Fawcett
 
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Post » Fri Jul 24, 2009 8:29 am

Steam forgets that setting when you exit it.
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Rozlyn Robinson
 
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Post » Fri Jul 24, 2009 4:05 pm

that svcks :sadvaultboy: I never had that problem
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sally R
 
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Post » Fri Jul 24, 2009 11:32 am

That vault boy emoticon looks so depressing; suicidal depressing. :D
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Luis Reyma
 
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Post » Fri Jul 24, 2009 8:54 am

actually the best way to stop the game from patching automatically is by:
Steam Library>Right Click name of game>Updates Tab>Do not automatically update this game.

Steam forgets that setting when you exit it.

I think it switches back if you go online.

I, however, was offline and had Do Not Update checked. I needed to go online to check NVSE's requirement that Steam Community be active (I have never had a satisfactory explanation as to why this must be so.) Strangely, Steam Community can be active even if Steam is "offline."

When I tried to switch to "Online" mode Steam crashed. I could not restart it because the Steam32 process was still running. I suspect it was downloading in the background. By the time I got it shutdown and restarted the deed was done. When I started NVSE I got the dreaded "Newer version of Fallout than NVSE supports" dialog. and it won't run.

YAY!
Here is the official statement from the NVSE page at Silverlock:


Note: Bethesda has released a patch for Fallout: New Vegas (1.2.0.352). I am working on updating NVSE to be compatible with the new patch.
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..xX Vin Xx..
 
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Post » Fri Jul 24, 2009 1:55 pm

Yeah, they are pretty quick about it :)
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Penny Wills
 
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Post » Fri Jul 24, 2009 11:59 pm

New patch?

Where???

ME WANT???!!!
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Stu Clarke
 
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Post » Fri Jul 24, 2009 11:30 am

I was actually in the middle of playing when the new patch came through -- CTD (to which I am no stranger to in this game anyways), NVSE error message when I went to restart. I tried restarting anyways, but no Pip-Boy Readius (because, like, no NVSE, C.C.R. Duh!) Heh. I knew that there was a patch coming, but I didn't realize that Dead Money was coming out tomorrow, or else I would have put off starting a new game for a couple of days. Oh, well. I guess that tonight will be a good night to do some work on my PC's house & comb the Nexus for some more mods...
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Robert Jackson
 
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Post » Fri Jul 24, 2009 11:51 pm

Yeah, they are pretty quick about it :)

A lot of folks were wringing their hands because the NVSE dev team has been pretty quiet lately (possibly because they had nothing to say :spotted owl: )

Let's hope that they give them credit for jumping right on top of this. :trophy:

As for me, I just copied over my older exe and loader files and went right on playing.

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Ownie Zuliana
 
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Post » Fri Jul 24, 2009 4:46 pm

What was the last version before this???
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Sunny Under
 
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Post » Fri Jul 24, 2009 8:58 pm

What was the last version before this???

Pretty sure it's 1.2.0.314
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Rik Douglas
 
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Post » Sat Jul 25, 2009 1:32 am

I just compared the updated NV dir to a backup I made yesterday and the only changes are to FalloutNV.exe and FalloutNVLauncher.exe. It couldn't have fixed much without updating the FalloutNV.esm which contains all of the broken quests/scripts/etc.
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Stace
 
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Post » Fri Jul 24, 2009 11:12 am

The only two files that changed in this patch were FalloutNV.exe and FalloutNVLauncher.exe. Our mods and other plugins will hopefully work without any conflicts.

I just compared the updated NV dir to a backup I made yesterday and the only changes are to FalloutNV.exe and FalloutNVLauncher.exe. It couldn't have fixed much without updating the FalloutNV.esm which contains all of the broken quests/scripts/etc.


Edit: I just realized I posted the same thing right after you.
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Nicole Kraus
 
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Post » Fri Jul 24, 2009 5:00 pm

Steam downloaded a new patch. Wanted to know if it actually fixes anything... patch notes are missing?
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Lucky Boy
 
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Post » Fri Jul 24, 2009 11:41 pm

Nothing to see...
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Schel[Anne]FTL
 
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Post » Fri Jul 24, 2009 8:18 pm

I had ben dreading another v1.5 bug!!! :brokencomputer: :swear: Steam sliped this one in on me but, I can say that interiors and worldspaces seem to be working as normal, without issue. :celebration:

I don't mind the auto update, although, I sure would love to know when it takes place, what supposed fixes are in it and, what to expect after it happens. Let's not forget a version Number so, we can keep track of bad updates.

why can't we be given a simple change log? :facepalm: don't know.

cev
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Laura
 
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Post » Fri Jul 24, 2009 8:56 pm

I believe it just small patch for Dead Money(possibe Achievment system) or maybe it just Steam Cloud Bug.

Well, who knows about that?
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Matthew Aaron Evans
 
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