Very interesting interview with Chris Avellone

Post » Thu Dec 15, 2011 11:41 pm

I think Sawyer once said it's better to stick to a place you know rather than do a setting you're unfamiliar with, arguing that you can do an area more justice that way. Sorta makes sense, considering Sawyer is a gun-nut so they put him in charge of weapon balancing, and the result is that guns are extremely well balanced whereas energy weapons are "meh."
Though having said that, I think Wyoming or Utah would be a good location to pick. They could expand on the Great Khans while still having a location near Caesar and the Canaanites.

Nah Sawyer said he would rather do a new region but one that's right on the edge of a old game so like after New Vegas it would be like going to Baja. Or Arizona.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Dec 16, 2011 3:59 am

Nah Sawyer said he would rather do a new region but one that's right on the edge of a old game so like after New Vegas it would be like going to Baja. Or Arizona.



Ah ok, that's good. Still, I think he stressed not moving TOO far from Cali.
But who has more say in the matter at Obsidian? Sawyer or Avellone? In that case, seems like Avellone wants to move backwards, Sawyer wants to move forwards.
Avellone is Ulysses, Sawyer is the Courier. :P
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Fri Dec 16, 2011 4:57 am

Avellone is Ulysses, Sawyer is the Courier. :P

Mind=Blown

:wacko:

But yeah, plus we now have the outskirts of the D.C. area which I REALLY want to go back to personally, provided the writing is better than F3's.
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Fri Dec 16, 2011 6:49 am

Mind=Blown

:wacko:

But yeah, plus we now have the outskirts of the D.C. area which I REALLY want to go back to personally, provided the writing is better than F3's.

true, hopefully we'll get to see an actual settlement...instead of the 3 towns (and I say that term loosely) called Megaton, Rivet City, and Tenpenny Tower..all in which you have no idea on how they get caravan supplies and only Megaton has water, which I heard was running out or leaking out slowly.Rivet City, was the only and ONLY settlement I could actually see growing, but the population size was just...lolwut. an Aircraft Carrier, which is usually as big as a small city in a way, and populated by what? 20 people? derp. And no, most of them were in different areas so the computer could easily spawn more NPC's, so derp to that as well.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri Dec 16, 2011 8:18 am

Mind=Blown

:wacko:

But yeah, plus we now have the outskirts of the D.C. area which I REALLY want to go back to personally, provided the writing is better than F3's.



I somehow doubt that Fallout 4 (or rather, the next Bethesda fallout) will be well-written, considering the writing of New Vegas by comparison (and my personal disappointment in the writing of Skyrim), but nevertheless I agree that it could be fun to see what direction Bethesda wants to take the East Coast in, as long as they, for the love of god, stay away from the west coast.

I would also hate it if Bethesda said "LOL IT'S THE YEAR 2547 NOW" and took a ridiculous leap in time.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Fri Dec 16, 2011 1:52 am

Certainly, but I really don't think that people would carry out looting and raiding their whole lives, teach their children to loot and raid, not to aspire for good living conditions and instead become illiterate tribals worshiping nonsense gods in a hut.
,,,

Humans are bastards but I can not see people just falling into total anarchy for decades to come when something bad happens. When bad happens looting occurs, but it's a temporary solution for people who bear a grudge to their neighbor or want a TV. Looting and Raiding has never been a way of life, save for the occasional highwayman appearing in story and legend.
My point is that it just can't go on for centuries upon centuries.


It seems like you are unfamiliar with basic history.
It happened already with the fall of the (relativity) scientifically advanced Rome. And when it fell the dark ages were exactly what you describe.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Fri Dec 16, 2011 3:11 am

It seems like you are unfamiliar with basic history.
It happened already with the fall of the (relativity) scientifically advanced Rome. And when it fell the dark ages were exactly what you describe.

Yep. And it took a good part of another thousand years, for a real civilization to begin to appear again, at least in Europe. Two hundred years is nothing.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Fri Dec 16, 2011 10:01 am

I'm sorry I have to disagree with you and agree with chris avellone I feel fallout will get to a stage where it's too civilized .

