T.I.E. VERSION 1.38 (Tamriel Immersion Experience)

Post » Mon Mar 28, 2011 2:22 pm

ITPaladin:

I am looking to try Tie+Frans also. I am downloading the files now and loooking at Arthmoor's readme. My problem is that sometimes I get too literal and not make the assumptions I should.
I understand the ESM tags for Frans but also assume I need to choose the ESPs. And if I BOSS the Frans ESPs, I am hoping that tags do not get added to it as Arthmoor does not mention these.

Or should I assume I just need the ESM friles from Frans and Arthmoors Tie+frans NPC Inventory.esp handles the esp work?

If you have the time, can you post your Frans installation steps? Or better yet, what Frans ESP files do you have? Did BOSS sort the list correctly for you?


Ahem. This doesn't directly pertain to TIE so it would really be more appropriate in the http://www.gamesas.com/index.php?showtopic=1082453 for the subject. It's feeling lonely and could use a bump :)
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Mike Plumley
 
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Post » Mon Mar 28, 2011 6:27 pm

are you going to upload this to TES Nexus anytime soon?


Nope. I like TESNexus, but I don't have the time to spread myself out like that. I'm a public speaker and an artist for a living and I always have other projects to attend to. TIE is something I like to do when sitting at the computer - which isn't too often.
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Mrs. Patton
 
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Post » Mon Mar 28, 2011 2:57 pm

Well most new people see Nexus and don't think about here for a while until told like myself. I have to tell new people at Steam to come here for more "foot traffic" for help.
You could just upload the current file with a link to your website and the current TIE thread here noting that if it is old/locked to search for the current T.I.E. thread.
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Cedric Pearson
 
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Post » Tue Mar 29, 2011 12:11 am

Sorry. I'm just not interested in hosting on Nexus. It's a great website though and I've used it in the past but even thirty seconds spent away from my other projects seems like too much. I'm on a very tight Rolodex.
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nath
 
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Post » Tue Mar 29, 2011 12:47 am

You've got a mod conflict. Not TIE's fault for sure.

Reason I think Is I used drain health poisoned arrows, if a NPC is killed by a drain health not your hit it's not counted as a murder. (at least what I guess). At level 6 and using my current leveling system it's quite impossible for me to kill a guard and a lot of NPCs by weapon hits.

I added to my installation the following mods:
- Phitt's Phighting Phixes (DamageMultiplier to 1.0 default)

TIE don't change fdifficultydamagemultiplier.

- PT Deadlier Creatures (Default SI)
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jenny goodwin
 
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Post » Mon Mar 28, 2011 8:24 pm

Reason I think Is I used drain health poisoned arrows, if a NPC is killed by a drain health not your hit it's not counted as a murder. (at least what I guess). At level 6 and using my current leveling system it's quite impossible for me to kill a guard and a lot of NPCs by weapon hits.

I added to my installation the following mods:
- Phitt's Phighting Phixes (DamageMultiplier to 1.0 default)

TIE don't change fdifficultydamagemultiplier.

- PT Deadlier Creatures (Default SI)


Your problem are poisons. Poison kills aren't recognized by the game as player kills (murder or not). It's not an issue introduced by mods, it's how it is in the vanilla game. One of the problems Oblivion XP has, reliably detecting poison kills by the player is impossible (unless someone comes up with the perfect workaround).

And just FYI PPP doesn't change any core game mechanics so nothing can go wrong there anyway (no matter what the damage multiplier is set to).

Deadlier Creatures is just an animation replacer.
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Charlie Ramsden
 
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Post » Mon Mar 28, 2011 11:02 pm

I really hate to ask this, but can someone post a hint in the spoilers as to where the Anvil Lair is (without giving too much away)? I've looked all across where the note says and I can't find anything. I've looked on every square inch of land I could find above and below water. Nothing.

I hope Better Cities isn't getting in the way...
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Harry Hearing
 
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Post » Mon Mar 28, 2011 7:38 pm

BBC is fully compatible with TIE

As for the hint...

Spoiler
It's in the harbor, that should be enough...

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SWagg KId
 
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Post » Mon Mar 28, 2011 10:10 pm

BBC is fully compatible with TIE

As for the hint...

Spoiler
It's in the harbor, that should be enough...


I figured that much, as it says it's basically there in the note. I should've made myself clearer.
Spoiler
Where in the harbor is it? Like around what building, etc.


As for my concern with BBC getting in the way, I knew it was compatible, but I had an off experience with the Alternative Start Mod. It said it was compatible with BBC allowing you to arrive in Leyawiin, but the sack where you got your stuff was lodged inside the stone base of the support for the drawbridge, forcing you to turn collision off to get it. So that's why I was a bit wary.
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Lalla Vu
 
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Post » Mon Mar 28, 2011 5:40 pm

I'm playing TIE alongside BBC and the secret entrance is on right place that not even BBC touches directly :D Thanks for report about small conflict of BBC with Alternative start ;)
Spoiler
Try looking around The Serpent's wake ship ;)

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Josh Dagreat
 
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Post » Mon Mar 28, 2011 6:04 pm

I'm playing TIE alongside BBC and the secret entrance is on right place that not even BBC touches directly :D Thanks for report about small conflict of BBC with Alternative start ;)
Spoiler
Try looking around The Serpent's wake ship ;)


No problem. :)

Also, finally found the hideout. Very crafty where the entrance was put. No wonder why I kept missing it.
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Paula Ramos
 
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Post » Mon Mar 28, 2011 9:49 am

Heh - glad you found it. :)
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Roanne Bardsley
 
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Post » Mon Mar 28, 2011 11:11 pm

woodland bow or silver?

