W.I.P. Vibrant Morrowind 4.0

Post » Wed Mar 10, 2010 4:56 pm

Testing snow..... Everyone keep in mind that the skies in this texture pack can be delete in game. You'll get back your game default skies.

http://img713.imageshack.us/img713/2006/yestsnowstorm1k.jpg

http://img62.imageshack.us/img62/9370/yestsnowstorm2.jpg

http://img707.imageshack.us/img707/6762/yestsnowstorm3.jpg
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Klaire
 
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Post » Wed Mar 10, 2010 10:29 am

Testing snow..... Everyone keep in mind that the skies in this texture pack can be delete in game. You'll get back your game default skies.

http://img713.imageshack.us/img713/2006/yestsnowstorm1k.jpg
http://img62.imageshack.us/img62/9370/yestsnowstorm2.jpg
http://img707.imageshack.us/img707/6762/yestsnowstorm3.jpg


Cool! Snow in the Ashlands.
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Mandi Norton
 
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Post » Wed Mar 10, 2010 11:56 pm

Cool! Snow in the Ashlands.


Far too lazy to travel to blood moon. :brokencomputer:
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Verity Hurding
 
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Post » Wed Mar 10, 2010 5:11 pm

This is looking better and better, but I especially like the trees you posted pictures of awhile back. I'll download this when it's finished just for them...

The brown look to the Ashlands is excellent, IMHO. Really changes the feel of the land without taking away the impression of a barren, hostile place. :thumbsup:

I like that sky! Will it be part of this pack, or is it another mod altogether? I couldn't quite catch from your post whether you meant it could be deleted but would be included, or if you meant it was something else altogether and the mod would use the default sky texture.
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Gen Daley
 
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Post » Thu Mar 11, 2010 1:07 am

This is looking better and better, but I especially like the trees you posted pictures of awhile back. I'll download this when it's finished just for them...

The brown look to the Ashlands is excellent, IMHO. Really changes the feel of the land without taking away the impression of a barren, hostile place. :thumbsup:

I like that sky! Will it be part of this pack, or is it another mod altogether? I couldn't quite catch from your post whether you meant it could be deleted but would be included, or if you meant it was something else altogether and the mod would use the default sky texture.



I'll most likely make the cloud optional. So people don't have to have them unless they install them by themselves.

http://img18.imageshack.us/img18/1057/snowclouds2.jpg

http://img251.imageshack.us/img251/7010/snowclouds1.jpg
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gary lee
 
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Post » Thu Mar 11, 2010 12:17 am

http://img213.imageshack.us/img213/7003/westgash7.jpg

http://img683.imageshack.us/img683/1679/westgash6.jpg

http://img99.imageshack.us/img99/3007/westgash5.jpg

http://img519.imageshack.us/img519/8548/westgash8.jpg
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Jeff Turner
 
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Post » Wed Mar 10, 2010 4:16 pm

-------MGE is just turned on to show distance land. It plays at the same speed as Vibrant morrowind 3.0 and is not dependent on anything.--------------------






This shows the road system which makes staying on the paths easier throughout this release. I try and use lighter colored stones to make it easier on the traveler.

http://img25.imageshack.us/img25/9089/westgash1.jpg

http://img9.imageshack.us/img9/1975/westgash9.jpg

http://img341.imageshack.us/img341/833/westgash4.jpg

----------------------------------


http://img109.imageshack.us/img109/4125/westgash3.jpg


http://img138.imageshack.us/img138/1792/westgash2.jpg
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Gavin boyce
 
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Post » Wed Mar 10, 2010 10:56 am

http://img42.imageshack.us/img42/2396/westgashregionnn21.jpg

http://img203.imageshack.us/img203/701/westgashregionnn20.jpg

http://img695.imageshack.us/img695/8109/westgashregionnn19.jpg

http://img704.imageshack.us/img704/4544/westgashregionnn18.jpg

http://img684.imageshack.us/img684/4701/westgashregionnn17.jpg
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KU Fint
 
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Post » Wed Mar 10, 2010 9:52 am

http://img203.imageshack.us/img203/2342/westgashregionnn16.jpg

http://img85.imageshack.us/img85/765/westgashregionnn15.jpg

http://img98.imageshack.us/img98/4899/westgashregionnn14.jpg

http://img13.imageshack.us/img13/7165/westgashregionnn13.jpg
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Suzie Dalziel
 
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Post » Wed Mar 10, 2010 10:57 pm

I dropped it down to 9. with a blur of 1. and nothing else.
How your texture thread going?

Thanks for replying. Now it's eye candy time :). Keep up the good work.
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cassy
 
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Post » Wed Mar 10, 2010 6:27 pm

snip


I am sure I will download this texture pack when it's finished. It looks very nice.


(Remove the last picture please, I don't think the mods would appreciate a nvde dunmer)
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Claudz
 
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Post » Wed Mar 10, 2010 10:53 pm

I am sure I will download this texture pack when it's finished. It looks very nice.


