I do appreciate your level-headed approach to this, and you make a good point, but at some level, a developers games should speak for themselves. Todd doesn't need to say much because he says all he needs with his work. He'll never need to defend TES because he makes sure they are the greatest games to date when he finally releases them. Its that attention to detail/ six years working on a game/ perfectionism that people respect and admire. If Jaffe's been criticized, instead of ranting and trying to defend his minority view he should take those criticisms into consideration and adjust his games to better appeal to his gamer customers, because as Todd pointed out, those are the only people who matter, the ones who they are supposed to be entertaining. And just a side-note, remember that in the beginning TES was definitely not a staple or anything like the mainstream games of the time. Each one of them has been mold-breaking and advanced the industry. That said, I don't want to come off as opposing you, I really liked your post
Well said and thanks.
Yeah, I agree that Elder Scrolls has established that foothold of a great game. Hence, why I'm on this forum. I support their titles because of their work and well-minded construction of a game.
Jaffe did construct God of War which was a great game, imo. It sold well too. It's also a genre which is very intresting that being Greek mythology. I think Jaffe did good by that. I think Jaffe has a good concept that car combat can be fun, but when people don't buy into that, it can be frustrating. I know how he feels. I've always liked car combat games, but not too many get made. They always get shunned. So, I can understand his views in regard to his Twisted Metal franchise. Imagine, if all of a sudden, Elder Scrolls went out of the public's view. If only a certain fanbase enjoyed their game, there'd be less likelyhood for companies to support the idea or vision of the Elder Scrolls. It could really hurt the Elder Scrolls. The same applies to Twisted Metal. Consumers, publishers, and companies see car combat as little to no interest but in actuality, if done right, it could be fun, and odds are, where car combat is going to excel is in gameplay. Perhaps, this shows in as a some bias in Jaffe's opinions. For example, the movie Death Race was about vehicular combat which translates to action. That's where it excelled. Translate this over to video games, and this "action" applies to the gameplay. Car combat is more about gameplay or "action" than story as it's hard to create a convincing story, although I do like Twisted Metal's demented story arcs. Like I said, his bias may come from that. Combine this with his extroverted personality, him being the minority, and the frustration of seeing his franchise, -his "baby" so to speak- becoming a forgotten genre, I can understand his position. TBH, I think Jaffe expressed himself very well compared to the others. He elaborated a bit more and let his passion take ahold of him, although he should have been more formal.
And Todd's demeanor, I too would be more calm knowing that my game is well-recieved. The past few games have been very well recieved, and plus, the hype Skyrim is getting should put him into a comfortable position. He had every reason to say little to nothing, and dare I say, he should have been more prepared? In addition, Imagine if Skyrim wasn't getting as much attention as Todd wanted. Do you think his demeanor may have changed? Being well-recieved versus being unknown can impact one's demeanor.
Any which way, I'm not going to point fingers. Each brought a different perspective and outlook which is good to have.