[WIPz] T.I.E. Version 1.26. (Actually SIE in its infancy sta

Post » Fri May 27, 2011 9:22 am

IT'S OUT !! IT'S OUT !!! :shocking:

http://www.dreamingthepyramid.net/TNR-home.html

1.26 version ready to download :celebration:
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Trey Johnson
 
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Post » Fri May 27, 2011 8:16 pm

This one I see still has Tamriel Travelers in it.

So are these TT from the most updated version of TT?

Is there going to be a TT-less version as there was with 1.25?

Congrats Veritas
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Karine laverre
 
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Post » Fri May 27, 2011 1:07 pm

Is there going to be a TT-less version as there was with 1.25?

Congrats Veritas


Old Travellers still..

Already working on it..check this post in few minutes..for

=======

Download http://www.4shared.com/file/168570230/fc5a39bd/TIENoTravellers.html

TIE NoTravellers for everyone - based on TIE 1.26

Info this version will remove any and all references to Tamriel Travellers Traveling Merchant themselves and object it added the chairs and tentroof's alongside the road from TIE so that

1) You can either play without travellers in tie, and have to figure out another way to get rid of equipment / buy gear outdoors.

2) for those with low end machines that just do not want the extra npcs running around with world itself.

3) Or for Use with my Full Version of Tamriel Travellers for those that want full Travellers Support..24/7 buy/sell script's, horses and pack guars, fancy belt addon, etc...

load like so for full tamriel travellers support..

Oblivion.esm
Other.esm
TamrielTravellers.esm
UOP
TIENoTravellers.esp
TamrielTravellers.esp
TamrielTravellersItemnpcs.esp or ItemVendor.esp -(make sure you use either one of these or else leveling scaling for items will not be the same has those from TIE.)

To use with current TIE Save's do this..

rename TIENoTravellers.esp to TIE.esp and overwrite your current TIE.esp and wait 4 days in game for changes to take effect.. and travellers will be removed from game..enjoy..


Uploaded
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Emma Copeland
 
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Post » Fri May 27, 2011 5:04 pm

nice :)
now i just gotta wait for TIE4MODS :P
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^~LIL B0NE5~^
 
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Post » Fri May 27, 2011 6:11 pm

nice :)
now i just gotta wait for TIE4MODS :P


And that would be me has well most likely..that one take a little bit longer to do.. :biglaugh:

TIENoTravellers Posted above..
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Allison C
 
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Post » Fri May 27, 2011 12:19 pm

So checking the mod with edit I see 29 identical to master records and 57 deletions that edit can undelete.

I take it these are safe to remove?

Surprised as this did pass through Arthmoor's hands recently, so thought I'd check.

=============

Then also the no Travelers version had 41 duplicate records.
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Alessandra Botham
 
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Post » Fri May 27, 2011 1:58 pm

The file was clean when I passed it back, don't look at me :)

Safe to remove in any case.
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Steeeph
 
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Post » Fri May 27, 2011 6:33 pm

AGH! I got owned like a naked man trying to be stealthy in a football field full of female Rugby players! Ye gads truly T.I.E. makes me feel like am escaping from jail now in the first imperial dungeon at the start of the game.

Love the ambience in the imperial dungeon. It reminds me of those old history book reads of the London Tower and episodes from public television MYSTERY! with many a tale of old disease infested prisons.

Thank you and congratulations Veritas_Secreto and all involved. This will need a special hand in surviving to say the least.
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{Richies Mommy}
 
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Post » Fri May 27, 2011 8:04 am

Then also the no Travelers version had 41 duplicate records.


Fixed now

Safe to remove in any case.


TIENOTravellers - cleaned with tes4edit and reuploaded..
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Matthew Aaron Evans
 
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Post » Fri May 27, 2011 2:29 pm

YEEEEEEEEEEEEEHAW!
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Amber Ably
 
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Post » Fri May 27, 2011 1:52 pm

amazing :)
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Scott Clemmons
 
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Post » Fri May 27, 2011 3:50 pm

this is simply GREAT! TIE is the mod for me that brings real life into oblivion. THANK YOU VS and the contributors!
(i don't want to seem to be voracious but all i need is now the TIEd shivering isle)
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Yvonne
 
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Post » Fri May 27, 2011 9:15 pm

Hi

I just got a crash-less OOO+MMM game working. I'm not sure I want to start over cause...well... its working now. But I played 1.25 a little and it was pretty cool. I am wondering...

1. Anyone have weapons mods like Armamentum working with Tie? Does it work well?
2. What about Expanded Daedric Invasion?

Thanks
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WTW
 
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Post » Fri May 27, 2011 12:44 pm

1. Anyone have weapons mods like Armamentum working with Tie? Does it work well?
2. What about Expanded Daedric Invasion?