I don't see much reason to lug around a ~24 feather (? don't remember) bow with my measly 34 strength.

What would you say is best for a thief with these mid-high 30s stats in fatigue and strength (currently level 6). I don't see the purpose of using a silver bow other than stats show it hits harder? It is the silver arrow that hurts the resistant beast, not the bow.

The only way I know how to increase strength is in combat (using DP Archery).
I think my combat skills really are lagging behind. I have Setsuna training mod but that can get monotonous hitting a target over and over bare-fisted to gain h2h and by extension, strength. I set up one of my new Logitech G110 keyboard macros to repeatedly press "." to auto attack while afk. Further testing will have to be done for stability. I had the game crash while afk a couple times just staying inside Chorrol and hitting the target board.
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Hannah Barnard
 
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Post » Mon Mar 28, 2011 9:39 am

woodland bow or silver?

I don't see much reason to lug around a ~24 feather (? don't remember) bow with my measly 34 strength.

What would you say is best for a thief with these mid-high 30s stats in fatigue and strength (currently level 6). I don't see the purpose of using a silver bow other than stats show it hits harder? It is the silver arrow that hurts the resistant beast, not the bow.

The only way I know how to increase strength is in combat (using DP Archery).
I think my combat skills really are lagging behind. I have Setsuna training mod but that can get monotonous hitting a target over and over bare-fisted to gain h2h and by extension, strength. I set up one of my new Logitech G110 keyboard macros to repeatedly press "." to auto attack while afk. Further testing will have to be done for stability. I had the game crash while afk a couple times just staying inside Chorrol and hitting the target board.


Which bow you use is of course your choice, but having something silver or enchanted on hand is always highly advisable in TIE, where more enemies (vampires, liches, etc.) are resistant to normal weapons. Personally, I always carry ~15-25 silver arrows (more if I know I am raiding a dungeon full of Undead) plus a silver dagger. I stick to a lightweight mundane bow, however. For many levels that was the bone bow I acquired from a goblin as I was just exiting the sewers; now it is an elven bow, which has proven much sturdier in long fights.

Silver bows do hurt resistant enemies in Vanilla, even when used with ordinary arrows, strange though that may be.

If you want to get your strength up without grinding away, try picking fights with weaklings whenever you come across them. I've started going out of my way to use that trusty silver dagger to mow down rats, mudcrabs, shoats, and poorly-armed, poorly-armored humanoids. Otherwise, there are alternative training mods - Duke Patrick has a couple published for, I think, blade and marksman skills - or you could use Realistic Fatigue, which slowly increases your Strength-related skills when you carry a heavy load. Some leveling mods also award minor increases in strength when you increase related attributes. However, these other non-TIE methods of increasing Strength are off topic in this thread; you might wish to create a separate thread if your concerns were not answered here.

Of course, you could always just increase the relevant skills at trainers - who will train you as much as you like in the most recent versions of TIE. And if I were you, I wouldn't worry too much about your "combat skills" if your Marksmanship is increasing apace. With proper planning, preparation, and chicanery, you can almost always avoid a fight at close quarters.
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Izzy Coleman
 
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Post » Mon Mar 28, 2011 5:13 pm

Hi all,

a few remarks, wishes, maybe even whining...

- "The Killing Field" quest. Admittedly I have played this with low lvl char(3-4) only as yet, but even on easiest difficulty with Vilja companion I can`t save the Odiil boys. They die after one hit mostly. Very weak they are.
This wouldn`t bother me much if Chillrend wasn`t my fav sword in the game. And it`s not in Pa Odiils inventory for pickpocketing or in their house for stealing. Could a change be made so you can somehow get Chillrend even if the boys are killed?
Or tips on how to save them?

- DLC:s. It would be swell if weapons from DLC:s were recalculated to TIE stats. I have got The Crimson Eviscarator(?) from Deepscorn Hollow however and it seems OK to me as is though.

- weapons in shops. IIRC only iron, steel and some elven should be found with merchants. But I seem to recall seeing orcish and dwarven too. Have seen an enchanted iron dagger too. Is this a WAD? I have no mods adding or changing weapons or armor stats except Bogwater Down adding a glass sword which seems a tad heavy, 40 feathers.

- it seems to me that prices on enchanted items in shops are illogical. The dagger above(+5 frost AFAIR) was well over 12000 septims. A steel dagger lvl 2(+5 shock) I looted is priced at abt. 300. There is of course no point to buy anything enchanted now. Sooner or later you will find/loot something useful.
If the idea with shop prices is to discourage the player from buying magical items, why not just remove them from merchants? Otherwise pricing needs to be rethought on logical terms.