That's some lazy [censored] writing. There can be plenty of conflict without destroying the world over and over again. I'd be ok if they just did not progress, or even imploded in civil war, but more nukes...seems like something my brother would write when he was 10, and he wasn't very creative back then.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Thu Dec 15, 2011 9:31 pm

That's some lazy [censored] writing. There can be plenty of conflict without destroying the world over and over again. I'd be ok if they just did not progress, or even imploded in civil war, but more nukes...seems like something my brother would write when he was 10, and he wasn't very creative back then.

true, I would save a nuke scene later on in Fallout, possibly in the next Obsidian loadout, but using the nukes as a way to hold people back? eh..ina way I guess that makes sense, seeing as the NCR can't push in anymore and as well as Caesar's Legion as well. Unless their patient enough to wait for a few years worth of radiation.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Thu Dec 15, 2011 11:44 pm

Posted this in another thread but just reposting it here so everyone will see it. From Josh Sawyer's formspring:


Hey Josh (Sawyer), do you agree with Chris Avellone's 'Nuke the world' attitude of 'Fallout getting to civilized'? It's expected humanity would rebuild, why would it need to be destroyed so soon?

I don't want to speak for Chris, but I think he's referring to the world being too civilized as a post-apocalyptic setting. During the development of F:NV, I referred to the Mojave Wasteland as post-post-apocalyptic. A setting that developed significantly beyond what you see in the Mojave Wasteland would feel even more removed from the original games.

User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Fri Dec 16, 2011 10:11 am

OH NO BRO! HUMANITIES GONNA REBUILD AND CIVILIZE THE COUNTRY AGAIN! HOW DARE THEY NOT LIVE IN THE RUINED FILTH OF THE OLD WORLD RUBBLE!


I agree, Humanity is going to advance at some point, its just in our nature. Fallout 3 didn't make much sense when it came to this, after 200 years at least some progress should have been made. You could look at the great war as a kind of set back for the human race, but eventually we would begin to advance again, history has proven that.

But yeah, plus we now have the outskirts of the D.C. area which I REALLY want to go back to personally, provided the writing is better than F3's.


I'd love to return to D.C. as well, it was a great area to explore, but I don't think the writing is going to be any better than it was in FO3. I say this because of Skyrim, if anything Bethesda's writing has gotten worse since FO3. :sadvaultboy:

(and my personal disappointment in the writing of Skyrim)


Skyrim is the reason I dread seeing the writing in the next Bethesda Fallout game. Some of the writing in Skyrim is pretty good, most is mediocre, and the rest is [censored] horrible. I had high hopes that the writing would have been an improvement over previous Bethesda games.... but then I got to the part where you learn Dragonrend. :shakehead:

But, as you said, it would still be really cool to see where Bethesda takes the east coast, and who knows, maybe they'll join up with Obsidian to make another Fallout game. :vaultboy:
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Fri Dec 16, 2011 8:37 am

Skyrim is the reason I dread seeing the writing in the next Bethesda Fallout game. Some of the writing in Skyrim is pretty good, most is mediocre, and the rest is [censored] horrible. I had high hopes that the writing would have been an improvement over previous Bethesda games.... but then I got to the part where you learn Dragonrend. :shakehead:

But, as you said, it would still be really cool to see where Bethesda takes the east coast, and who knows, maybe they'll join up with Obsidian to make another Fallout game. :vaultboy:



Looking back on it though, the ending to Skyrim is....[censored] hysterical. xD

It's like watching a B-rated horror movie. I had a couple friends who tried Skyrim and thought "it's ok," then asked me if it was worth purchasing or not and asked if the story was any good. After some talking they eventually asked me to just tell them what the ending was, and yeah, we were all laughing our butts off at how bad it is. When you're actually put in a position to explain the ending, then you realize just how bad it really is.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Thu Dec 15, 2011 10:05 pm

Looking back on it though, the ending to Skyrim is....[censored] hysterical. xD

It's like watching a B-rated horror movie. I had a couple friends who tried Skyrim and thought "it's ok," then asked me if it was worth purchasing or not and asked if the story was any good. After some talking they eventually asked me to just tell them what the ending was, and yeah, we were all laughing our butts off at how bad it is. When you're actually put in a position to explain the ending, then you realize just how bad it really is.

what was the ending? :/
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Fri Dec 16, 2011 6:01 am

Looking back on it though, the ending to Skyrim is....[censored] hysterical. xD

It's like watching a B-rated horror movie. I had a couple friends who tried Skyrim and thought "it's ok," then asked me if it was worth purchasing or not and asked if the story was any good. After some talking they eventually asked me to just tell them what the ending was, and yeah, we were all laughing our butts off at how bad it is. When you're actually put in a position to explain the ending, then you realize just how bad it really is.


