Verticality

Post » Mon Dec 07, 2015 5:19 pm

Something that I haven't seen much conversation on is the verticality of the world space of F4.

We know we'll be able to (at least some of the time) jetpack in PA. We can ride in a vertibird and fire down in real time, and we see a giant and deep quarry. This combined with Bethesda saying that they designed the game world with verticality in mind, more than any game they have worked on, means a game world potentially with much more... depth.

I wonder how much more playspace this factors into, in game. I know there are those who, after seeing leaked gameplay, think the map is going to be "not too big enough!", or something.
But if the Boston ruins are as large and dense as I think they may be- Then this could amount to quite a lot of area to cover. I'm speculating that without the need to load as many cells this go around, more of the actual downtown ruins will be accessible, or at least more so than the DC ruins. I can really see the Boston ruins being much more of a 3D playspace than the DC ruins were.

What are your thoughts on this?
What types of places would you want to see utilize the vertical dimension? What types of scenarios?
Cheers!
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Lilit Ager
 
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Post » Mon Dec 07, 2015 9:37 pm

Ive seen videos of a very tall building in fo4, he propbably went up like 10 or so floors, maybe more.

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Devils Cheek
 
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Post » Tue Dec 08, 2015 5:50 am

Dont feel like freaking out over heights.

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BethanyRhain
 
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Post » Mon Dec 07, 2015 8:04 pm

I so want the grappling hook from dying light in fallout 4. Please someone mod it in :)
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Katie Samuel
 
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Post » Mon Dec 07, 2015 4:44 pm

you can get really high

higher than you've ever been

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Lawrence Armijo
 
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Post » Mon Dec 07, 2015 5:30 pm

I wonder how much we will be able to go from rooftop to rooftop.

How detailed were the floors in the building?
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lolli
 
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Post » Mon Dec 07, 2015 2:55 pm

Just as much as any other room in a previous Fallout game had

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Hairul Hafis
 
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Post » Mon Dec 07, 2015 7:34 pm

A leaker said that he entered a skyscraqer-like building but the interior was small. Will see if that is true in Nov 10. Even if this is true I'm pretty sure there would be a variety of vertical density. We can't judge all buildings because of one.
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Alexis Estrada
 
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Post » Tue Dec 08, 2015 1:58 am

ive seen that it takes 11 minutes to walk from one end of the map to the other, but this one has a lot more depth to take into account, and more stuff to do in a smaller area.

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ZzZz
 
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