What I am holding the begging bowl out for is the following:
1 NPC, town governor at location 1 (his residence) whose daughter NPC 2 is a priest and who has gone to location 2 (a temple quite some distance away) NPC2 has not returned home as expected so NPC 1 requests player to go to temple and either return with NPC 2 or at worse return with a ring she wears to prove she was located dead.
Player given choice of yes or no to accepting task, if agrees then goes to NPC 3 a ship captain who will deliver the player to a set location by ship. The ship must appear at the new location enabling the player to disembark. Weather turns to fog and ship moves off into distance then disappears. (single mesh ship).
Player then goes to temple, NPC 2 is at temple alive along with 3 other companions. The trek overland will be extremely hazardous and the player will need these companions to assist or the chances of getting back alive are not high (unless the player is very high level - or prone to cheating!) Anyway, all companions will not follow player including NPC2. Player heads across land back to NPC1 in location 1.
Arriving at location 1 all NPC's will devolve to an independent state, NPC 2 will need to be taken into villa location 1 of NPC 1 where NPC 1 will reward player. If NPC1 is not with player but player has ring from NPC2, smaller reward.
As you can see the basic pattern is:
Player accepts quest from NPC 1, goes by boat dropped off at location, boat goes into distance giving realism. Player locates NPC2, NPC2 and companions follow Player, NPC 1 gives reward when principle NPC2 is taken to same location.
I can then tinker about with it and change NPC's locations etc etc to suit a variety of quests.
If anyone can help with this I would be massively grateful and in their debt. I am trying to learn this stuff, but trial and error is more about error at the moment.
PS its a big mod I am doing, so this is not just some newbie asking for a lazy quest that will never see the light of day.
Mesogea.org