I haven't finished the main quest yet, it started to get stupid so I went to find more sensible quests elsewhere. I did skim through the main quest ending in the guide though, and I detected some major holes in the story. Well, I'll get a good laugh out of the ending then.

I thought the Companions questline was hilarious, I mean I was a member for 3 days and had done a minor favor for them and they're all "Ok, time for you to be in our inner circle! Here's all of our ancient secrets that you're now a part of!" :lol:
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Thu Dec 15, 2011 10:49 pm

I thought the Companions questline was hilarious, I mean I was a member for 3 days and had done a minor favor for them and they're all "Ok, time for you to be in our inner circle! Here's all of our ancient secrets that you're now a part of!" :lol:


And it was basically the same with the Thieves Guild, too.

It's good that they took it to heart when people complained about Fallout 3 having too little to do, but they got way too greedy with Skyrim so evertything was left bland and fairly uninteresting (although, that might be one of the points of TES, so maybe it's intentional -- can't tell). Threre are definitely some ladders to climb for next Fallout.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Fri Dec 16, 2011 1:11 am

what was the ending? :/



Ok ok. Brace yourself everybody, this spoiler contains the entire plot of Skyrim's main quest:


Spoiler
The Beginning

You start out as a prisoner, as you do in every TES game. You're supposedly going to be executed for trying to cross the border; not so much because you did anything wrong, but because you happened to be right near a group of dangerous rebels and the commanding officer of the Legion just doesn't give a [censored] if you were involved or not. Luckily, as you face your execution, a dragon arrives and stirs up so much trouble that you're able to escape with either the help of a rebel or a Legion officer. Both of them will lead you to the town of Riverwood, which agrees to help you and give you a place to sleep, but also asks you to alert the Jarl of Whiterun of the danger, so he can send more guards to defend Riverwood.
You go to the Jarl and he agrees, while simultaneously asking you to help his Court wizard study the dragons. The Court Wizard requests that you go fetch some stone tablet that'll help with his research. As you go there, you discover your first world wall and absorb the words like a freaking dictionary sponge. When you return, a dragon is conveniently attacking a tower near Whiterun. Once it's killed, you absorb his soul like a sponge and everyone calls you Dragonborn. On your way to report to the Jarl, the greybeards, who are LOUD AS HELL, shout from the top of the Throat of the World and say "hey we want you to visit us lol." Once you go there, they tell you that they're sworn to train all Dragonborn in the way of the voice, give you brief training, then send you on a fetch quest. Why? Because apparently all Dragonborn do fetch quests. When you go to do the fetch quest however, the item you seek isn't there, and in it's place, you find a note from "a friend" wanting to meet you.


The Middle

When you go to meet this friend, you find out she's a member of the Blades; a dying organization who was sworn to defend and serve Dragonborns of olden days. When you first meet her, she wants you to kill a dragon to prove you're dragonborn. Why? Because apparently Nords have the memories of friggin' goldfish so everybody forgets major events and thus the news of your battle in Whiterun never reached anyone; infact, everyone simply forgot about it. So, you go to kill a dragon, then she says "wow u did it." Afterwards she theorizes the Thalmor are somehow behind the dragons, since the Thalmor hate humans and....well apparently the dragons are only a threat to humans or something. Iunno. So she comes up with this elaborate plan for you to break into the Thalmor embassy and steal their documents, then once you do and bring them back to her she says "LOL NVM they're as clueless about the dragons as we are, oh well." Then it occurs to her that maybe instead of making baseless accusations, she should have you look for her old comrade. Why? Because he's a super-genius who has a degree in dragonology. Oh and also his life is in danger so you should probably hurry. You find him, rescue him, and sure enough he knows where you might be able to find some clues to explain the return of the dragons. Sure enough, he leads you to a wall of prophecy that depicts the history of the world and some of it's future (conveniently cutting off after Skyrim's point in time, cause yknow, they haven't planned the next games yet), and the future depicts dragonborn being the only thing that can stop the dragons and the end of the world.
Then the old coot tells you there's this special shout that is the key to destroying the dragons. Suddenly it occurs to you that you know some dudes who could probably teach you every shout you could possibly need, so you should stop dikeing around with secret agents and just ask them how to defeat the dragon. Then you return to the Greybeards. The Greybeards tell you they know of the shout you speak of, but don't know it themselves because they believe it to be dangerous. They tell you to climb to the top of the mountain to meet their master, who turns out to be a dragon himself. You ask him if he could teach you the shout, to which he replies "motha [censored]a I'm a god dang dragon and you think I'd learn a shout to kill myself?" He does recommend though that you obtain an Elder Scroll, which would allow you to look through time itself and see the past, where three heroes used the shout you need to defeat Alduin. With that, you could learn it yourself. He tells you to talk to the mages guild cuz mages r smart, and they point you in the direction of an Elder Scroll.



