The public alpha of the City of Jarvik - know also as the Victorian City or, simply, the Big City, is finally there!
The archive that you can download contains a harbour area, a castle and asylum, a somewhat rundown city centre, terraced housing for the middle class, an old fishing village engulfed by the suburban sprawl, a gentrified sandstone village, a few forested valleys and a botanical garden.
You can enter some of our buildings; a few are even furnished, especially around the harbour area, in the city centre and in Queen Square.
We're all of us very proud of this release, and hope that you enjoy it as much as we do. Please drop by our forums and let us know what you think. And, yes, we're very much recruiting!
PES link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9400
Forum: http://smwcp.proboards.com
Screens: http://smwcp.proboards.com/index.cgi?board=albumpublic
The Elder Scrolls III
The City of Jarvik
*****************************************************************
INDEX
1. Introduction
2. Lore
3. How to install
4. How to get there
5. Credits
6. Usage
****************************************************************
1. INTRODUCTION
This mod started in 2006, when Shannon asked Barabus if he could use his city meshes for a modding project that was inspired by the game Vampire The masquerade: Bloodlines. Others soon joined the project, which was now dubbed Port Jarvik. Amongst the earliest contributors were Niels, Kieve, Cardboard Box, Denina and Elynda. The focus primarily lay on building a big city dominated by Tudor and Victorian architecture, to which quests could later be added. Lore was also developed, however, as were a few basic quest lines.
Mod development slowed down in 2007. A few alpha versions were released, primarily through CanadianIce and Howndog's TES forum. From 2008, Shannon mostly worked alone. He was joined in late 2009 by Mr. Swiveller, who had built a cell inspired by the Circus in Bath using Barabus's meshes. Others soon joined, leading to the formation of a new team. Recent contributors, mostly in alphabetical order, are:
? Shannon: project lead, exterior- and interior cell design, scripting, resource development;
? The Wanderer: project management, detailing, interior design, resource development;
? Denina: forum management, clothes design;
? Piratemonkey: exterior- and interior cell design;
? Ser Veta: exterior- and interior cell design, quest development;
? Mr. Swiveller: exterior- and interior cell design, detailing, texturing;
? Wollibeebee: exterior- and interior cell design;
? Zimnel: clothes and interior design.
Many modders have kindly allowed us to use their resources, some of them originally made for other games such as Mount and Blade or Sims 2. We would like to thank all of them for their contributions. There are two modders, however, to whom we owe particular gratitude: Barabus and Gutekfiutek. The resources which they created quite literally dominate the landscape, giving the mod a flavour not found anywhere else.
****************************************************************
2. LORE
Jarvik is the capital of an archipelago loosely associated with the Empire. Its culture is reminiscent of that of nineteenth-century Britain.
****************************************************************
3. HOW TO INSTALL
Most of the models, textures and animations used in this mod are all stored in a BSA archive which needs to be registered before you can load the mod.
First, copy the BSA and ESM files into your Morrowind data files folder. Subsequently, find the section [Archives] in the file Morrowind.ini and add our BSA to the list, replacing the # with your next number:
? Archive #=zzcity.bsa
You should also copy the 'data files' folder in our 7zip archive into your Morrowind directory as some of the files we used could not be packaged in the BSA.
Now activate the .esm file using the Morrowind launcher. To uninstall deactivate the .esm, remove the added line from the file morrowind.ini and delete the bsa, textures, meshes and sounds.
WARNING: some of our scripts are incompatible with the Morrowind Code Patch animation fix. If you have the animation fix installed, please disable it as otherwise the animations of our cupboards and cabinets will loop.
****************************************************************
4. HOW TO GET THERE
You will find a basic shipman at the docks in Ebonheart who will offer you transport to the City of Jarvik (_tw_SHANHARBOR02). Note that as the city is completely built in interior cells, it is impossible to walk or swim there from the Morrowind game world.
The shipman waits for you on his ship and will take you back to Ebonheart in exchange for a fee.
****************************************************************
5. CREDITS
Below is a list of modders whose creations were used in this mod. These are either resources or objects which we received permission to use. Should you spot any omissions please let us know so that we can update the list.
? AcidBasick – model and texture: Kriin creature made for Morrowind (resource).
? Adele – models and textures: primarily furniture, originally made for Sims 2.
? Alien Slof – models and textures: clothes from the Goth Shop mods.
? AnOldFriend – models: rocks made for Morrowind.
? Ayse – models and textures; tree for Morrowind (resource).
? Barabus – models and textures: housing, roads and tools made for the City mod.
? Ben Tate – model and texture: Japanese Wooden Bench (Creative Commons resource).
? Bienchen83 – models and textures: food originally made for Sims 2.
? Cait – models and textures: various animals (resource).
? Dachs – models: obelisk and fountain, later reused by MJY (resource).
? Dongle – meshes and textures: a galleon and a light house made for Morrowind, retextured by Mr. Swiveller (resource).
? Emma – models and textures: heads and hairs made for Morrowind (resource).
? Georgius Septim – models and textures: shields made for Morrowind.
? GhanBuriGhan and Killgore - scripts: sitting NPCs for Morrowind.
? GutekFiutek – models and textures from Polished Landscapes/Buildings, originally made for Mount and Blade.
? Hexameter – models: carriages originally made for Sims 2.
? Korana – models and textures: music instruments as well as various items from the Bath Shoppe mod (resource).
? Maylin – postbox originally made for Sims 2.
? Mireneye – meshes and textures: rocks made for Morrowind (resource).
? N'Dib – models and textures: trees made for Morrowind (resource).
? NelothsMouth – models and textures: barrels made for Morrowind (resource).
? Parsimonius – models and textures: furniture and plants originally made for Sims 2.
? Phaedrus – model: row boat made for Morrowind (resource).
? Plangkye – models and textures: Victorian dress (resource) and clothes from the Hilgya's shop mod.
? Qarl – models and textures: furniture and various small objects made for Morrowind (resource).
? RWS – models: cliffs originally made for Neverwinter Nights 2.
? Sandy – models and textures: food, utensils and furniture originally made for Sims 2.
? Shannon – models, textures and scripts.
? Mr. Swiveller – textures and sounds.
? Tarius – models and textures: Oblivion-style wayshrine made for Morrowind (resource).
? TextureFreak and Korana – models and textures: washing clothes made for Yesterbreeze, here used with permission from Regaez.
? The Wanderer – models, textures and scripts.
? Vurt – models and textures: trees and mushrooms made for Morrowind.
? Worm – models: cliffs originally made for Neverwinter Nights 2.
? Zimnel – textures.
****************************************************************
6. USAGE
We will continue to work on this mod and its resources in the future. Our resources should therefore only be used in mods with a dependency on "The Big City" mod (please do not re-distribute the resources that we created, adapted or converted). Do feel free to make mods of any description dependent upon "The Big City".
Some of these resources have been released separately by their creators. In those cases, their own conditions will naturally apply.