[Relz] Vibliribland's Epic Dungeons

Post » Sun Aug 29, 2010 1:26 pm

WARNING-SPOILERS IN THIS POST-WARNING

I've played all your dungeons and have to say the best one so far is Dragon Citadel. But the encounter with the Frozen Tunnels boss (Lord Shardtail) is severely bugged. After defeating him and leaving, if I try to fast travel or even exit the game, my system totally locks up. I mean, at any time after leaving the Shardtail cell, the game will freeze if attempting to enter any other cell via fast travel. It will attempt to load the new cell but it gets stuck and there is no way to quit to desktop (alt-ctrl-dlt, reset button, power button will not work). The only way is to kill the power supply and reboot the system. Trying to exit the game after leaving the Shardtail cell causes the same severe crash. It's totally reproducible and I think it may have something to do with those respawning zombies. I should mention that after rebooting and reloading, things work normally again.

Another "bug" is the fact that the teleporting ring is an undroppable quest item that is not needed. I say get rid of the quest aspect of this dungeon totally. One can swim to the island initially and then fast travel after that. The quest rewards can be drops from Sarlatz instead of the what it is now: nothing. Also, if replaying the dungeon, the Sarlatz wraithe no longer spawns at all, which means defeating Sarlatz again will give you no rewards.

Aside from those problems, the dungeon is an absolute blast to play. Same with all your other dungeons (which are totally bug-free BTW). Can we expect a new one soon? Maybe something involving Khajiit (we've had orcs, imperials, daedra, goblins, and argonians already) :)? Thanks and look forward to your future creations.
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Hot
 
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Post » Sun Aug 29, 2010 2:56 am

because these dungeons deserve it...bump
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lolli
 
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Post » Sun Aug 29, 2010 4:14 pm

Interesting how people tend to find obvious bugs like those so late after release =).

I've never heard of anyone encounterd those problems with the dragon Citadell, tough I was expecting them to show up sooner or later =).

The crashing after shardtail is due to the Respawning zombies, and I will try to fix that one.

About the Spirit not respawning after resetted dungeon, that Im a bit confused about since I tested it more then once and it worked perfectly. I'll try to solve it.

The whole quest idea of the Dragon citadell was acctually due to popular demand so I'll let that one stay =).



Khajits,, hmm, maybe =P. We'll see.
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Tiffany Holmes
 
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Post » Sun Aug 29, 2010 9:04 am

If you take your tessource description and paste it into a text file, voila, instant ReadMe. Yes, the user can do this but I find it more convenient to have an archive with both Readme and files in it (or "file" in this case).

Also, the version numbers in your post don't match those on the esps.

Meanwhile, I'm enjoying hacking my way through Blackrock Mountain. As you said, *lots* of potions. I did appreciate looking around for the second opponent only to find my summoned Clannfear looking speculatively into a lava pool. Pity.
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Mariaa EM.
 
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Post » Sun Aug 29, 2010 12:10 pm

True about the Readme =), However I feel more like focusing on doing important things like fixing bugs then doing everything convinient for "lazy people" =P, No offence boys and girls hehe.
Seriously tough, allot of work, Playing WoW on the side, patching and uppdating my very "demanding-to make" mods = No Un-important things on the top of the priority list =).

If you mean the version number seen in the .eps files name it's not supposed to match, since if it did everytime you uppdated the mod you would lose all progress. If you mean the version number on tesource and the one in the .esp description seen in the data directory I'll fix it as soon as I can.


Hope everyone enjoys the mods and are getting killed allot by my minions =).

Have a great night.
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adam holden
 
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Post » Sun Aug 29, 2010 2:36 pm

Wow these look cool, and I like your attitude re: focus on the important things. I have just dl'ed all yuor mods, and my soon to be relzed complete Ninja Package Mod sounds like the perfect compliment for this mod. From what people have been saying, with my other 135 mods installed - esp Random encounters, MMM1.5, Frans 3.2c & LCE 1.2 this is going to be a blast!!! I'm looking forwward to this big time!!
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Sammygirl
 
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Post » Sun Aug 29, 2010 1:44 pm

Good news, Found and solved the problem about the "non-respawning" last boss of the Dragon Citadell, I'll uppload an uppdate later tonight.
Im also well on the way of fixing that dire crashing problem some people experience after the shardtail fight.

So to sum up, all mods should be bugfree by the end of the weekend =). I'll also do some minor tweaking to some of the mods for fun.

Have a great night!
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[ becca ]
 
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Post » Sun Aug 29, 2010 3:15 pm

Great news! :goodjob:

:D
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Sammi Jones
 
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Post » Sun Aug 29, 2010 4:38 pm

Uppdated the Dragon Citadell to 1.4, DL link in the OP.

Sleep tight.
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Marina Leigh
 
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Post » Sun Aug 29, 2010 6:55 am

Uppdated Both Dragon Citadell and Blackrock mountains with some much needed changes.

I buffed up Blackrock mountain to better match in my opinion Essential mods like OOO or Francesco's.

I finaly manged to straighten out those bugs in Dragon Citadell so now you can enjoy the mod without crashing or whatnot.

Links are in the OP, have fun and bring potions =).
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Alan Cutler
 
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Post » Sun Aug 29, 2010 4:50 pm

Can you pack them all together plz?
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Tai Scott
 
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Post » Sun Aug 29, 2010 6:46 pm

Uppdated Both Dragon Citadell and Blackrock mountains with some much needed changes.

I buffed up Blackrock mountain to better match in my opinion Essential mods like OOO or Francesco's.

I finaly manged to straighten out those bugs in Dragon Citadell so now you can enjoy the mod without crashing or whatnot.

Links are in the OP, have fun and bring potions =).