The Ending


Once you obtain it and bring it to the Throat of the World, it allows you to look back in time and witness the battle against Alduin in times of old. You learn the shout, but also learn that their shout didn't actually DESTROY alduin, but simply sent him back in time (to your time, obviously), delaying the end of the world but not stopping it. Alduin apparently somehow knows everything you do, so he shows up and says "wtf how dare you learn that crap!!" and you guys battle. The dragon leader of the Greybeards says "damn man, you didn't defeat him, he just went to regain strength but I dunno where to find him." He then suggest that the only way to find him is to get another loyal dragon of Alduin to betray him and tell you. He suggests provoking a certain dragon by dissing his mother, because this particular dragon hates it when haters be dissin' on his momma and will certainly react. For this though, you'll have to trap him in the dragon temple thingy in Whiterun, and before the Jarl will let you do that, he wants the Civil war guys to agree to a temporary truce. You talk to them, they truce. Yay. Then you trap that dragon. Yay. He's so humiliated by being trapped that he agrees to help you. Yay.
Apparently Alduin has gone to Sovngarde (the afterlife) to feed on souls and regain his strength, and apparently there's a portal to Sovngarde nearby. He takes you there, you fight a bit, then go through.


***This is about the point where the storyline goes completely down the [censored]ter.

You enter Sovngarde and see Alduin feasting on souls. You decide that you'll need to talk to the heroes of Sovngarde about defeating Alduin once and for all. They're in this beer hall called the Hall of Valor, meant for only the most worthy of warriors. You have to prove yourself to it's gatekeeper, then he lets you in.
When you get in, you meet Ysgramor. Ysgramor is a pretty famous character. You hear his name all throughout the game. You hear about how he did this and that in history and was super important for Nordic culture. You also hear that Shor, Ysmir and a couple other major figures should be in the Hall of Valor. So there you are, Ysgramor right in front of you, and what does he talk to you about? "Hey, you should talk to those other guys. Not me." No dialog options, no questions you can ask him, no nothing.

Imagine if you will for a moment, if Lonesome Road were to come out, and instead of Ulysses having all this dialog, holotapes and other stuff revealing who he is, he says literally nothing until you meet him, and then when you meet him he says "you destroyed my home so now I'm going to blow up the world," and then you fight. That's about how disappointing it is to meet Ysgramor, and to find out you WON'T even be meeting Shor or Ysmir, even though they're there.
So after he points you to the other guys (the three warriors who originally defeated Alduin), they say "sure we'll help."

You go outside and get ready to fight, except one of them states "we can't fight him in all this fog, let's clear it out!" The area is covered in fog and you know a shout to clear fog, so all four of you use it. The fog clears, then five seconds later you hear Alduin shout something and the fog returns.
"His voice is strong! We'll need more power!" says one of your comrades. So you yell at the fog again. BTW, the shout to clear fog sounds like "Bakawk," so you all sound like chickens, so that's great too. After a 10 second pause, Alduin does his shout and the fog returns.
"He's weakening, Shout again!" says your comrade. So you shout at the fog again. You're shouting at a [censored] cloud. Then you hear Alduin again, and sure enough, the fog returns.
"There, he's losing power! One more should do it!" your comrade says. You shout at the fog again. This time it doesn't come back. You've defeated the fog.