(Remove the last picture please, I don't think the mods would appreciate a nvde dunmer)


I didn't even catch it was nvde.
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Emma-Jane Merrin
 
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Post » Wed Mar 10, 2010 9:10 pm

I'll be doing some work on spell effects also.

http://img9.imageshack.us/img9/5987/westgashregionnn11.jpg

http://img708.imageshack.us/img708/4570/westgashregionnn10.jpg

---------------------------------------------------------

http://img121.imageshack.us/img121/1389/westgashregionnn8.jpg

http://img211.imageshack.us/img211/1209/westgashregionnn9.jpg

http://img341.imageshack.us/img341/9134/westgashregionnn7.jpg
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Sarah Unwin
 
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Post » Wed Mar 10, 2010 11:13 pm

I'll be doing some work on spell effects also.

http://img9.imageshack.us/img9/5987/westgashregionnn11.jpg

http://img708.imageshack.us/img708/4570/westgashregionnn10.jpg

---------------------------------------------------------

http://img121.imageshack.us/img121/1389/westgashregionnn8.jpg

http://img211.imageshack.us/img211/1209/westgashregionnn9.jpg

http://img341.imageshack.us/img341/9134/westgashregionnn7.jpg


Classic Skydye texturing goodness. I love the rocks in particular.
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Marine x
 
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Post » Wed Mar 10, 2010 1:53 pm

Classic Skydye texturing goodness. I love the rocks in particular.


How are you with texturing building, I need a castle badly.
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Marie Maillos
 
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Post » Wed Mar 10, 2010 7:45 pm

How are you with texturing building, I need a castle badly.


Hi Skydye,


Are you looking for new textures, or might I also interest you in my http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6692.

I'm currently focussing on the City mod, and probably won't be doing any substantial retexturing for the next few months.
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Marnesia Steele
 
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Post » Thu Mar 11, 2010 1:44 am

Hi Skydye,


Are you looking for new textures, or might I also interest you in my http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6692.

I'm currently focussing on the City mod, and probably won't be doing any substantial retexturing for the next few months.


Let's modify it to fix Vibrnat morrowind. If you like to join the project that is. The threads on it's at GHF...when it's back up.
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willow
 
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Post » Thu Mar 11, 2010 1:03 am

http://img21.imageshack.us/img21/7498/westgashregionnn6.jpg

http://img534.imageshack.us/img534/719/westgashregionnn5.jpg

http://img713.imageshack.us/img713/2624/westgashregionnn4.jpg

http://img525.imageshack.us/img525/3475/westgashregionnn3.jpg

http://img15.imageshack.us/img15/6657/westgashregionnn2.jpg

http://img214.imageshack.us/img214/3037/westgashregionnn1.jpg
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Eduardo Rosas
 
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Post » Wed Mar 10, 2010 7:14 pm

-----------Important------------------------------------
-----------------Important---------------------------------

I need a list of some good clothing mods for better bodies.Please!
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Cartoon
 
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Post » Wed Mar 10, 2010 6:12 pm

Hey, wow, that Daedric looks great. Real sharp.
Also, the clover* texture in http://img534.imageshack.us/img534/719/westgashregionnn5.jpg is amazing. You've really captured the depth; I'm going to have to pick that one apart in photoshop to work out just what makes it so effective.

Have you tried browsing the member's pictures thread for clothes? A pretty good gallery, I should think!

*I'm not actually sure if that is technically a clover, I am not a botanist!
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Vera Maslar
 
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Post » Wed Mar 10, 2010 11:31 pm

Let's modify it to fix Vibrnat morrowind. If you like to join the project that is. The threads on it's at GHF...when it's back up.


Hi Skydye,

I will certainly consider it, although I cannot make any heavy commitments at present.

Best,

Swiveller
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Kim Bradley
 
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Post » Wed Mar 10, 2010 11:45 am

Hi Skydye,

I will certainly consider it, although I cannot make any heavy commitments at present.

Best,

Swiveller


If I have the okay to make changes to your textures and include your name and your full read me. Would that be okay?
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kevin ball
 
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Post » Wed Mar 10, 2010 5:47 pm

Hey, wow, that Daedric looks great. Real sharp.
Also, the clover* texture in http://img534.imageshack.us/img534/719/westgashregionnn5.jpg is amazing. You've really captured the depth; I'm going to have to pick that one apart in photoshop to work out just what makes it so effective.

Have you tried browsing the member's pictures thread for clothes? A pretty good gallery, I should think!

*I'm not actually sure if that is technically a clover, I am not a botanist!


Everyone I'm already using E_W moss textures.

If You can make some plants that would help this project. I've been through the screen shot thread. Sometimes I get lucky. I had a lot of clothes mods but I had to reformat my computer. P.M. me at GHF when it's open if you'll like to help this project. It's a community project over there.
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Inol Wakhid
 
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Post » Wed Mar 10, 2010 6:11 pm

If I have the okay to make changes to your textures and include your name and your full read me. Would that be okay?


Hi Skydye,

Yes, that's fine. I look forward to seeing what you'll come up with :)

(Bits of my replies keep disappearing when I post them - I wonder what is going on.)
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Chad Holloway
 
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Post » Wed Mar 10, 2010 2:30 pm

Hi Skydye,

Yes, that's fine. I look forward to seeing what you'll come up with :)

(Bits of my replies keep disappearing when I post them - I wonder what is going on.)



Mine too. I just posted screens twice and they are gone.

--------------------------------------------

http://img651.imageshack.us/img651/9154/moredumbscreens16.jpg

I like what the mge distance blur does to the clouds. So I'm going to redo these clouds with a blur so in non MGE games they'll look cool.

http://img59.imageshack.us/img59/6062/moredumbscreens5.jpg
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Wayne Cole
 
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