a very FUN and very RISKY Mage Build

Post » Mon Jun 11, 2012 11:54 am

I play almost identical to the description except I focused on reducing the cost of my Destruction spells instead of focusing on Magicka regen which freed up the stone slot for the Lord Stone which provides Physical and Magicka damage resistance. Obviously your way makes for a character that is weaker to attacks which would be a bit more of a challenge but at level 49 I can already be one shot by many opponents even with the Lord Stone.
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Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Mon Jun 11, 2012 7:30 am

In the past, I have always played a stealthy thief/archer or a sword and board type of mele character, however a few days ago I thought i would try something different. After much thought, I came up with what i find to be a very fun and risky mage build that has actually peaked my interest in this game back to what it was when the game was launched, and i figured i would share it with you all. I hope some of you try it out because it has been a blast for me so far (im up to level 25 at this point)

Race: High Elf (You could use a Breton if you wanted too, but i wouldn't reccommend it...high born is essential for this build)

Class: Robed Mage

Armor: Robes (With the fastest regen rate you can find, and Destrution Cast reduce if possible)

Standing Stone: The Apprentice Stone.

Primary Skills: Destruction and Conjuration (Focus on Fire and Frost magic Augmented perks, ignore Shock..more on why below)

Secondary Skills: Alteration, Restoration, and Alchemy

Exact build and perks here http://skyrimcalculator.com/#57131

Notes about this build:

This build DOES NOT use armor of any kind...as i said...its a risky playstyle...so no armor....although you will get Mage armor which is good enough because again....your not meant to mele at all....in very very rare cases when you have no choice to mele you should have your opponent weakened enough to produce a bound sword to finish him off if you must....and Mage Armor/flesh spells will allow you to withstand a few hits so you don't die before you can back off you flee and regroup.


This build focuses on Fire and Frost Magic for a few reasons. They are cheaper to cast them Shock Magic. Also Any enemie that resists fire is weak to frost, and any enemies that resist frost are weak to fire.....I know outside of Storm Atronachs, that no enemies resist Shock, but no enemies are really weak to Shock either...in the case you need to use shock spells, your shock spells will be good enough to get the job done....Frost Spells are great against heavily armored mele warriors who you DO NOT want closing to mele range with you...the slow effect works wonders, and the stamina drains prevents them from spamming power attacks that can kill you easily....The fire spells are good all purpose spells, the Fear effect of Intense Flames can save you when you are outnumbered removing an enemy from the battle by them fleeing, Also Fire rocks against Undead, Vampires, etc. The Paralyse effect of Deep Freeze can buy you precious time to divert attention to another incoming enemy, kill the paralyzed guy quickly, or even flee if your health is low....If you really want to use shock thats fine, but IMO your better served with Fire and Ice...ice is so under-rated in this game...I know a lot of enemies resist it, but the Slow effect is wonderful, and not all bandits and such are Nords...many of them are Redguards, Wood Elfs,Dark Elves and Orcs which your frost spells will work quite well on. For the Nords you got Fire.

Rune Spells are ESSENTIAL to this build when exploring Crypts and dungeons.....ALWAYS plan your escape route in advance, Lie Runes behind you as you trek through the cave, if you are swarmed with superior numbers back off and draw them into your runes while your Magicka recharges...Runes are the most under-rated magic in the game...I just completed the Gaulder Legend and Runes so saved my rear end....use them....they can save your bacon at a time when any otherwise you may get killed.

The Apprentice Stone is a MUST for this build...it doubles your magicka recover rate..this is different then Mana Regen you get from robes...You will notice a significant difference in how fast your magicka recovers DURING BATTLES with the Apprentice Stone...it feels like a "lesser version of High Born" The Magika Regen offered by the Apprentice Stone is better then any Robe you can get in the game, the Robe just supplements it....this allows you to save your High Born uses for when you really really need them such as against bosses, dragons, and the like when High Born may be the difference between life and death.

The Apprentice Stone will give you a 100% weakness to magic....this is why i said the playstyle is risky, however its not as bad as it sounds...Wards are your friend....you must use wards...the minute you see another enemy such a drauger thats hand shows signs of an ice spell equip a Ward right away....even if your ward breaks, you have negated most of the damage....the increased magic recovery from The Apprentice Stone will allow you to spam summons or spam raising corpses to take the attention off you....