At this point Alduin shows up to fight. Except, you've already fought him once before, and that was practically one versus one. The first fight was semi-difficult and you had to learn his weakness. Now you have four comrades. He basically lands and starts fighting one of them, then you're free to swing your sword at him and quickly kill him. Really easy. He dies. Then the gatekeeper to the beer hall says "thank you, but you do not belong here. This place is for dead people, so gtfo." If you try to talk to any NPCs to hear reactions from them, they have none. Also the beer hall locked the door on you cause they hate you, so you can't go back in. So there's no point in staying; just leave.

Once you leave, you find yourself on top of the Throat of the World. There's a bunch of dragons there. The dragons basically say "hey you killed Alduin, he was kind of a [censored] so we're really happy. We're gonna fly around in circles to celebrate, yaaaaay." Then they fly around in circles.


....THAT'S THE END.

Nothing else happens. You don't get a reward, dragons still attack you and only two NPCs will react to what you've done. Both of them will basically say "you defeated him? Good job" and then they go on with their lives....And that's it. There's literally nothing more. You spend 5 minutes shouting at a cloud, a handful of people say "good job," then you get on with your life. Again, no reward, no reaction from anybody, no nothing. You do TECHNICALLY get a reward, but it's a shout that's SOOOOOO expensive to use (like if you use it, you can't use another shout (ANY other shout) for the rest of the day, compared to several other useful ones that have like a 30 second cooldown) that you'd never use it.

Like, I don't even know what to say about the ending. It was just horrible.

User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Thu Dec 15, 2011 7:33 pm

Jesus. I so want to read that, but I do wish to finish the game too since I have it (and experience the "ending" myself)....
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Thu Dec 15, 2011 10:31 pm

And it was basically the same with the Thieves Guild, too.

It's good that they took it to heart when people complained about Fallout 3 having too little to do, but they got way too greedy with Skyrim so evertything was left bland and fairly uninteresting (although, that might be one of the points of TES, so maybe it's intentional -- can't tell). Threre are definitely some ladders to climb for next Fallout.


Yeah, I started the thieves guild quests as well. It was kind of like, "Wow, you burned both bee hives!? It's definitely time for you to become a platinum member."
They did add a lot to do, but it seems really repetitive, Thieves Guild questline for a sneak based character, Companions questline for a warrior, and College of Winterhold questline for a mage. I'm hoping that Fallout 4 will have a more diverse set of quests, because I find myself completing quests in Skyrim for the sole purpose of getting better stuff, and not really feeling immersed in the quests at all. What I've found so far is that the gameplay and environment in Skyrim are amazing, it would just be great if I could say the same about the writing.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Fri Dec 16, 2011 6:58 am

just read the spoiler, and LOL, that has got to be the biggest Buzzkill of all time. <3 gotta love Buzzkillingto-..er I mean Bethesda when it comes to writing.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Thu Dec 15, 2011 8:46 pm

Holy frijoles, Skyrim's writing is [censored] terribad.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Thu Dec 15, 2011 7:06 pm

Holy frijoles, Skyrim's writing is [censored] terribad.


And yet some people defend it. :P

(Again, spoilers for Skyrim:) http://www.gamesas.com/index.php?/topic/1307376-the-one-thing-i-will-never-understand-about-the-games-ending/
(Video of Skyrim's final fight with an incredibly nerfed character) http://www.youtube.com/watch?v=26kU9QW3F2Y
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri Dec 16, 2011 8:17 am

LOL XD
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Fri Dec 16, 2011 2:10 am

Bethesda has always been bad at writing. Why this surprises anyone at this point is beyond me.