Thanks for the updates, but now Shardtail doesn't spawn at all. Needless to say, you can't get out of there w/out Shartail's key. And also I won't be able to test if the Sarlatz wraithe non-respawn bug is fixed w/out Shartail's other key.

There is good news: the Shartail cell crash bug seems to be fixed because now I can quickload out of there. Before, it was an instant crash.
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Vincent Joe
 
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Post » Sun Aug 29, 2010 10:10 am

I tried to "clean-install" the Dragon Citadel esp (ie disable old version, save, enable new version, save). Same problem; Shardtail's zombies are there but he's not. Hope you get this worked out soon because this new bug breaks the entire mod.
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Wanda Maximoff
 
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Post » Sun Aug 29, 2010 1:20 pm

Fixed the Shardtail spawn problem,

So now it works as intended, no bugs and allot of fun.

Have a great day.
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mishionary
 
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Post » Sun Aug 29, 2010 9:03 am

I downloaded all of them and played the dragon citadel, got hit by the shardtail bug (but I cheated using console to continue through, may have caused one of the following bugs) The final boss only dropped one of the random stones, didnt drop the stone that the guy in skingrad wanted (he was still there) Those were some bugs, but, they didnt really ruin the experience for me.

Something else did...

One of the caverns, not sure which one, was TOTALLY ripped off from another cavern that starts with a V (cant remember which, I just went through it shortly before downloading and playing this one) It is located right outside of the sewers from the start of the game, the first Aylied ruin you see. you didnt even bother to remove one of the notes! you LITERALLY just changed the lighting and changed the enemies, that, along with other small things, like one of the sections of a cave was slightly off, completly ruined the experience for me... I also noticed other areas of the dragon citadel were ripped off from other locations, all though I am not sure what. I really hope that the others dont suffer from the same signs of laziness, although I will be downloading the newer copy later today and trying that so I can actually go and complete the quest.
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Alyesha Neufeld
 
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Post » Sun Aug 29, 2010 7:42 pm

It's sad to see you get worked up about insignificant things like that.

First, I've never claimed that all the areas I've constructed are unique. Some are copied yes, But mainly because the way that cell where designed was perfect for the kind of feel I wanted to created for that particular room or encounter.

Second, If you open the CS you'll notice that when building, you use premade "blocks" which you assemble together to make a room, and they can ofcourse be placed in what ever way you want but they really only work perfect in a set number of ways.

And third, Constructive critisism is allways a good thing, but good old Whining is just a pointless waste of time.

P.s The gem isn't supposed to drop of the boss, that way the quest would be repeatable, and thats not very realistic is it? =)
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amhain
 
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Post » Sun Aug 29, 2010 9:29 am

I was wondering if these quests and instances have level requirements? I'm using FRANS Blance mod with the optional quest mod enabled along with every other optional mod for FRANS. I can talk to the NPC for The Dragon Citadel, but he won't give me the quest or ring.

Is it because my level isn't high enough? I'm currently 14 with my new character, so i'd understand if thats the reason which is fine by me as i can wait.

Thx for taking the time to develop these mods as i greatly appreciate it.
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Karine laverre
 
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Post » Sun Aug 29, 2010 5:20 pm

I guess I am a bit confused about how you complete the dragon citadel quest then. how do you get the gem that the quest giver wants?

I have recently gotten into modding myself. I thought that the modular dungeons were designed so that they didnt overlap/seperate like that if you placed them right, sure there may be small bits that arent working right, but not one entire module that is out of place, and howcome it is only the one single module in it that isnt working properly?

About the copied area, at LEAST please take out the dungeon-specific content, such as a note on a table that talks about the various bandits in the area.... as far as I can tell there arent any... bandits... in the Dragon citadel.
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sunny lovett
 
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Post » Sun Aug 29, 2010 7:19 am

Note is already gone and the new version was uploaded this morning without it.

There is no level requirement on the quest, the problem with the quest giver not giving you the quest is a strange one only a few encounter and I have no idea what may cause it since it works perfectly for both my lvl 27 char and my lvl 1 char.


---------------SPOILERS------------------

The gem can be found if you look closely in the throne room.


END OF SPOILERS
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Clea Jamerson
 
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Post » Sun Aug 29, 2010 6:28 pm

Vibliribland what is in your opinion the best and stable dungeon of those 5?

So I can try that one out.
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Carolyne Bolt
 
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Post » Sun Aug 29, 2010 2:50 pm

I just went through Blackrock Mountain and I enjoyed it very much! Just a question though:

Are any of those unique weapons you speak about on the TESsource site actually in the cave? or are they all random drops from the baddies? Cause.. I am either extreamly inobservant or very unlucky... :(
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Rich O'Brien
 
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Post » Sun Aug 29, 2010 6:52 pm

So now it works as intended, no bugs and allot of fun.


As advertised. Thanks again and still looking forward to your future creations.
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sharon
 
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Post » Sun Aug 29, 2010 11:18 am

ia it me or is this mod based on world of warcraft?
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Nadia Nad
 
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Post » Sun Aug 29, 2010 2:23 pm

It's not based of WoW, It's mearly inspired =).

The most stable one I would recommend is porbably The lich kings tower, It's of medium difficulty and not a single bug in it that I know of.

The Unique items mentioned are all Random drops, so you "need" to defeat those orcs more then once to get a full set of armor.

Have a great night.
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Myles
 
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Post » Sun Aug 29, 2010 8:58 am

Vibliribland what is in your opinion the best and stable dungeon of those 5?


Not speaking for Vib, but I've played all of them multiple times and they're all stable. The latest version of Dragon Citadel is now clean and, imo, is the best. Grash Ziljun is a close second. Beware, however, you best be high-level, lots of health potions, and have companion/summoning skills or you will get crushed.
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Melanie
 
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