[WIPZ] Vibrant Morrowind 4.0

Post » Fri May 27, 2011 11:05 am

My dad loved the mt. So we went camping and hiking both with him and in the boy scouts. It's very important to me to have a clear path system in this release. Both so it's easier to walk and run everywhere so as to see all the game world and other mods have to offer. It also severs very well to be able to climb cliffs ( which is an art in itself but offers some of the games best screen shots).

So here is an insight as to how I'm attemping to pull it off. First I make crazy colored textures with the texture names on them as shown in screen show and map.

http://img269.imageshack.us/img269/2417/pyreen2.jpg


Next I make a saved game with the name of the path I'm working on. It take ant wher from 10 to 100 textures attempts until I feel it looks right as to the feel and look of the whole textures region.


http://img40.imageshack.us/img40/9945/pyreen4.jpg



http://img200.imageshack.us/img200/6748/pyreen3.jpg
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri May 27, 2011 6:32 am

A map I found to show how much is still ahead. Note Atmra to the north is not shown. and Akavir to the east is not shown.

http://img195.imageshack.us/img195/2516/bigmaproadslore.jpg click on to enlarge
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Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Fri May 27, 2011 3:39 am

http://img33.imageshack.us/img33/9084/pyreen5.jpg
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Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Fri May 27, 2011 3:45 pm

The original art work had Ashland more desert like. Red Mt. has the Volcano and M.A. area has the lava flow. So I'm taking artist license with Ashland to make it Dry and desert like.

http://img40.imageshack.us/img40/9665/pyreen12.jpg
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evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri May 27, 2011 3:33 am

The original art work had Ashland more desert like. Red Mt. has the Volcano and M.A. area has the lava flow. So I'm taking artist license with Ashland to make it Dry and desert like.

http://img40.imageshack.us/img40/9665/pyreen12.jpg

I'm really digging this screen, the desert like landscape looks great, keep up the awesome work skydye!
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Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Fri May 27, 2011 7:30 am

Screens of ash storms and fog a couple of fog

http://img20.imageshack.us/img20/1945/ashstorm.jpg

http://img505.imageshack.us/img505/7753/ashstorm1.jpg

http://img132.imageshack.us/img132/746/ashstorm2.jpg

http://img36.imageshack.us/img36/6536/ashstorm3.jpg

http://img189.imageshack.us/img189/6441/ashstorm4.jpg

http://img189.imageshack.us/img189/9523/foggy.jpg ash storm


http://img33.imageshack.us/img33/5527/foggy1.jpg ash storm

http://img46.imageshack.us/img46/9453/foggy2.jpg ash storm

http://img189.imageshack.us/img189/3533/foggy3.jpg

http://img34.imageshack.us/img34/3199/foggy4.jpg

http://img30.imageshack.us/img30/8378/foggy5.jpg
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Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Fri May 27, 2011 6:54 pm

I'm really digging this screen, the desert like landscape looks great, keep up the awesome work skydye!


True, this looks amazing. The texture looks very good!
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Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Fri May 27, 2011 4:47 am

Looks like v4 is going to be absolutely brilliant.
Vibrant Morrowind will always be my favoruite texture replacer. :D
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Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 9:24 am

Here's an updated list of the mods running

GameFile0=Bloodmoon.esm
GameFile1=Hilgya the Seamstress.esm
GameFile2=Morrowind.esm
GameFile3=Tribunal.esm
GameFile4=Unique Heads I-Balmora.esm
GameFile5=ale_clothing_v0.esp
GameFile6=ale_clothing_v1.esp
GameFile7=Art Of War Museum (Arms&Armor).esp
GameFile8=Art Of War Museum (Tapestries).esp
GameFile9=Art Of War Museum.esp
GameFile10=BB_Clothiers_of_Vvardenfell_v1.1.esp
GameFile11=Better Bodies.esp
GameFile12=Better Clothes_v1.1.esp
GameFile13=Bob's Armory 2.esp
GameFile14=Bob's Armory.esp
GameFile15=Bob's Banners.esp
GameFile16=Cali's_BB_V.2_Dryad_Dresses.esp
GameFile17=Cali's_BB_V.2_Tight_Dresses.esp
GameFile18=Cali_RTS_WingedDresses_MorrowindRaces.esp
GameFile19=Clean Clean ModTown2006.esp
GameFile20=DS_Mazken_en.esp
GameFile21=Elvenwear.esp
GameFile22=Happy Vampires II.esp
GameFile23=Hg's Happy Vampires.esp
GameFile24=Hg's Vampire Vixens replacer.esp
GameFile25=Hilgya the Seamstress Expansion 1.esp
GameFile26=Homes To Let.esp
GameFile27=KS_Ren's_Oblivion_Hair_for_Morrowind_1.0.esp
GameFile28=Merged_Dialogs.esp
GameFile29=Merged_Leveled_Lists.esp
GameFile30=Merged_Objects.esp
GameFile31=Morrowind Code Patch Showcase.esp
GameFile32=Passive_Healthy_Wildlife.esp
GameFile33=ring_teleport v3_Tealpanda.esp
GameFile34=TheForgottenShields - Artifacts_VN.esp
GameFile35=Westly Presents-Altaran.esp
GameFile36=Westly Presents-M'harjaan.esp
GameFile37=Westly Presents_Half Races of Tamriel.esp
GameFile38=Westly Presents_Half-Troll.esp
GameFile39=Westly's Master Headpack X.esp
GameFile40=Westly's Modelling Agency.esp


I show the character in screens to show a for color balancing reasons. I do not make head packs clothes or shields and weapons. They are just there for color balancing reasons.