Alchemy is chosen over enchanting believe it or not because IMO it has more utility uses for this build (since your not going to be wearing any armor of any kind but robes) this will allow you to always have a good stock of healing, magicka, and resist fire, frost, shock, and magic poitions on hand for when you really need them.

The goal of this build is to have a fast mana regen rate, the ability to spam spells effectivly, and make you feel the true mage expereince...

you MUST think ahead time and plan ahead of time to play this build....you can not rush into battle like you normally would on any other character, you WILL DIE you must be cautious...and draw the enemies into your Runes, summon Atronachs as distractions, raise corpses for meatsheilds, switch from missle spells to Sparks, Frostbite, or Flames while maintaining a ward when enemies do close upclose after you have weakended them with missle destruction...switching to spells with less magic cost when your mana is beginning to drain and it doesn't hurt to have a follower...one that will not stand the way of your spells such as another mage or a Archer....however a heavy plate armor tank companion can work well too

This is a flexible build, you could change Alchemy for Enchanting if you wish, and focus soley on Shock or Fire Spells and drop the other two and perhaps drop a perk or two from alchemy if you wish....this is a decision you will have to make there.

I know you cna wear armor, I know you can enchant gear to get free Destuction casting...but thats not the goal of this build...the goal of this build is to expereince the mage experience....to be mortal...to have weakness, to not be god like...to make you have to "plan" your course of action each and every time...you won't have an unlimited mana pool....if you over-extend yourself and run out of options or blindly rush into battle you will die, if you fail to use wards against other spell casters, you will die....however...when you finish that dungeon, when you beat that boss, it will be so satisfying that you pulled off....as a mere mortal spell caster....

Knowing when to switch to your weaker Flames, Frostbite, or Sparks spells, summon a Bound Sword, or fleeing behind your runes is essential for this build...in caves, and crypts you will spam Runes...its part of the gig....your mana is limited...and your only armor is flesh spells...your weak to magic and you will need wards....your advantage is a very fast Magicka Regen, and a hige pool of Magic....as for leveling...you should do 4 to Magicka for every 1 to health....you can never have enough magicka...every ones in awhile throw one into Stamina....so you can flee if need be and to increase your carry weight a little. Since your wearing robes, you won't have the armor taking on to your carry weight.

So if anyone wants to try this build or something simliair to it...please let me know...post your thoughts here...I just never seen many people using the Apprentice Stone and Robes and it seems to be kinda under-rated...sure you will get one shotted sometimes if you don't get a ward up in time, and you will die sometimes...but this build makes me re-think my strategies....and approach different situations in different ways! :smile:
In the past, I have always played a stealthy thief/archer or a sword and board type of mele character, however a few days ago I thought i would try something different. After much thought, I came up with what i find to be a very fun and risky mage build that has actually peaked my interest in this game back to what it was when the game was launched, and i figured i would share it with you all. I hope some of you try it out because it has been a blast for me so far (im up to level 25 at this point)

Race: High Elf (You could use a Breton if you wanted too, but i wouldn't reccommend it...high born is essential for this build)

Class: Robed Mage

Armor: Robes (With the fastest regen rate you can find, and Destrution Cast reduce if possible)

Standing Stone: The Apprentice Stone.

Primary Skills: Destruction and Conjuration (Focus on Fire and Frost magic Augmented perks, ignore Shock..more on why below)

Secondary Skills: Alteration, Restoration, and Alchemy

Exact build and perks here http://skyrimcalculator.com/#57131

Notes about this build:

This build DOES NOT use armor of any kind...as i said...its a risky playstyle...so no armor....although you will get Mage armor which is good enough because again....your not meant to mele at all....in very very rare cases when you have no choice to mele you should have your opponent weakened enough to produce a bound sword to finish him off if you must....and Mage Armor/flesh spells will allow you to withstand a few hits so you don't die before you can back off you flee and regroup.


This build focuses on Fire and Frost Magic for a few reasons. They are cheaper to cast them Shock Magic. Also Any enemie that resists fire is weak to frost, and any enemies that resist frost are weak to fire.....I know outside of Storm Atronachs, that no enemies resist Shock, but no enemies are really weak to Shock either...in the case you need to use shock spells, your shock spells will be good enough to get the job done....Frost Spells are great against heavily armored mele warriors who you DO NOT want closing to mele range with you...the slow effect works wonders, and the stamina drains prevents them from spamming power attacks that can kill you easily....The fire spells are good all purpose spells, the Fear effect of Intense Flames can save you when you are outnumbered removing an enemy from the battle by them fleeing, Also Fire rocks against Undead, Vampires, etc. The Paralyse effect of Deep Freeze can buy you precious time to divert attention to another incoming enemy, kill the paralyzed guy quickly, or even flee if your health is low....If you really want to use shock thats fine, but IMO your better served with Fire and Ice...ice is so under-rated in this game...I know a lot of enemies resist it, but the Slow effect is wonderful, and not all bandits and such are Nords...many of them are Redguards, Wood Elfs,Dark Elves and Orcs which your frost spells will work quite well on. For the Nords you got Fire.

