FO4 will be a plethora of modded goodness,from unofficial patches, UI,weapons, texture packs. It will all be there. Have faith in the modding community to make it better and beyond. Beth will let the modding community do it all.
Sorry console....
By the time mods arrive I'll have already finished the game. Not that I won't t replay it, but the first playthrough of the core fans will probably be vanilla. Didn't it take a few months for Bethesda to release the Creation Engine after Skyrim's release? Six months I think? There is also the fact that mods take some time to make, so the only mods we'll have @ release will be the simple ones.
Also, we really shouldn't depend on modders to have patches.
Also, Bethesda said that less than 10% of their players on the PC actually install mods. That means 90% of players will only experience the vanilla game. Their experience really shouldn't have to depend on mods. Mods should the icing on the cake, not a necessity.
The first playthrough is vanilla. Then you can mess around with it. That's my philosophy.
I looked for the source (http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/)
"Despite all that, it’s still too small in our eyes. Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one."
But looking at it again they might be including consoles when they talk about their audience. So forget about it.
Yeah that's a load of crap. Where are they getting their figures from? Seems like a load of bull said to justify their silly scheme with Valve.
Less than 1% of the skyrim audience (including console players) having made a mod seems perfectly reasonable. 8% honestly wouldn't surprise me.
A good game like Fallout doesn't need mods. I have spend hundreds and hundreds hours in Fallout 3 and there is still undiscovered stuff, people I haven't spoken to, quests I haven't done. I don't even feel like needing mods. What for? Plus many mods are just stupid (having some ponies in the game or something)
There are literally hundreds of thousands of mods out there. I've made and published a mod, and I don't consider myself a modder. 1% is absurd.
Whoever wrote that was pulling statistics out of thin air in order to pretend like paid mods were meant to "encourage" people to mod.
Skyrim sold 23,270,000 units in total on the consoles (Steam/Valve doesn't release sales figures). Assuming there were 500,000 mods for skyrim, and one person each made each one of those (not true), then that means 2% of users, without knowing Steam sales, have made mods.
http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
Let me point out that I make mods, and mod my game. I'm not arguing that mods are bad, or that paid mods were a good thing. Okay? Okay.
The PC version of The Elder Scrolls V: Skyrim on PC on Steam after The Elder Scrolls V: Skyrim released for sale on 11.11.11 sold 5 million copies I kept predicting it did and in 2014 with arstechnica.com's Steam profile mining data they had I was right.
Today the PC version of The Elder Scrolls V: Skyrim on PC has sold 8,893,219 copies on Steam.
http://steamspy.com/
http://www.vgchartz.com/gamedb/?name=skyrim, and an unknown, potentially huge amount sold directly on Steam.
To say nothing of the amount of people who bought a console version and then the PC version later expressly for mods.
So yeah, still not buying it. Keep in mind that many have modded and not published too, and that 8% mod user figure is complete garbage. I have never, ever spoken to a single PC user of Skyrim or any BGS game that hasn't used at least one mod.
Well damn. Does that count physical sales? Even if it does, that's over double the original number.
I think Bethesda Softworks and Bethesda Game Studios is calculating all of the PC gamers who are using mods from Steam's Steam Work Shop.
I do not think Robin Scott is giving out stats of how many PC gamers are modding the PC version of The Elder Scrolls V: Skyrim on the Nexus mods websites.
Yes it does, because once you purchase a physical boxed version of the PC version of a video game that has Steam as a requirement and activate it it gets added to you Steam account profile.
The person who made the arstechnica.com Steam account profile mining data and the guy who made steamspy.com said it counts the physical boxed versions of the PC versions of video games that have Steam as a requirement to activate.
Websites like vgchartz.com though do not count video games sold digitally on digital retailer distribution services at all.
It probably does since even if you buy a physical copy you still have to register it on steam. On steamspy.com it shows the number of "owners" so I'm guessing it counts you as an owner even if you bought it somewhere else.
This might be it.
That makes sense. I know many who flat out avoid the Steam workshop.
Well, I do too mostly. It's so convoluted and fiddly even getting a mod off there.
I also avoid the Steam Workshop.
I think the Steam Workshop is a disaster for PC versions of video games that have mods. Because.
#1. Steam Workshop mods auto update if the PC gamer who is a modder updates the mods and it can break your game to crashing or lost save files.
#2. I prefer downloading all mods and different mods manually by hand from websites on the internet that let PC gamers to upload their mods and install all of the mod files by hand manually in their folders where they belong.
Ever since 2010 or 2011 when VALVe added Steam Workshop support to Steam I only subscribed to 1 mod and that was like in 2011 for Garry's Mod.
Probably not, however I guess most who uses mods also uses the workshop, 8% however sounds a bit low especially as the workshop is easy to use.
However the majority of the buyers also just played the game once or similar, on the other hand many of the late sales was probably players jumping from console to pc because of mods.
If they counted the console players too you would get 27% of pc players who sounds a bit much as most players only play the game once.
I'm not quite sure what is fiddly.
Signed in on Steam. I looked for a mod. Found the mod. Clicked on the Subscribe button. Launched Skyrim. Waited until it downloaded. Played. If I decide that I don't like it, unsubscribe.
My personal experience has been much more fiddly with items on the Nexus. I'm not an experienced mod user, so other player's experiences may vary.
I just hope Bethesda releases some estimated system requirements soon. I want to know if I'll be able to play it on high or even ultra settings.
I'm not worried about mods. I play a new game unmodded at first. After that i mod it like crazy.
All you did was further support my point by bolstering the sales number. Nexus has 41,509 skyrim files, and not all of those are mods (can be seen on the Game's List), Steam Workshop has 25,673 skyrim files (found under the "about" tab), and Lover's Lab has 1,221. Considering those are the only three english sites with any major reputation, and many of the mods are cross-posted, I'd say my 500,000 number was generous.
I agree with almages those figures are total bs. All Beth has to do is look at the total amount of mods on nexus. Then look at the total amount of downloads/endorsemants for the top mod.
SkyUI has nearly 5 million unique DLs. If the number of skyrim copies sold is higher than 23 million like people are saying it is, then that would actually make it closer to 20%. 17% if the total number of copies sold is 30m. But from what I've seen, saying around 1% of the user base mods the game (as in, creates mods) actually seems accurate. Certainly no more than 5%.
Also, the fact that nearly 20% of people who own Skyrim have downloaded SkyUi is pretty awesome.