[WIPz] T.I.E. Version 1.26. (Actually SIE in its infancy sta

Post » Fri May 27, 2011 4:42 pm

That seems like an awfully narrow view of things IMO.



heh...well people DO tend to gravitate to whats popular (making it even more popular). And OOO is popular for very good reasons, (FCOM is popular for the very bravest tweakers). TIE, though, deserves an honored place in the overhaul community, imo. There are many reasons I chose TIE...especially after I leaned about how the different mods actually handle world-leveling.

And, hey! I talk about TIE! :twirl:
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Fri May 27, 2011 10:02 am

Well I talk about TIE too, but I don't go out of my way to do it. It comes up in conversation. The best word of mouth, IMO, is what comes natural. Not just talking about something because it's popular :)
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Fri May 27, 2011 1:54 pm

I love TIE, get fixes most of the problems i have with the game, and doesnt make the game scream "this is modded!!!!!" at me.

While it does seems a bit hard at first, good careful gameplay can let you get your levels up. Not to mention when you reach a dangerous place (like the kvatch gate), i tend to 'recruit' some of the power NPCs to help me (using share and recruit).

I egally await the next release :)
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri May 27, 2011 3:43 pm

FCOM questions should probably be asked in the FCOM thread.

I was more making an observation. I went to all that effort to install FCOM...and then my toon gets taken out by a mouse.


That seems like an awfully narrow view of things IMO.

Just being honest.


heh...well people DO tend to gravitate to whats popular (making it even more popular). And OOO is popular for very good reasons, (FCOM is popular for the very bravest tweakers). TIE, though, deserves an honored place in the overhaul community, imo. There are many reasons I chose TIE...especially after I leaned about how the different mods actually handle world-leveling.

Exactly.

But its not really just about popularity, but support and synergy. For example, the travellers and crowded roads NPCs don't have (as CorePC called it) "Faction Protection". Now, if there were more people into TIE, maybe they would come out with a tweeked version of those mods that created faction protection. AND/or... people comming out with "TIE Convergence" mods that used TIE's non-level system as part of their design. Or a version of MMM (but not quite so many monsters and drop the crafting system) which also didn't rely on level lists, but would hand-place some mobs so that you wouldn't get too many lvl 30 creatures outside IC gates killing all the NPCs.

Anyway, I'm writing here also so as to bump this thread to the top...to give TIE more "word of mouth".
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri May 27, 2011 2:43 pm

Is anyone out there?
How long are we talkin for 1.26???? I'm sure that quite a while ago I read it was "a couple of weeks away at the most"?

Put about 300 hours into a pure warrior character with OOO for the first time before going to Thailand with the misses for two weeks...was really hoping that a new thief character with TIE 1.26 (never used TIE before) would be my "come-down" fix, something to look forward to after my holiday...

Just got back to rainy England yesterday, and 1.26 isn't out! Noooo!

So anyone know how long we're talking? Need to get into Oblivion again, and didn't want to go with a new character using OOO if 1.26 is only a week away!

EDIT: Or perhaps i should just go with 1.25? you think I'd be missing out on much? what i liked the sound of was the changes in escaping prison...is that in 1.25?
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Fri May 27, 2011 3:35 pm

Is anyone out there?
How long are we talkin for 1.26???? I'm sure that quite a while ago I read it was "a couple of weeks away at the most"?

Put about 300 hours into a pure warrior character with OOO for the first time before going to Thailand with the misses for two weeks...was really hoping that a new thief character with TIE 1.26 (never used TIE before) would be my "come-down" fix, something to look forward to after my holiday...

Just got back to rainy England yesterday, and 1.26 isn't out! Noooo!

So anyone know how long we're talking? Need to get into Oblivion again, and didn't want to go with a new character using OOO if 1.26 is only a week away!

EDIT: Or perhaps i should just go with 1.25? you think I'd be missing out on much? what i liked the sound of was the changes in escaping prison...is that in 1.25?


My suggestion would be you could go with version 1.25 and enjoy alot of the thieving benefits. The escaping prison stuff mentioned seems to be more geared towards if you get tossed into prison by the watch, not the escape sequence. However, TIE has made the escape sequence much tougher and there is the "key" to pick up as you escape with a new character, that is needed to know where to start looking for the hideouts, so why not go ahead and then when 1.26 is ready you can just upgrade.

Go check out his website to see the video links - that will help you escape the Imperial prison. The website is http://www.dreamingthepyramid.net/TNR-home.html

Good luck with your thief character!
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri May 27, 2011 6:57 am

My suggestion would be you could go with version 1.25 and enjoy alot of the thieving benefits. The escaping prison stuff mentioned seems to be more geared towards if you get tossed into prison by the watch, not the escape sequence. However, TIE has made the escape sequence much tougher and there is the "key" to pick up as you escape with a new character, that is needed to know where to start looking for the hideouts, so why not go ahead and then when 1.26 is ready you can just upgrade.