Rune Spells are ESSENTIAL to this build when exploring Crypts and dungeons.....ALWAYS plan your escape route in advance, Lie Runes behind you as you trek through the cave, if you are swarmed with superior numbers back off and draw them into your runes while your Magicka recharges...Runes are the most under-rated magic in the game...I just completed the Gaulder Legend and Runes so saved my rear end....use them....they can save your bacon at a time when any otherwise you may get killed.

The Apprentice Stone is a MUST for this build...it doubles your magicka recover rate..this is different then Mana Regen you get from robes...You will notice a significant difference in how fast your magicka recovers DURING BATTLES with the Apprentice Stone...it feels like a "lesser version of High Born" The Magika Regen offered by the Apprentice Stone is better then any Robe you can get in the game, the Robe just supplements it....this allows you to save your High Born uses for when you really really need them such as against bosses, dragons, and the like when High Born may be the difference between life and death.

The Apprentice Stone will give you a 100% weakness to magic....this is why i said the playstyle is risky, however its not as bad as it sounds...Wards are your friend....you must use wards...the minute you see another enemy such a drauger thats hand shows signs of an ice spell equip a Ward right away....even if your ward breaks, you have negated most of the damage....the increased magic recovery from The Apprentice Stone will allow you to spam summons or spam raising corpses to take the attention off you....

Alchemy is chosen over enchanting believe it or not because IMO it has more utility uses for this build (since your not going to be wearing any armor of any kind but robes) this will allow you to always have a good stock of healing, magicka, and resist fire, frost, shock, and magic poitions on hand for when you really need them.

The goal of this build is to have a fast mana regen rate, the ability to spam spells effectivly, and make you feel the true mage expereince...

you MUST think ahead time and plan ahead of time to play this build....you can not rush into battle like you normally would on any other character, you WILL DIE you must be cautious...and draw the enemies into your Runes, summon Atronachs as distractions, raise corpses for meatsheilds, switch from missle spells to Sparks, Frostbite, or Flames while maintaining a ward when enemies do close upclose after you have weakended them with missle destruction...switching to spells with less magic cost when your mana is beginning to drain and it doesn't hurt to have a follower...one that will not stand the way of your spells such as another mage or a Archer....however a heavy plate armor tank companion can work well too

This is a flexible build, you could change Alchemy for Enchanting if you wish, and focus soley on Shock or Fire Spells and drop the other two and perhaps drop a perk or two from alchemy if you wish....this is a decision you will have to make there.

I know you cna wear armor, I know you can enchant gear to get free Destuction casting...but thats not the goal of this build...the goal of this build is to expereince the mage experience....to be mortal...to have weakness, to not be god like...to make you have to "plan" your course of action each and every time...you won't have an unlimited mana pool....if you over-extend yourself and run out of options or blindly rush into battle you will die, if you fail to use wards against other spell casters, you will die....however...when you finish that dungeon, when you beat that boss, it will be so satisfying that you pulled off....as a mere mortal spell caster....

Knowing when to switch to your weaker Flames, Frostbite, or Sparks spells, summon a Bound Sword, or fleeing behind your runes is essential for this build...in caves, and crypts you will spam Runes...its part of the gig....your mana is limited...and your only armor is flesh spells...your weak to magic and you will need wards....your advantage is a very fast Magicka Regen, and a hige pool of Magic....as for leveling...you should do 4 to Magicka for every 1 to health....you can never have enough magicka...every ones in awhile throw one into Stamina....so you can flee if need be and to increase your carry weight a little. Since your wearing robes, you won't have the armor taking on to your carry weight.