- and lastly, have the prices and stats of gemstones and sigil stones been changed from vanilla?

Regards, Haldir
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Amy Siebenhaar
 
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Post » Mon Mar 28, 2011 1:37 pm

I have possible bug to report, all SEMadnessMagicClaymores from 1 to C don't have enchantments assigned to them.
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Terry
 
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Post » Mon Mar 28, 2011 9:44 am

I love this mod, and I figured that I ought to add my voice to those calling for Knights of the Nine support.

The other DLC would be nice as an optional pack, but KotN is in the Game of the Year Edition, and many of us own it.
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Lyndsey Bird
 
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Post » Mon Mar 28, 2011 3:40 pm

Hi Friends, after a long time I have returned to Tamriel, what a wonderfull place....
I have a problem with tie. Whenever I enter in a resticted area, there a sound like a "boom boom"
Help please, and excuse my english friends!
Thanks
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Rebecca Clare Smith
 
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Post » Mon Mar 28, 2011 8:07 pm

Hi Friends, after a long time I have returned to Tamriel, what a wonderfull place....
I have a problem with tie. Whenever I enter in a resticted area, there a sound like a "boom boom"
Help please, and excuse my english friends!
Thanks



load order
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asako
 
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Post » Mon Mar 28, 2011 9:40 am

mmm what can I do?
this is my load order in obmm

Jog_X_Mod.esm
Oblivion.esm
CapesandCloaks.esp
TIE.esp
thievery.esp
Blood&Mud.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
CT-Backpacks.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
_Real_Lights.esp
MD_Saddle_Bags_Lite_v2.esp
MD_Saddle_Bags_Accessories.esp
HorseCommands.esp
MD_FasterHorseTurning.esp
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Laura-Jayne Lee
 
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Post » Mon Mar 28, 2011 8:44 pm

mmm what can I do?
this is my load order in obmm

Jog_X_Mod.esm
Oblivion.esm
CapesandCloaks.esp
TIE.esp
thievery.esp
Blood&Mud.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
CT-Backpacks.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
_Real_Lights.esp
MD_Saddle_Bags_Lite_v2.esp
MD_Saddle_Bags_Accessories.esp
HorseCommands.esp
MD_FasterHorseTurning.esp



Is that an actual "View Load Order" paste from OBMM?

If so, your Oblivion is second in line for starters.

If you are using DLC's, you should install the http://tesnexus.com/downloads/file.php?id=9969 for each DLC.

May I suggest Kuertee's http://tesnexus.com/downloads/file.php?id=8766 only that includes a virtual saddle bag on your horse as well as horse commands? This would save you an esp slot later down the line if you start reaching the limit. Look over the readme's carefully to see which has what you want. Read the comments as well regarding any problems.

If that is the Real Lights original, DO NOT USE IT. It was notorious for save game bloat. Use the http://tesnexus.com/downloads/file.php?id=18305 version if you want a stand-alone RL. Note:

All Natural requires Wrye Bash v285 and OBSE 0018 or greater!


If you don't know how to sort your mods properly (given that Oblivion isn't first), download and use http://tesnexus.com/downloads/file.php?id=20516 to assist with this.
You might want to use the 1.5x version as the new version some people are having having problems with. Get familiar with it. The new version changes directory / folder / file placements.

If / when you know how to use Wrye Bash, remember that it has a Tweak Settings for the vampire face bug fix in it so you can drop that esp.
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Enie van Bied
 
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Post » Mon Mar 28, 2011 3:58 pm

Thank yoy but the horrible sound is still there. This is my load order after boos use. I have only a few mods. I Have unchecked all of them excep tie, and the sound is there again.
I don′t know what to do

Oblivion.esm
Jog_X_Mod.esm
DLCShiveringIsles.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
CT-Backpacks.esp
Unofficial Oblivion Patch.esp
TIE.esp
thievery.esp
Blood&Mud.esp
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alyssa ALYSSA
 
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Post » Tue Mar 29, 2011 2:21 am

Taken from another thread, same issue. Credit goes to HeyYou, This is just copypasta.

You need a http://www.tesnexus.com/downloads/file.php?id=15677 that should fix the sound issue.
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jennie xhx
 
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Post » Mon Mar 28, 2011 10:26 pm

Taken from another thread, same issue. Credit goes to HeyYou, This is just copypasta.

You need a http://www.tesnexus.com/downloads/file.php?id=15677 that should fix the sound issue.


THANK YOU!!!!!
it works now!!!
Thank you very much
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Robyn Lena
 
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Post » Mon Mar 28, 2011 4:07 pm

Quick question: since TamrielTravellers is customized and duplicated into T.I.E., should any of the following mods be installed:
TamrielTravellers4OOO.esp
TamrielTravellersItemsNPC.esp
TamrieTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
ShiveringIsleTravellersFriendlyFactions4MMM.esp
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Lilit Ager
 
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