If you want a well written FO4 you'd better pray that they hire Obsidian's writing team.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri Dec 16, 2011 1:07 am

Spoiler
The Beginning

You start out as a prisoner, as you do in every TES game. You're supposedly going to be executed for trying to cross the border; not so much because you did anything wrong, but because you happened to be right near a group of dangerous rebels and the commanding officer of the Legion just doesn't give a [censored] if you were involved or not. Luckily, as you face your execution, a dragon arrives and stirs up so much trouble that you're able to escape with either the help of a rebel or a Legion officer. Both of them will lead you to the town of Riverwood, which agrees to help you and give you a place to sleep, but also asks you to alert the Jarl of Whiterun of the danger, so he can send more guards to defend Riverwood.
You go to the Jarl and he agrees, while simultaneously asking you to help his Court wizard study the dragons. The Court Wizard requests that you go fetch some stone tablet that'll help with his research. As you go there, you discover your first world wall and absorb the words like a freaking dictionary sponge. When you return, a dragon is conveniently attacking a tower near Whiterun. Once it's killed, you absorb his soul like a sponge and everyone calls you Dragonborn. On your way to report to the Jarl, the greybeards, who are LOUD AS HELL, shout from the top of the Throat of the World and say "hey we want you to visit us lol." Once you go there, they tell you that they're sworn to train all Dragonborn in the way of the voice, give you brief training, then send you on a fetch quest. Why? Because apparently all Dragonborn do fetch quests. When you go to do the fetch quest however, the item you seek isn't there, and in it's place, you find a note from "a friend" wanting to meet you.


The Middle

When you go to meet this friend, you find out she's a member of the Blades; a dying organization who was sworn to defend and serve Dragonborns of olden days. When you first meet her, she wants you to kill a dragon to prove you're dragonborn. Why? Because apparently Nords have the memories of friggin' goldfish so everybody forgets major events and thus the news of your battle in Whiterun never reached anyone; infact, everyone simply forgot about it. So, you go to kill a dragon, then she says "wow u did it." Afterwards she theorizes the Thalmor are somehow behind the dragons, since the Thalmor hate humans and....well apparently the dragons are only a threat to humans or something. Iunno. So she comes up with this elaborate plan for you to break into the Thalmor embassy and steal their documents, then once you do and bring them back to her she says "LOL NVM they're as clueless about the dragons as we are, oh well." Then it occurs to her that maybe instead of making baseless accusations, she should have you look for her old comrade. Why? Because he's a super-genius who has a degree in dragonology. Oh and also his life is in danger so you should probably hurry. You find him, rescue him, and sure enough he knows where you might be able to find some clues to explain the return of the dragons. Sure enough, he leads you to a wall of prophecy that depicts the history of the world and some of it's future (conveniently cutting off after Skyrim's point in time, cause yknow, they haven't planned the next games yet), and the future depicts dragonborn being the only thing that can stop the dragons and the end of the world.
Then the old coot tells you there's this special shout that is the key to destroying the dragons. Suddenly it occurs to you that you know some dudes who could probably teach you every shout you could possibly need, so you should stop dikeing around with secret agents and just ask them how to defeat the dragon. Then you return to the Greybeards. The Greybeards tell you they know of the shout you speak of, but don't know it themselves because they believe it to be dangerous. They tell you to climb to the top of the mountain to meet their master, who turns out to be a dragon himself. You ask him if he could teach you the shout, to which he replies "motha [censored]a I'm a god dang dragon and you think I'd learn a shout to kill myself?" He does recommend though that you obtain an Elder Scroll, which would allow you to look through time itself and see the past, where three heroes used the shout you need to defeat Alduin. With that, you could learn it yourself. He tells you to talk to the mages guild cuz mages r smart, and they point you in the direction of an Elder Scroll.



The Ending


Once you obtain it and bring it to the Throat of the World, it allows you to look back in time and witness the battle against Alduin in times of old. You learn the shout, but also learn that their shout didn't actually DESTROY alduin, but simply sent him back in time (to your time, obviously), delaying the end of the world but not stopping it. Alduin apparently somehow knows everything you do, so he shows up and says "wtf how dare you learn that crap!!" and you guys battle. The dragon leader of the Greybeards says "damn man, you didn't defeat him, he just went to regain strength but I dunno where to find him." He then suggest that the only way to find him is to get another loyal dragon of Alduin to betray him and tell you. He suggests provoking a certain dragon by dissing his mother, because this particular dragon hates it when haters be dissin' on his momma and will certainly react. For this though, you'll have to trap him in the dragon temple thingy in Whiterun, and before the Jarl will let you do that, he wants the Civil war guys to agree to a temporary truce. You talk to them, they truce. Yay. Then you trap that dragon. Yay. He's so humiliated by being trapped that he agrees to help you. Yay.
Apparently Alduin has gone to Sovngarde (the afterlife) to feed on souls and regain his strength, and apparently there's a portal to Sovngarde nearby. He takes you there, you fight a bit, then go through.