Light in Morrowind effect the hue and brightness of textures.

http://img37.imageshack.us/img37/7153/pyreen26.jpg

http://img195.imageshack.us/img195/7339/pyreen27.jpg
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sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Fri May 27, 2011 1:23 pm

Working on a blight storm. It's brighter in game of course.

http://img196.imageshack.us/img196/8389/blight2.jpg

http://img190.imageshack.us/img190/2552/blight1.jpg
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Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri May 27, 2011 7:09 am

I use a play character in screens that helps me balance the colors. I did not make them. See last posts of mods used.

I've been play testing other texture makers things. I'm done now. So back to the project.

http://img23.imageshack.us/img23/7119/pyreen81.jpg
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GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Fri May 27, 2011 9:25 am

I use a play character in screens that helps me balance the colors. I did not make them. See last posts of mods used.

I've been play testing other texture makers things. I'm done now. So back to the project.

http://img23.imageshack.us/img23/7119/pyreen81.jpg


Interesting take on the fungi! They look somewhat like tree trunks covered in moss.
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Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Fri May 27, 2011 4:08 am

http://img196.imageshack.us/img196/3661/pyreen82.jpg

http://img8.imageshack.us/img8/5953/pyreen83.jpg
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Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Fri May 27, 2011 10:07 am

http://img41.imageshack.us/img41/3043/pyreen85.jpg

http://img189.imageshack.us/img189/7831/pyreen89.jpg

http://img10.imageshack.us/img10/6180/pyreen88.jpg

http://img223.imageshack.us/img223/6452/pyreen87.jpg
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kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Fri May 27, 2011 6:26 am

http://img221.imageshack.us/img221/3089/pyreen92.jpg

http://img32.imageshack.us/img32/6892/pyreen91.jpg

http://img196.imageshack.us/img196/2121/pyreen90.jpg
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tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Fri May 27, 2011 11:25 am

It looks nice, but the beige stoneground would look more realistic, if it looked less dry and had some grass or moss growing between the stones.


http://img221.imageshack.us/img221/3089/pyreen92.jpg

http://img32.imageshack.us/img32/6892/pyreen91.jpg

http://img196.imageshack.us/img196/2121/pyreen90.jpg

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Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Fri May 27, 2011 4:58 am

http://img41.imageshack.us/img41/6122/pyreen94.jpg

http://img14.imageshack.us/img14/6299/pyreen95.jpg
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Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri May 27, 2011 8:39 am

Things change very fast sometimes. The other version of Ashlands I had looks nothing like this one. I make textures and place them in game to test for awhile. So screens will change of the same area. But it's fun to watch the creative process. Even if it's only to tell yourself. This was the point where they first started seriously messing the whole thing up.

So I'll try and post screenshots closer to when I taken them.

http://img132.imageshack.us/img132/3425/pyreen96.jpg

http://img190.imageshack.us/img190/619/pyreen97.jpg

http://img193.imageshack.us/img193/5056/pyreen98.jpg
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carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Fri May 27, 2011 1:06 pm

http://img198.imageshack.us/img198/3329/pyreen99.jpg

http://img198.imageshack.us/img198/8012/pyreen100.jpg

http://img193.imageshack.us/img193/4624/pyreen101.jpg

http://img14.imageshack.us/img14/9806/pyreen102.jpg

It's important to me to have enough color value that some textures show well at night.

http://img196.imageshack.us/img196/8718/pyreen103.jpg
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Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Fri May 27, 2011 5:32 pm

http://img72.imageshack.us/img72/1019/pyreen104.jpg

http://img13.imageshack.us/img13/5845/pyreen106.jpg

http://img19.imageshack.us/img19/784/pyreen107.jpg
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Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Fri May 27, 2011 4:05 am

http://img189.imageshack.us/img189/2898/pyreen156.jpg

http://img14.imageshack.us/img14/1662/pyreen157.jpg

http://img526.imageshack.us/img526/5421/pyreen158.jpg
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Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Fri May 27, 2011 11:35 am

I recently found out this is a giant crab shell. I always had thought it was a mushroom. So I'm redoing the textures based on the original art work.

Four different time of day

http://img190.imageshack.us/img190/222/pyreen149.jpg

http://img44.imageshack.us/img44/9751/pyreen152.jpg

http://img199.imageshack.us/img199/7684/pyreen150.jpg

http://img269.imageshack.us/img269/7599/pyreen151.jpg
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Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri May 27, 2011 3:11 pm

Okay I finished the Ald'ruhn Crab structure...Whatever it's called. I've taken the original art work from the Bethesda textures. Put complex mapping layered colors on it. Then hand painted the blending so it has Color depth. There is no black in this. it's all color.

Because a lot of this is indoors the colors are dark. I've chosen not to adjust them in photoshop because it would lose the coloring detail. I hope you like the screens.
If not them :meh:

http://img200.imageshack.us/gal.php?g=pyreen112.jpg

http://img195.imageshack.us/gal.php?g=pyreen127.jpg
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Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri May 27, 2011 9:35 am

http://img524.imageshack.us/img524/2574/pyreen147.jpg

http://img198.imageshack.us/img198/8049/pyreen153.jpg

http://img200.imageshack.us/img200/7740/pyreen154.jpg
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Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Fri May 27, 2011 6:39 pm

http://img199.imageshack.us/img199/4660/pyreen155.jpg

http://img189.imageshack.us/img189/2898/pyreen156.jpg

http://img14.imageshack.us/img14/1662/pyreen157.jpg

http://img526.imageshack.us/img526/5421/pyreen158.jpg
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Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

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