[RELZWIPZ] Victorian City of Jarvik

Post » Tue May 08, 2012 10:43 am

I'm glad you are enjoying our mod. :-)

Unfortunately, some people are still getting the old 7-zip archive when they download from PES. The Wanderer has asked his ISP to look into it.
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Shelby McDonald
 
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Post » Tue May 08, 2012 10:27 am

I'm reading Arthur Conan Doyle atm and I keep looking for Baker Street.
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Anthony Rand
 
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Post » Tue May 08, 2012 12:51 pm

You should make a Bard's college like in skyrim, that would actually be a good use for one of the manors.
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Rhysa Hughes
 
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Post » Tue May 08, 2012 11:54 am

I'm reading Arthur Conan Doyle atm and I keep looking for Baker Street.

LOL. You may have noticed that we have street signs in some areas. We could easily create one for Baker Street. :-)

You should make a Bard's college like in skyrim, that would actually be a good use for one of the manors.

We haven't decided on any factions yet, but I reckon they're probably going to be steampunky. Any ideas are welcome, though. :-) The city is very much a combined effort. Many of the features have developed spontaneously; there's no monolithic conception of what the city is, or should be. It's one of the things I like about this mod: there's lots of room for personal creativity.

Virtual sponge cake for the first person to find my PC's sister and post a pic of her!
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Harinder Ghag
 
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Post » Tue May 08, 2012 7:11 am

I would dearly love to see it. Wouldn't have to be a long street, but there would need to be a particular address with particular tenants . . .

221B ". . . consisted of a couple of comfortable bed-rooms and a single large airy sitting-room, cheerfully furnished, and illuminated by two broad windows . . .," ["A Study in Scarlet"] with 17 steps leading from the ground-floor hallway to the first-floor study ["A Scandal in Bohemia"].

Mr. S. Holmes
Consulting Detective

Dr. J. H. Watson

These rooms were part of a larger building owned and maintained by the landlady, Mrs. Hudson.

I mean, well, if it's not too much trouble? :D
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Allison Sizemore
 
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Post » Tue May 08, 2012 7:36 am

Well Elaura... you could always come join the team and create it for us we have plenty of empty buildings that would no doubt be suitable.

After all we are also here recruiting :smile:
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Everardo Montano
 
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Post » Tue May 08, 2012 10:12 am

Oh noes! :blink: You have foiled my original plan which was to wait until release and then retro-fit the address. If you have a Team Modding for Dummies tutorial, I'll give it a read-through before committing myself. I'm handy enough with the CS when changing mods for personal use, but there is a huge difference between customizing a car and building one.
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Cartoon
 
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Post » Tue May 08, 2012 3:51 am

Haha, well I can easily provide you with a 'Baker Street' street sign mesh, if you like. :-)

We're loosely organised, although we do have a 'claims' system in place. We mostly focus on detailing and building interiors right now; the Wanderer and Shannon are also creating new meshes for use in the homes, parks and sewers.

What it boils down to, really, is that every kind of contribution is welcome - building exteriors, decorating interiors, creating new meshes, developing quest lines etc. If you, or anyone else, enjoys doing any of these things drop by and we'll give you access to the rest of our forums. :-)
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Tracy Byworth
 
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Post » Tue May 08, 2012 2:53 am

I'm not too bad with decorating, but, as I said, I'm a complete and utter novice with team modding. If I was going to make a claim, it would be that single house. Give me a house "exterior" and a set of resources and I'll set it up, put the NPCs in, and give them some unique dialog.

What I can do is:
  • put things in the CS
  • dialog
  • change scale and textures in Nifskope
What I can't do is a long list including texturing, modelling, scripting, lighting, etc. How about you guys give me a place and some resources, I make 221B Baker Street the way I envision it, and I send it back and you can use it or not? I'm happy because I get what I want and it fits the scene and no hard feelings if it doesn't end up fitting your final release.


EDIT: formatting and typos
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Sabrina Schwarz
 
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Post » Tue May 08, 2012 12:44 pm

Hey Elaura... as if by magic your skill set is exactly what we needed right now :)

Come on over and you can select a suitable building or we'll help find one for you to start on...
We already have many interior layouts done ready for decorating...
and we certainly could use someone with an aptitude for dialogue.
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Kelli Wolfe
 
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Post » Tue May 08, 2012 3:25 am

Sounds good to me too. :-) There are plenty of houses to choose from and, as the Wanderer said, the basic layout for some of them has already been done. How about a house along the canol?
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I love YOu
 
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Post » Tue May 08, 2012 1:46 pm

I gave this a try and the game ctd'd on which according to my warnings text was on account of a misssing music file when i entered one of the cells.
tesfiles lists the following music files as missing , the one that caused the crash was Bshan_DAYmusic02.mp3+ MUSIC