So if anyone wants to try this build or something simliair to it...please let me know...post your thoughts here...I just never seen many people using the Apprentice Stone and Robes and it seems to be kinda under-rated...sure you will get one shotted sometimes if you don't get a ward up in time, and you will die sometimes...but this build makes me re-think my strategies....and approach different situations in different ways! :smile:

I'm doing this with just ice magic and restoration. It's REALLY challenging, but its great. I'm level 21 argonian.
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Christine
 
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Joined: Thu Dec 14, 2006 12:52 am

Post » Mon Jun 11, 2012 6:22 am

I'm running a character close to this. In fact mages are always my favorite and first choice.

I wanted to add a couple counter points to your post, respectfully of course. Some are in line with what Ronin typed. First I think you over rate frost and under rate shock. Shock spells have no travel time and with disintegrate you effectively lowered all enemies HP by 15%. Also u mention the threat that other mages pose but neglect that shock spells damage magicka.

I'm playin with all the mage skills and alchemy. Illusion is super useful. I feel powerful and mags like when I clear a room of 4 enemies with 2 frenzy spells and an atronach to clean up. No danger or harm whatsoever to myself there.

Good build and good advice. Just wanted to throw in some other ideas. I'm actually focusing in fire, shock and conjugation. I will get frost perks when possible.
This is exactly how I've been running my character. I also throw in sneak, alteration and 1h but I agree so much with the Shock part. Shock has always been my favorite element because:

1) I don't know 1 enemy that resists it other than the Storm Atronach
2) Takes no time to get to enemy
3) Spellcaster's bane (and spell casters are what mainly kill me)

So I usually focus on fire and shock at first and once i get around to it i'll focus on frost.

Throw in illusion coupled with sneak and you can sit in the corner frenzying away.

If caught in a tight spot throw up an atronach (frost or storm) and they will wreak havoc on melee (frost) and archers/spellcasters (storm)
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Cartoon
 
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Post » Mon Jun 11, 2012 10:10 am

I think the perfect build for a mage = do any combination of schools you want. Build up enchant and alchemy, whatever. However, start and stay at 100hp, no melee, and on master. I think I will try that in my next build.
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Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Mon Jun 11, 2012 12:51 pm

This doesn't seem that different from a Pure Mage approach.

No weapons. No magic.

What's risky about playing this way?

Nothing really. Like any style you just have to understand what you're doing and the way magicka works varies enough from "Morrowind" and "Oblivion" that the internet using gamer who's used to knowing everything actually doesn't until they've worked with it a little.

Azrael
The Nord with the Sword

I agree. This is simply the "pure mage" route. And I do believe shock is better against other mages thatn frost and shock is very good on dragons. I do have a question. You are talking about planting runes behind you and then running back and drawing enemies into them? But don't you set them off on yourself? Maybe I didn't understand this part.
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Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Mon Jun 11, 2012 2:52 pm

I already been there, done that with an altmer doing a "pure mage" playthrough. It's the most challenging build, especially if you don't use armor and weapons but still fun...not so fun when a boss causes you to die in 1 hit but it makes you strategize more

I focused on fire and frost as well because shock reminds me too much of force lightning and i'm not the emperor from star wars :P

Good luck with alduin and the fights leading up to him ;)
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Tha King o Geekz
 
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Joined: Mon May 07, 2007 9:14 pm

Post » Mon Jun 11, 2012 4:42 pm

I use a similar build for my High Elf pure mage. No armor. No weapons - not even a dagger. Much more enjoyable that way.

OP: great tip on the use of runes.
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Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Mon Jun 11, 2012 4:12 pm

In the past, I have always played a stealthy thief/archer or a sword and board type of mele character, however a few days ago I thought i would try something different. After much thought, I came up with what i find to be a very fun and risky mage build that has actually peaked my interest in this game back to what it was when the game was launched, and i figured i would share it with you all. I hope some of you try it out because it has been a blast for me so far (im up to level 25 at this point)

Race: High Elf (You could use a Breton if you wanted too, but i wouldn't reccommend it...high born is essential for this build)

Class: Robed Mage

Armor: Robes (With the fastest regen rate you can find, and Destrution Cast reduce if possible)

Standing Stone: The Apprentice Stone.

Primary Skills: Destruction and Conjuration (Focus on Fire and Frost magic Augmented perks, ignore Shock..more on why below)

Secondary Skills: Alteration, Restoration, and Alchemy

Exact build and perks here http://skyrimcalculator.com/#57131

Notes about this build:

This build DOES NOT use armor of any kind...as i said...its a risky playstyle...so no armor....although you will get Mage armor which is good enough because again....your not meant to mele at all....in very very rare cases when you have no choice to mele you should have your opponent weakened enough to produce a bound sword to finish him off if you must....and Mage Armor/flesh spells will allow you to withstand a few hits so you don't die before you can back off you flee and regroup.


