Yup. No idea. Sorry.
I don't mean to be smarmy, but I honestly don't have a single clue about anything you mentioned in that post. I thought you were talking to someone else. I'm not really a modder in terms of having practical knowledge or being tech savvy. I just kind of feel my way through the modding scene and hope what i try out works. I rely upon the expertise of others like Arthmoor, CorePC and a few others to help me get out of tech jams.
Let me ask a similar question in a way that might help Mr. IT Paladin and maybe even myself (just to squash rumors of altruism).
I was thinking of using TIE with a different monster overhaul called WAC - which is still very alpha - pictures http://waalx.com/RealSwordsForum/viewforum.php?f=13 - in its current state the esm for it needs several edits and some work (no concern of yours - I get that), but what it does do is somewhat like TIE in that it unlevels the encounters so that who you meet is pretty random. I've not delved into how it does this yet, but I'm curious how you do it with TIE.
Do you:
1. Create new leveled lists?
2. Divert leveled lists?
3. Alter leveled lists?
4. Add to the leveled lists?
How are the encounters in this mod unleveled? Does their need to be settings on the encounters themselves?
I recall a post somewhere (forgot where) where CorePC gave all the bash tags necessary for using TIE with MMM ... gosh where was that? He also didn't like questions about combining mods with TIE stating we should take that query to the newer http://www.gamesas.com/index.php?/topic/1071066-betawipz-tie4mods-reborn-betawipz/ where he was supposed to be working on an update (which I doubt will happen as he seems really overworked with the other projects). That post may be in the older TIE4mods thread - gonna have to search it out.
So I'm not asking here for a patch but more for how things were altered so that I can make my own (or at least try and fail).
As for ITPaladin's query - when it comes to leveled lists bash is the tool to resolve most of them, but there are circumstance where certain tags are going to be more helpful. With conflicts whichever loads last will likely win but not necessarily drown out what loads before - it would more likely just dominate. But if leveled lists are diverted then it could very well replace. I don't think TIE uses any form of diverted leveled lists.