[MISSING] +Bshan_DAYmusic01.mp3+ MUSIC
[MISSING] +Bshan_DAYmusic02.mp3+ MUSIC
[MISSING] +Bshan_DAYmusic03.mp3+ MUSIC
[MISSING] +Bshan_DAYmusic04.mp3+ MUSIC
[MISSING] +Bshan_DAYmusic05.mp3+ MUSIC
[MISSING] +Bshan_dun01.mp3+ MUSIC
[MISSING] +Bshan_dun02.mp3+ MUSIC
[MISSING] +Bshan_dun03.mp3+ MUSIC
[MISSING] +Bshan_dun04.mp3+ MUSIC
[MISSING] +Bshan_dun05.mp3+ MUSIC
[MISSING] +Bshan_dun06.mp3+ MUSIC
[MISSING] +Bshan_dun07.mp3+ MUSIC
[MISSING] +Bshan_dun08.mp3+ MUSIC
[MISSING] +Bshan_dun09.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic01.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic02.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic03.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic04.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic05.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic06.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic07.mp3+ MUSIC
[MISSING] +Bshan_NIGHTmusic08.mp3+ MUSIC
[MISSING] +Bshan_music_Tav01.mp3+ MUSIC
[MISSING] +Bshan_music_Tav02.mp3+ MUSIC

Also i have fixed a couple of problems with the door frame on one of the kew meshes , by adding a missing piece andresolving a clipping issue with the floor.


http://s70.photobucket.com/albums/i109/Slartibartfast_2006/?action=view¤t=kewmeshfix.jpg

Download

https://www.yousendit.com/download/T2dmYUlqRndwcFdybHNUQw
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Chica Cheve
 
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Post » Tue May 08, 2012 3:08 am

Slartibartfast1 -
Did your download include the read me ?
If not then I think you must have one of the earlier incorrect downloads... with the current/new download I'm sure those are not now referenced.
Please let us know if that is not the case and if so do you remember which cell it was ?

Many Thanks for the fix it was one of many little jobs that we knew needed doing but had not got around to doing yet... It is still only an Alpha after all ;D

Not looking to join in this project are you by any chance ?
If so come on over and meet us at our forum. The links in the first post.
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Jessica Colville
 
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Post » Tue May 08, 2012 10:35 am

Registered. Checking it out, now.
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Jynx Anthropic
 
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Post » Tue May 08, 2012 12:45 pm

Elaura... I've added you to the team... you will now have full access to our forum... don't forget to say hi :)
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WYatt REed
 
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Post » Tue May 08, 2012 11:40 am

Thank you!
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Rik Douglas
 
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Post » Tue May 08, 2012 6:47 am

Thank you for fixing those meshes, Slartibartfast. As the Wanderer said, I think the most recent download no longer causes the problems you had, but please let us know if it does.
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Emma Parkinson
 
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Post » Tue May 08, 2012 8:23 am

Hopefully a certain someone (who shall remain nameless but is very very awesome and handsome and popular with ladies) can make a much improved replacement for that glitchy, crude greehouse tileset you guys are using now. But yeah, thanks fartyblartyfast or whatever your name is , was very kind of ye. :biggrin:
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Jessie
 
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Post » Tue May 08, 2012 10:22 am

Oh man I was way off Slartibartfast...Ive seen your username a million times and all I saw was fart. Shows where my head is.
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Suzie Dalziel
 
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Post » Tue May 08, 2012 10:07 am

Hopefully a certain someone (who shall remain nameless but is very very awesome and handsome and popular with ladies) can make a much improved replacement for that glitchy, crude greehouse tileset you guys are using now.

Yes, that'd be cool. While he's at it, do you think he could also do one of these:

http://www.westernaspect.com/images/Clevedon_pier.jpg

:D
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T. tacks Rims
 
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Post » Tue May 08, 2012 1:05 pm

I think that if you keep giving that amazing fellow ideas with your cool pictures then he might never leave his PC again.
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Ella Loapaga
 
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Post » Tue May 08, 2012 12:02 am

Progress! :-)

http://i157.photobucket.com/albums/t68/Mr_Swiveller/City%20Mod%20Test/MGEScreenshot006.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/City%20Mod%20Test/MGEScreenshot014.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/City%20Mod%20Test/MGEScreenshot001.jpg
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Kevan Olson
 
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Post » Tue May 08, 2012 5:07 am

Donloaded and saw it ingame. very nice look city.
you do so well about made interior as exterior cell.
good luck.
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ShOrty
 
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Post » Tue May 08, 2012 9:05 am

Thank you, Sphinx. :-)

To be honest, I sometimes think that building exteriors in interiors is easier than using exterior cells. You lose seamless cell transitions (and therefore have to come up with other connectors), but height differences and detailed slopes are much easier to realise. Also, with the right meshes you can make a path or road go in any direction, at any angle.

We're currently working on removing some of the fog doors and adding detail to some of our cells. Some people will also have seen screens of our new cell Knapdale:

http://i157.photobucket.com/albums/t68/Mr_Swiveller/City%20Mod%20Test/MGEScreenshot015.jpg
http://i157.photobucket.com/albums/t68/Mr_Swiveller/City%20Mod%20Test/MGEScreenshot016.jpg
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suzan
 
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Post » Tue May 08, 2012 3:59 am

About time! :banana:

DLing now, this is going to be a long night. :D Thanks guys!
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Janette Segura
 
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