Go check out his website to see the video links - that will help you escape the Imperial prison. The website is http://www.dreamingthepyramid.net/TNR-home.html

Good luck with your thief character!



thanks man, will take your advice and just go with 1.25 for now
just wondering whether there would be anything that needed to be accessed in the 1.26 starter dungeon that I would miss if i used 1.25 and then upgraded later on.
but thats not likely to be the case is it?

EDIT: Also, I've read that TIE is compatible with alternative start by ship (which I want to try out) , but how can this be if there is something that needs to be collected in the starter dungeon?
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Fri May 27, 2011 6:04 am

I have TIE 1.25 and Alternative Start. I've started in both IC and Anvil. All you have to do is jog down to the dungeon behind the prison complex hill and get the stuff there. There's a dead rat and a container in the water to check.

Tie 1.26 will be cool, but not necessary to wait. Use the current one and upgrade whenever Veritas finishes it.

I also like a new character startup mod called Who Am I - Upbringing. Search for it and you won't be dissappointed
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Fri May 27, 2011 9:11 am

So....how's this going? :embarrass:
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Fri May 27, 2011 12:15 pm

So....how's this going? :embarrass:


Read this..has it will explain what happened.

http://www.dreamingthepyramid.net/TNR-home.html

If any news it would be posted there and no new news since Oct 26 2009.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Fri May 27, 2011 8:11 am

site down, dammit. last thing I've read on there though was that Veritas_Secreto has been banned from these forums IIRC..
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri May 27, 2011 8:38 am

It's not down. But as was already said, last news was posted on October 26. So there's nothing new to see yet. I'm sure he'll post something there when he's ready. Considering there's probably more than a couple of us who need to hear from him before the release anyway for various things.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Fri May 27, 2011 1:07 pm

I wonder what various actually did to get himself band :sad:
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Fri May 27, 2011 6:47 am

For the sake of the thread, it's probably best that the issue not be discussed here.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Fri May 27, 2011 9:46 am

:lol:

yeah, site is working now, but it didn't when I tried it yesterday. that got me scared.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Fri May 27, 2011 9:21 am

Hey. I really like the look of this overhaul, but I'm using FCOM (OOO,MMM,Etc.)

I know that they arnt compatible, but could someone tell me to what extent they clash? (Big clash?/small clash?) Because there are aspects of this that look fantastic but I dont want to get rid of FCOM.

Thanks

I have the same question with MrSoprano!! :))
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Fri May 27, 2011 2:33 pm

if you get TIE Integration Revised, or TIE4MODS, they won't conflict at all. but, people were having a couple issues with those ( possibly only with the first one though, TIE4MODS should be fine. it IS based on an outdated version of TIE though ) . my personal advice is to wait till 1.26 comes out and some good soul decides to update and fix TIE Integration Revised. admittedly, that could take a while.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Fri May 27, 2011 2:19 pm

if you get TIE Integration Revised, or TIE4MODS, they won't conflict at all. but, people were having a couple issues with those ( possibly only with the first one though, TIE4MODS should be fine. it IS based on an outdated version of TIE though ) . my personal advice is to wait till 1.26 comes out and some good soul decides to update and fix TIE Integration Revised. admittedly, that could take a while.

I am currently playing as obsessed another great RPG (Dragon Age) but i miss the freedom of Oblivion which i never actually started because of the many mods ( i was a mod-addict, i was installing and trying all those mods but in the process i missed the whole point, which is to 'play' the game as it is....) :facepalm:

My point is that i can wait a bit, until TIE 1.26 comes and the new FCOM ...and then i'll start with those great and basic mods and i'll never look back!!! :celebration: :foodndrink:
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri May 27, 2011 12:13 pm

I can't wait anymore this mod :liplick:

Anyone can confirm the Eta release ? Only a mine curiosity, i just read the post of Dreaming the pyramids about the Eta release (X-mas), but with the dismiss of Veritas from this forum (and this topic also), some news about the mod progress can be very accepted :P
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Fri May 27, 2011 7:08 pm

I am about to start a new charatcer. I think i'm going to give this mod a shot. I have always used OOOMMM. But, i have heard a lot of good things about this mod. I am just hoping mods like Living Economy and Deadly Reflex are compatible.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Fri May 27, 2011 9:50 am

sure, but use enhanced economy instead of living economy.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Fri May 27, 2011 8:16 am

Woot, new post about TIE 1.26 on his http://www.dreamingthepyramid.net/TNR-home.html
He's added in a bit of custom loot, some new types of guards and more npcs " and other introductions and tweaks" and the next update he says is within a week ...."or so." :hehe:
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Fri May 27, 2011 7:45 am

How well does this mod work with Reneer's Guard Overhall? Are they compatible?
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Fri May 27, 2011 7:17 am

Q) What mods are compatible with T.I.E.?
A) T.I.E. definitely conflicts with other overhauls, but CorePC's excellent TIE4MODS leaves just the extra NPCs and secret entrances. However, other mods such as Thieves' Arsenal (ScruggsieWuggsie the Ferret), Reneer's Guard Overhaul, L.A.M.E (Less Annoying Magic Experience) and many other mods do not conflict.

User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Fri May 27, 2011 8:19 pm

that's great news :D
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

PreviousNext

Return to IV - Oblivion