***This is about the point where the storyline goes completely down the [censored]ter.

You enter Sovngarde and see Alduin feasting on souls. You decide that you'll need to talk to the heroes of Sovngarde about defeating Alduin once and for all. They're in this beer hall called the Hall of Valor, meant for only the most worthy of warriors. You have to prove yourself to it's gatekeeper, then he lets you in.
When you get in, you meet Ysgramor. Ysgramor is a pretty famous character. You hear his name all throughout the game. You hear about how he did this and that in history and was super important for Nordic culture. You also hear that Shor, Ysmir and a couple other major figures should be in the Hall of Valor. So there you are, Ysgramor right in front of you, and what does he talk to you about? "Hey, you should talk to those other guys. Not me." No dialog options, no questions you can ask him, no nothing.

Imagine if you will for a moment, if Lonesome Road were to come out, and instead of Ulysses having all this dialog, holotapes and other stuff revealing who he is, he says literally nothing until you meet him, and then when you meet him he says "you destroyed my home so now I'm going to blow up the world," and then you fight. That's about how disappointing it is to meet Ysgramor, and to find out you WON'T even be meeting Shor or Ysmir, even though they're there.
So after he points you to the other guys (the three warriors who originally defeated Alduin), they say "sure we'll help."

You go outside and get ready to fight, except one of them states "we can't fight him in all this fog, let's clear it out!" The area is covered in fog and you know a shout to clear fog, so all four of you use it. The fog clears, then five seconds later you hear Alduin shout something and the fog returns.
"His voice is strong! We'll need more power!" says one of your comrades. So you yell at the fog again. BTW, the shout to clear fog sounds like "Bakawk," so you all sound like chickens, so that's great too. After a 10 second pause, Alduin does his shout and the fog returns.
"He's weakening, Shout again!" says your comrade. So you shout at the fog again. You're shouting at a [censored] cloud. Then you hear Alduin again, and sure enough, the fog returns.
"There, he's losing power! One more should do it!" your comrade says. You shout at the fog again. This time it doesn't come back. You've defeated the fog.

At this point Alduin shows up to fight. Except, you've already fought him once before, and that was practically one versus one. The first fight was semi-difficult and you had to learn his weakness. Now you have four comrades. He basically lands and starts fighting one of them, then you're free to swing your sword at him and quickly kill him. Really easy. He dies. Then the gatekeeper to the beer hall says "thank you, but you do not belong here. This place is for dead people, so gtfo." If you try to talk to any NPCs to hear reactions from them, they have none. Also the beer hall locked the door on you cause they hate you, so you can't go back in. So there's no point in staying; just leave.

Once you leave, you find yourself on top of the Throat of the World. There's a bunch of dragons there. The dragons basically say "hey you killed Alduin, he was kind of a [censored] so we're really happy. We're gonna fly around in circles to celebrate, yaaaaay." Then they fly around in circles.


....THAT'S THE END.

Nothing else happens. You don't get a reward, dragons still attack you and only two NPCs will react to what you've done. Both of them will basically say "you defeated him? Good job" and then they go on with their lives....And that's it. There's literally nothing more. You spend 5 minutes shouting at a cloud, a handful of people say "good job," then you get on with your life. Again, no reward, no reaction from anybody, no nothing. You do TECHNICALLY get a reward, but it's a shout that's SOOOOOO expensive to use (like if you use it, you can't use another shout (ANY other shout) for the rest of the day, compared to several other useful ones that have like a 30 second cooldown) that you'd never use it.

Like, I don't even know what to say about the ending. It was just horrible.



http://25.media.tumblr.com/tumblr_ljmu4sORUY1qb4rewo1_500.png :blink:
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Fri Dec 16, 2011 9:53 am

http://25.media.tumblr.com/tumblr_ljmu4sORUY1qb4rewo1_500.png :blink:

my very exact expression and thoughts.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

PreviousNext

Return to Fallout: New Vegas