I use lots of mods with TIE. Yes you do have to watch what you use and read the ReadMes! But just like any other overhaul, you just avoid directly conflicting mods. I havent had much trouble. Use BOSS (and read the little notes in the list!) and OBMM. I wish Veritas had a more comprehensive list of compatible mods (actually a list of conflicting mods would be more useful), but I found using common sense to work.
I second this. It would be great to start adding to the list. I would add my experiece...but as I just started, and I'm a noob to TES4 in general, I'm not sure about where there are incompatibilities.
I already use most of the mods listed on the website except open cities (cause I heard that may have a fps hit on slower computers).
I use that "better guards" mod (I forgot the exact name...but its well known). I would think would be great to combine the "looting imperial soldiers / guards is stealing" mod, as that would make sense (currently that is incompatible with "better guards" according to BOSS).
I also use Race Balance Project... it seems to work fine, although sometimes I get problems with the hair. So Project Integration seems to work fine too as far as I can tell.
What I'm interested in is...does the mod get rid of levelled lists, or just vanilla lists. What I mean is...if a mod adds special weapons (Real Swords for example), and it loads before TIE, will TIE then remove the level restrictions? And/or will TIE remove the levelled list for that mod if the mod loads after TIE? I personally would like weapon / item mods to behave like TIE weapons, but I would like quest mods to preserve the monster level which the mod creator intented... unless the mod-creator intended the mod to be a leveled "playable at any level" mod, in which case it would be great for it to follow the TIE level rules.
I'm also interested in expanding the land of Tamrail. Anyone know if TIE is compatible with Elsweyr the Deserts of Anequina?
[edited to correct some of my more embarrassing punctuation problems]