This build focuses on Fire and Frost Magic for a few reasons. They are cheaper to cast them Shock Magic. Also Any enemie that resists fire is weak to frost, and any enemies that resist frost are weak to fire.....I know outside of Storm Atronachs, that no enemies resist Shock, but no enemies are really weak to Shock either...in the case you need to use shock spells, your shock spells will be good enough to get the job done....Frost Spells are great against heavily armored mele warriors who you DO NOT want closing to mele range with you...the slow effect works wonders, and the stamina drains prevents them from spamming power attacks that can kill you easily....The fire spells are good all purpose spells, the Fear effect of Intense Flames can save you when you are outnumbered removing an enemy from the battle by them fleeing, Also Fire rocks against Undead, Vampires, etc. The Paralyse effect of Deep Freeze can buy you precious time to divert attention to another incoming enemy, kill the paralyzed guy quickly, or even flee if your health is low....If you really want to use shock thats fine, but IMO your better served with Fire and Ice...ice is so under-rated in this game...I know a lot of enemies resist it, but the Slow effect is wonderful, and not all bandits and such are Nords...many of them are Redguards, Wood Elfs,Dark Elves and Orcs which your frost spells will work quite well on. For the Nords you got Fire.

Rune Spells are ESSENTIAL to this build when exploring Crypts and dungeons.....ALWAYS plan your escape route in advance, Lie Runes behind you as you trek through the cave, if you are swarmed with superior numbers back off and draw them into your runes while your Magicka recharges...Runes are the most under-rated magic in the game...I just completed the Gaulder Legend and Runes so saved my rear end....use them....they can save your bacon at a time when any otherwise you may get killed.

The Apprentice Stone is a MUST for this build...it doubles your magicka recover rate..this is different then Mana Regen you get from robes...You will notice a significant difference in how fast your magicka recovers DURING BATTLES with the Apprentice Stone...it feels like a "lesser version of High Born" The Magika Regen offered by the Apprentice Stone is better then any Robe you can get in the game, the Robe just supplements it....this allows you to save your High Born uses for when you really really need them such as against bosses, dragons, and the like when High Born may be the difference between life and death.

The Apprentice Stone will give you a 100% weakness to magic....this is why i said the playstyle is risky, however its not as bad as it sounds...Wards are your friend....you must use wards...the minute you see another enemy such a drauger thats hand shows signs of an ice spell equip a Ward right away....even if your ward breaks, you have negated most of the damage....the increased magic recovery from The Apprentice Stone will allow you to spam summons or spam raising corpses to take the attention off you....

Alchemy is chosen over enchanting believe it or not because IMO it has more utility uses for this build (since your not going to be wearing any armor of any kind but robes) this will allow you to always have a good stock of healing, magicka, and resist fire, frost, shock, and magic poitions on hand for when you really need them.

The goal of this build is to have a fast mana regen rate, the ability to spam spells effectivly, and make you feel the true mage expereince...

you MUST think ahead time and plan ahead of time to play this build....you can not rush into battle like you normally would on any other character, you WILL DIE you must be cautious...and draw the enemies into your Runes, summon Atronachs as distractions, raise corpses for meatsheilds, switch from missle spells to Sparks, Frostbite, or Flames while maintaining a ward when enemies do close upclose after you have weakended them with missle destruction...switching to spells with less magic cost when your mana is beginning to drain and it doesn't hurt to have a follower...one that will not stand the way of your spells such as another mage or a Archer....however a heavy plate armor tank companion can work well too

This is a flexible build, you could change Alchemy for Enchanting if you wish, and focus soley on Shock or Fire Spells and drop the other two and perhaps drop a perk or two from alchemy if you wish....this is a decision you will have to make there.

I know you cna wear armor, I know you can enchant gear to get free Destuction casting...but thats not the goal of this build...the goal of this build is to expereince the mage experience....to be mortal...to have weakness, to not be god like...to make you have to "plan" your course of action each and every time...you won't have an unlimited mana pool....if you over-extend yourself and run out of options or blindly rush into battle you will die, if you fail to use wards against other spell casters, you will die....however...when you finish that dungeon, when you beat that boss, it will be so satisfying that you pulled off....as a mere mortal spell caster....

