Vibrant Morrowind 4.O

Post » Tue Jan 18, 2011 7:25 pm

SKYDYE and Headless Wonder created Vibrant Morrowind 4.O, which I like and it gives me back the Falensarano Forest I had a couple builds back. I am using vibrant trees 2.0, but I want to make a lot of changes to the forest. I plan to add Dongle's Treehouse and replace some trees there. I assume from the tone and lack of email in the Readme this is now treated as a public consideration, that is, I only need to credit the sources.

I am not very skilled with modding. I am unsure of my approach to make this work for people who do not already have forests in Falensarano or those who have them already without doubling.


My take on this:

A. Vibrant Morrowind 4.O included 'Gardeners of Morrowind' where Ayse had created the Falensarano Forest.
B. Vibrant Trees 2.0 increased the tree count in Falensarano Forest.

Then to work this for everyone I need to pack the resources for every change in cells which I consider Falensarano Forest. How would I best do that (pack the trees and such up)?

Finally:
I would need to release a 'Vibrant Trees 2.0 Fix' for Vibrant Morrowind 4.O and have them uncheck Vibrant Trees 2.0
I would need to release a Falensarano Forest mod for people who don't have a forest there.

Can anyone offer insight or advice on this project before I begin?

edit: I assume just checking off Vibrant Trees 1.0 option instead of Vibrant Trees 2.0 would have the same effect
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Claire Mclaughlin
 
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Joined: Mon Jul 31, 2006 6:55 am

Post » Tue Jan 18, 2011 12:37 pm

I assume from the tone and lack of email in the Readme this is now treated as a public consideration, that is, I only need to credit the sources.


Skydye is still active on these forums - his last post was on the 10th of this month. Since it appears he has disabled his PMs I would try emailing him through his profile if you want to be sure about permissions.

The irony in all this for me is that he once needled me because I could not be contacted by PMs. ;)
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Anna Beattie
 
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Joined: Sat Nov 11, 2006 4:59 am

Post » Tue Jan 18, 2011 9:23 pm

Skydye is still active on these forums - his last post was on the 10th of this month. Since it appears he has disabled his PMs I would try emailing him through his profile if you want to be sure about permissions.

The irony in all this for me is that he once needled me because I could not be contacted by PMs. ;)

What's wrong with my pm's. It's my email that I never give out in read me. My pm's should still work. I'll double check to see if it's disable.... How's Bash doing these days?

Mollyia please don't edit vibrant trees and release it. Vibrant tree 1.0 has less trees and vibrant trees 2.0 has more trees, it's one or the other. If you read the read me's you'll find I had a ton of peoples permission to make them, not just Gardeners of Morrowind. But 6 or 7 tree mods I needed permission for. Any art work I.E. textures Headless Wonder and myself released is always free use. But I don't own the rights to the tree mods.Thanks for your understanding and thanks for posting about it first. Feel free to pm me.
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helen buchan
 
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Joined: Wed Sep 13, 2006 7:17 am

Post » Tue Jan 18, 2011 8:14 pm

SKYDYE and Headless Wonder created Vibrant Morrowind 4.O, which I like and it gives me back the Falensarano Forest I had a couple builds back. I am using vibrant trees 2.0, but I want to make a lot of changes to the forest. I plan to add Dongle's Treehouse and replace some trees there. I assume from the tone and lack of email in the Readme this is now treated as a public consideration, that is, I only need to credit the sources.

I am not very skilled with modding. I am unsure of my approach to make this work for people who do not already have forests in Falensarano or those who have them already without doubling.


My take on this:

A. Vibrant Morrowind 4.O included 'Gardeners of Morrowind' where Ayse had created the Falensarano Forest.
B. Vibrant Trees 2.0 increased the tree count in Falensarano Forest.

Then to work this for everyone I need to pack the resources for every change in cells which I consider Falensarano Forest. How would I best do that (pack the trees and such up)?

Finally:
I would need to release a 'Vibrant Trees 2.0 Fix' for Vibrant Morrowind 4.O and have them uncheck Vibrant Trees 2.0
I would need to release a Falensarano Forest mod for people who don't have a forest there.

Can anyone offer insight or advice on this project before I begin?

edit: I assume just checking off Vibrant Trees 1.0 option instead of Vibrant Trees 2.0 would have the same effect

Go here http://www.gamesas.com/index.php?/forum/11-construction-set-morrowind/
They will teach you how to do this.
You'll be making a patch and vibrant Morrowind clean trees 1.0 and this will need to be downloaded separately.
Give them the link in the release.
Please include all "read me"s from the tree mods.
Good luck and remember to have fun.
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KU Fint
 
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Joined: Mon Dec 04, 2006 4:00 pm


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