I am working on some animations for interactions and have scripted the interactions to run until cancelled with a button press or mouse-click. A series of several animations running in sequence that will repeat until cancelled is what I'm going for, and I have in fact completed it but am running into a very strange bug! Once the series begins to repeat itself, the character rotates along the Y axis a few degrees, effectively Tilting them backwards a little bit. Each time the animation series starts over, the tilt increases. Also, once the animation is cancelled, the character retains this Y-axis tilt and depending on how long you let it go, will be leaning WAY back when you walk and run around... lol. If I let the interaction go long enough they could theoretically do a complete 360 around the axis and beyond.
Speaking to an NPC is the only thing that will revert the axis back to normal.
Has anyone seen anything like this before? It is really messing me up and I have tried EVERYTHING to fix it. I even messed around with the BIP and Non-Accum settings with NifSkope but it always always happens.
Anyone? This is the only thing holding me up now. Thanks!!