Knowing when to switch to your weaker Flames, Frostbite, or Sparks spells, summon a Bound Sword, or fleeing behind your runes is essential for this build...in caves, and crypts you will spam Runes...its part of the gig....your mana is limited...and your only armor is flesh spells...your weak to magic and you will need wards....your advantage is a very fast Magicka Regen, and a hige pool of Magic....as for leveling...you should do 4 to Magicka for every 1 to health....you can never have enough magicka...every ones in awhile throw one into Stamina....so you can flee if need be and to increase your carry weight a little. Since your wearing robes, you won't have the armor taking on to your carry weight.

So if anyone wants to try this build or something simliair to it...please let me know...post your thoughts here...I just never seen many people using the Apprentice Stone and Robes and it seems to be kinda under-rated...sure you will get one shotted sometimes if you don't get a ward up in time, and you will die sometimes...but this build makes me re-think my strategies....and approach different situations in different ways! :smile:

Pretty well my first build. Parked for being way OP.

No armor, no weapons just Destruction and Conjuration with a bit of Restoration. Never enchanted anything and very seldom used drugs. He used more shock and lightning than anything else, saps mana and the magic users were the only challenge.

A lot of fun for sure but at level 42 he is a monster. Two Dremora Lords and pretty well every level went into mana so he never runs out, barely needs the buffs from Robes etc. I take him out once in a while, usually to show friends what a magic user can do.
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Andrew
 
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Post » Mon Jun 11, 2012 12:36 pm

Thanks guys!

This can be at times a difficult build...The Apprentice Stone will make you a Mele Warrior/Heavy Armor/Archer's worst nightmare, but you will have to be wary of enemy casters and Dragons...due to the weakness to magic the Apprentice Stone gives...but IMO its a fair trade...you need that faster Magicka Recover rate...you will notice your Mana bar refills much much faster during battles where it really counts...this allows you to spam more spells....its very risky...this build is totally full blown offense go for broke.

If you can find any Resist Magic gear, use it (or enchant it if you prefer Enchant over Alchemy). note though that you can create some pretty powerful resist magic potions via alchemy to use in situations where you really need them. Also completing the Temple quest in Riften will help offset some of your weaknesses. Glad you guys liked it, I'll try and update this thread to let folks know how its going at higher levels. :smile:

It might be kind of cheating the build, but I have always like Breton + Apprentice stone for this reason. You get the stone's perk, and only half the penalty.

Haven't tried it in skyrim yet though. (Lack of) Hotkey system has me hating magical characters.
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HARDHEAD
 
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Post » Mon Jun 11, 2012 7:40 pm

Been there, done that lol. I think thousands have played a robed mage. Also, Dwemer automatons are weak to shock.
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Stryke Force
 
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Post » Mon Jun 11, 2012 6:42 am

I've got my own ideas on custom-tailoring this build, so thanks for the ideas, OP :D It seems like great, risky fun with an enormous damage output potential. Destruction and Alchemy go hand in hand so well it's not even funny; restoring magicka, magicka regen, extra magicka, extra Destruction damage (and if you're using weapons, there's "weakness to element" and "weakness to magic" poisons!). The Apprentice stone just makes it so much more powerful and risky! I love it.
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john page
 
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Post » Mon Jun 11, 2012 1:18 pm

This is similar to my build. It was mostly a pure Destruction that only wore robes and I chose Magicka only. I was a High Elf and I never used any conjuration at all, I was pure magic and no bound weapons. I also never tried runes but they would of been helpful as when I was running they could walk into my traps. I spent time hunting and finding Magicka regen robes and items to find out they aren't very helpful during battle. Thank goodness for a little help from the Apprentice stone. I also used Mage Armour for extra defence and a few of the Restoration tree perks like faster Magicka regen. I also used mostly fire until I bought some ice spells. I love ice and I think it's a cool power. I tried shock but as you said it uses too much Magicka and I didn't enjoy it as much as ice. I mostly used fire for efficiency but ice when possible and for fun. This was my first ever build I made for Skyrim when the game was first released so there was not much knowledge about exploits like the 0% Magicka Cost or whatever it is. I spent so much time getting Magicka regen up that I became confused out how slow it took during battle until I found out it's regen rate is deducted during battle. Even though robes are easily substitutable for any armour I continued to use robes and focus on Magicka regen. That way it made the game more challenging as I could run out of Mana and had to plan my attacks. It svcks that Magicka regen is so slow during battle though, thank goodness for my huge Magicka pool.
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Elizabeth Davis
 
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