Thanks


I am pretty sure somewhere in one of the tie thread I answered the question about tie and arma..

Armamentarium has to load after TIE, and it becomes the dominate mod for weapons and armor which mean it follow it vanilla item scaling and not tie item scaling..aka tie remove much the higher lvl armor in game, armamentarium would end up adding it back in and you end up Arma Armor at high lvls very little vanilla armor anymore ..Everything else would follow TIE rules, expect weapons and armor which would follow arma rules instead..

you mean enhanced daedric invasion it should work fine with that..

=======

I have been in contact with Veritas, and I will start a new thread for tie 1.26 for everyone..Either we can let this thread die, or I can start new thread now..?
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Amy Gibson
 
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Post » Fri May 27, 2011 5:31 pm

I have been in contact with Veritas, and I will start a new thread for tie 1.26 for everyone..Either we can let this thread die, or I can start new thread now..?

can't we just get a mod to change the [wipz] heading to [relz]? then the thread would be good for another forty posts :)
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Rachell Katherine
 
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Post » Fri May 27, 2011 7:20 am

I vote for "now", so this awesome piece of work gets a fancy [RELz] tag as soon as possible :D

EDIT: or as BadCompany said :)
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Rachel Cafferty
 
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Post » Fri May 27, 2011 8:12 am

can't we just get a mod to change the [wipz] heading to [relz]? then the thread would be good for another forty posts :)


Problem with this and if we kept on using this thread. Is that I cannot edit the first post with information has needed..Starting a New thread I can add all the 1.26 Information in first post links to website, troubleshooting , etc..all that jazz..

I vote for "now", so this awesome piece of work gets a fancy [RELz] tag as soon as possible :D

EDIT: or as BadCompany said :)


I vote for now, for the very reason that I posted above..
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Flutterby
 
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Post » Fri May 27, 2011 5:58 pm

Problem with this and if we kept on using this thread. Is that I cannot edit the first post with information has needed..Starting a New thread I can add all the 1.26 Information in first post links to website, troubleshooting , etc..all that jazz..



I vote for now, for the very reason that I posted above..

Yes, now. It definitely needs its own RELZ thread.
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Mrs. Patton
 
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Post » Fri May 27, 2011 9:15 pm

Yes, now. It definitely needs its own RELZ thread.


I sent Veritas a email asking if there is anything special that I need to add to new thread..so will wait a little bit to see if he respond or not..then I will start the new thread..
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Music Show
 
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Post » Fri May 27, 2011 4:32 pm

There is rebirth in death. I vote let this thread die so the thread new born may live! :biglaugh: :drool: :biglaugh:
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Tanika O'Connell
 
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Post » Fri May 27, 2011 11:09 am

Yes. Pop up a new thread and we'll start fresh there. I would have coordinated that earlier but my motherboard's SATA controller jumped off Dive Rock this morning :/
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Marta Wolko
 
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Post » Fri May 27, 2011 4:08 pm

i vote for a new thread!
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sarah taylor
 
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Post » Fri May 27, 2011 1:07 pm

For a moment there i thought escaping from the imperial prison was a impossible venture but lo and behold i have gotten a..WEEAPON in my HAAND ohhh and suddenly i am killing and murderlizing like i never knew i could! Still these goblins be crafty bastiches and i have yet to escape. Never would i have mistaken a crazed monkey flying through the air for a goblin..til now :sad:

:D Great work!
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Alexander Horton
 
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Post » Fri May 27, 2011 8:30 am

Cant wait to try this!

Does anyone know if there are any issues with running cobl and blood & mud with tie? This will be the first time ive used any of them...
Didnt know whether tie already changes Bravil into a horrible dirt pool!

Also am i definitely not missing out on anything new with the start if i use alternative start arrive by ship?

Thanks for any info
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Suzie Dalziel
 
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Post » Fri May 27, 2011 1:56 pm

Cant wait to try this!

Does anyone know if there are any issues with running cobl and blood & mud with tie? This will be the first time ive used any of them...
Didnt know whether tie already changes Bravil into a horrible dirt pool!

Also am i definitely not missing out on anything new with the start if i use alternative start arrive by ship?

Thanks for any info


Should work fine with Cobl and Blood & Mud (load BM after Tie in load order, so that it changes take effect in Bravil)..

yes, you would miss out a few things in starting dungeon if you use alternative start..starting dungeon is one of funniest things to run through with TIE really sets you for the rest of game..

======

We should be starting a new thread sometime today, either Me or Arthmoor will do it. We are just waiting on info to come back from Veritas once again before we start the new thread..
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Jamie Lee
 
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